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  1. Today
  2. Alright, so, I decided a few days ago that I was going to make a mod. I downloaded the Mod Tools and the AMO. I opened up the AMO using the Mod Tools and added the new Family background I wanted (one to add 50 background points so they're virtually unlimited -- I'm already using the cheat mod, but I still wanted more :P). I hit "publish mod" and we were on our way! Woot! 14 hours later I had my freshly published mod in hand, and plopped it into the Mods folder alongside the cheat mod and the other two that were already hanging about in there. I started a new game, moved my mod to the bottom of the load order, ticked everything, and went forth only to find that my new background didn't appear. I moved it to the top and tried again. I tried it after Cheat Mod. I tried it in between the two DLC. Nothing worked, so I know load order isn't my issue. I should note, everything else works just fine... it's only my mod that isn't showing its backgrounds, as far as I know (though side note, I recall from playing long ago that there was a "Wands" section in the background, wasn't there? Where did that go? Okay, back to the main issue...) I came back to the forums and read something about never ever changing the AMO, and also about closing and reopening Mod Tools before publishing the mod. I checked, and sure enough, my change had automatically been saved to the AMO. So I removed my change and tried the whole process again. I opened the Mod Tools. I opened the AMO. I added my new background. I saved the mod. I closed the Mod Tools. I believe I also then reopened the AMO, checked to make sure nothing had changed and removed the change again if it automatically saved it (my memory's fuzzy on that bit). I closed the Mod Tools a second time. I opened the Mod Tools. I clicked publish mod and selected the mod I had saved. 14 hours later, I had a new and improved mod, deleted the old one from the Mods folder, and put in my fresh, dazzlingly perfect one in its place. I loaded up the game, clicked start a new game, moved my mod to the bottom of the load order, selected all the mods, and went forth to a perfect future in which my mod functioned flawlessly. Unfortunately, I must have slipped into a different timeline sometime between publishing the mod and getting to the background selection in-game, because my lovely little work of art still didn't function. No new background appeared, no matter the load order... and I tried them all. I sighed, remembered something I read in which someone guessed that based on its size, the Cheat Mod might actually be an official content. Since it has to be loaded before the DLC, this made sense to my little brain, and I decided to repeat the entire process again, but this time convert my unpublished mod to an official content, then publish official content. I think it might have been slightly under 14 hours this time, surprisingly. That or it was longer. I don't know. I fell asleep. I woke up to an awesome official content that was really going to work for real this time. I think you know how this ends. This time, it didn't even show up in game (should I have tried putting it somewhere other than the Mods folder?). So I went to YouTube for modding tutorials, but let's just say there aren't quite as many for Academagia as there are for something like Skyrim. Actually, there were none. Zip. Zero. So here I am, in the one place I figure people might actually be able to assist me. I guess my question is... Help? I figured since I clearly don't know what I'm doing, there's no sense in starting another publishing process without first getting some insight into what the problem might be. Is it not possible to make a mod without the (non-existent?) mod base? If I do need it, where oh where is it hiding? Is there any way I can get a copy of it? And if it is possible without it, what am I doing wrong? Did I mess up the AMO even though I reverted my change to it? I'm running on 4GB of cell data, so I'd rather not redownload it unless I'm sure the AMO is the problem, and as it stands, I have no particular reason to believe it is since I only made one change and then reverted it completely when I learned better. Also, hi. Nice to meet you all. EDIT: I should note, I tried using Cheat Engine instead after attempt #2 failed. And it works, but I found it made the game unstable. I don't know if that makes sense... but that's what happened. I started getting very frequent crashes to desktop in Academagia after using the Cheat Engine tutorial for infinite background points presented elsewhere in this forum.
  3. Yesterday
  4. Last week
  5. Got'em!
  6. Free; They can be devastating, but most that occur are mild and uncommon overall. Public buildings, and those of wealthier families, are intended to last- otherwise, most people tend to rebuild. I'll have to direct you to the Lores for the last part.
  7. 10, I'd rather turn the tables than risk losing an attempt at a counter-offensive.
  8. You make a good point, even if it is too long to properly quote. Umbubu! Fetch my vote number 5 instead!
  9. I'll pick option 1 just to see what happens
  10. How bad can islandquakes get? How often do they happen? Does architecture factor it in or do most people just plan to rebuild if it happens? When was the last notable one in Mineta?
  11. Rhialto; 1) No, not really- but very difficult familiars can be exception. 2) Pet specific? Not as far as I know. 3) There has been a lot of research in this area, but as with most research related to Familiars, it's inconclusive.
  12. 1. Are mages ever discriminated against by other mages because of their familiars (excluding very difficult to handle familiars, such as the elephant)? 2. Are there or have there been clubs for mages with, say, dog familiars, at academagia or elsewhere? 3. Has any scholar done any analysis of mages to determine common traits about familiars and their mages?
  13. @Legate of Mineta: This is good.
  14. Alright, the Team is discussing it.
  15. I personal just think its better to have a new thread for year 3. How about: Academagia Newspaper Collected article about the long way to 1657 (Year 2)
  16. Was about to suggest something along the lines of "The (very slow) road towards Y2", but naming it after Rikildis' newspaper is just a straight-up better idea.
  17. I think naming it after Rikildis' Newspaper would be most proper. That way you can reuse it for all years.
  18. Academagia's way to Year 2
  19. What about "Progress for Academagia Y2"?
  20. S; That is a great idea, actually- I'll set something up. Any suggestions for a fun title?
  21. @Legate of Mineta wouldn't it be better to make a extra locked progress thread for year 2 where you post about once per month a update instead of answer question to it every few days?
  22. Cuuuute!
  23. None yet.
  24. Have a chibi Kitkat for your Monday, commissioned be me drawn by https://amisusoup.deviantart.com/
  25. Any news on Y2's progress? Can we get a word as to whether it's possible the Beta will be revealed before the end of the year? That would be super nice!
  26. Seal of Approval.
  27. 50% Knowing, 25% red lasers, 25% blue lasers
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