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  2. AK; Updates aren't usually out until later in the day, and they generally are sent manually. Little trust for auto updating, we've found.
  3. Today
  4. They never said what time they would upload it. Just that it should come today.
  5. Where is the update? It's 2 pm here, 5:00 am in cali and 2am in hawaii..... an since howard and baker island are moved from GMT-12 to GMT-10 since shortly according to google: Did someone forget or not set the alarm/ auto update?
  6. Yesterday
  7. Thanks. I shall tinker. Ugh. Just as well it's time for dinner. For such a fancy bit of forum, very inelegant. Thanks for the info.
  8. Basically a fight of some sort. The monsters, their attacks and the descriptions for both still exist in the mod tools, so you can get a decent idea of how things would have gone down. Yeah, don't be surprised if it takes over 6 hours to publish. It takes forever. Can't do so, 'far as I know. Duels only work with students. You need multiple quotes to do that. 'Been that way since before the update 'far as I recall.
  9. Now I'm getting the long publishing time other folks talked about. Progress. Thanks for the Monster info. Has anyone tried staging a modded Duel with one? (Which adventure? Did it do anything or just be a bit of text?) Now, a forum UI question -- how can I step in and out of a quote. I wanted my first line to go after Metis' first line, my second after his second, etc. That shouldn't be hard to do.
  10. What would the function of a monster be? Would it be part of a battling system, akin to dueling? Because right now there are various creatures in the text adventures.
  11. .amm is an unpublished mod file, you need to publish it first. Monsters are indeed a mechanic that ended up on the cutting room floor, same as the Rimbal game. Though at least one monster ended up making a cameo appearance in a location adventure, so...close enough.
  12. Found it: (drive)/SteamLibrary/steamapps/common/Academagia has a long title/Mods Still wondering about Monsters.
  13. Next -- how do I load my mod to test it? I have a nice file "Research Mod 01.amm" and the game running wherever Steam put it. Also, what are Monsters? Did anything happen with them in the proper game or are they like Rimbal?
  14. Yes there will be upsides and downsides in be the best. First natural there will be students envy of you and might do everything to replace you as best in year 2. Then have a look at my year 2 topic about the planed extra class
  15. As the title asks. Will this have Y2 rewards? Also, must one be the top scorer in the exams to get any in-game reward, or is it sufficient to be near the top? And will there be rewards for each course so excelled in, or is it only for overall performance?
  16. [FONT=Arial]Oh is it?[/FONT] [FONT=Comic Sans MS]That's a good question.[/FONT] [FONT=Impact]let's see...[/FONT] Edit: yup, it doesn't work.
  17. M; Sure, I'll ask!
  18. So I just noticed that with the forum update we no longer seem to have any option to change the font. Eh...fix please? Also I just discovered the Preview button, with handy tablet and mobile view. Like a mobile phone could handle this bloated mess, right?
  19. Glad to be of help . EDIT: Speaking of which: Another option would be to check the mod tools, since you can check that name's entry and it'll have the Familiar's species listed, but I can imagine that's really not something a newcomer would be using. I've also added a list of exotic Familiars and their default name/gender to the OP, under Character Creation (Reference Lists). No, you can't change a Familiar's gender, it's just that the Wiki listed it right next to their name and I figured, eh, why not. One "subskill" too many there. Entirely true, of course, but there's a bit more too it: Oan's adventure isn't just a tutorial for the player, but also for the player character. Her adventure provides disproportionate amounts of rewards for passing (and sometimes even failing!) some of the easiest adventure rolls you'll ever encounter. And the PC always needs a boost early game, even if the player doesn't need to be told what a Pheme is. Even for advanced players Oan's adventure is fantastic, because it offers the chance to unlock otherwise difficult skills at little to no difficulty. If you play your cards during that adventure right (and probably aren't shy of save scumming at least a little bit) you could get three attribute points from it halfway through the tutorial section, let stand the actual adventure section that itself is a continuous adventure promising twice the rewards at half the usual difficulty. Or in five words or less: Oan's adventure is always great . If you receive a conduct reprimand, no matter the reason, your student is searched for contraband and any that you have on you or in your backpack are confiscated. I'm not sure if the same happens if you get an Academic reprimand. "May not", it actually depends on how an item/spell gives a boost. If they directly buff a (sub)skill level as most, though not all, spells/items do, that's accounted for. Otherwise, it is not. I highly recommend informing people about the F12 function at some point. It's quite important to know, should they desire to report typos. I'd also recommend mentioning how to get the most out of your inevitable RE failures, since that can take the sting out of your student floundering about like a poor man's comedy act. In your case, unless a background unlocked them already, you had the choice of Informing yourself about the Lie, Glamour Methods or Hide subskills. Not a super amazing selection, but still, free subskill. It's possible that one of those afternoon classes taught you a skill step in a subskill that was more than one skill step away from a skill level. The end of day rapport only mentions skill level increases, not necessarily the skill step increases that the classes give out. And unless I'm remembering wrong, both Enchant and Arithmetic are classes that have one or two subskills that tend to need more than one skill step per skill level as a matter of course.
  20. The thing is fixing this issue in the code will also fix the same issue that we have in the backgrounds (i.e. don't have character at the start and Prodigy: Life of Avarice lose its downside) and the less likely issue that some level 10 and 11 rewards not working.
  21. Metis, your reply is a godsend! I'm long overdue on continuing the guide, so I'll definitely update it with your suggestions as well as expand on it a bit more. Like I mentioned, I am fallible, and will need the help of more experienced readers like you to catch these little details. The lore of Academagia is also not my strongest suit, so I will probably make more mistakes in that regard. It doesn't help that for long text entries like this, I am more likely to make little typos as I go along.
  22. Of course!
  23. Thank you for this.
  24. Last week
  25. Rhialto; They *may* be, but I don't think so. In any event, I've sent it along regardless.
  26. A pity that they are not similar enough to do as Metis suggested.
  27. Metis; Different systems.
  28. Skill step increases don't care for whether you're Informed of said skill or not, I don't see why skill level max increases couldn't do the same.
  29. Schwarzbart; Hmm- I'm not sure that this will be corrected in Y1, but I'll send it to the Team for review!
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