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  1. 7 likes
    I drew a picture of Mahan.
  2. 3 likes
    It's just a simple greeting gif
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    Here's to hoping this doesn't blow up. So it's been pointed out on Steam that the ingame tutorial is incomplete, the game's learning curve is steep, and the myriad of options available, while great, really doesn't help newcomers figure out just what they're supposed to do. This, I can personally confirm, is entirely on the mark. I figured I'd try and collect and explain some of the basic mechanics that the game doesn't, and hopefully shed some light on them as I go into more detail. If that turns out to be wasted effort than, eh...go read Bobbin Threadbare's LP I suppose, 'cuz I sure as Fish can't help ya'. Anyway: (IMPORTANT) F12 Function: (Advanced) Familiar Training Strategy: (Advanced) The Forbidden Arts (Imagination/Improvisation 101 required): Adventures: Attributes (primary): Attributes (secondary): Character Creation (Mechanics): Character Creation (reference lists): Character Creation (tips on creating a character): Chance of Success/Failure, Chance of Detection, Glory, Parental Approval, Re-Rolls and Skill Substitution: Class Skipping and Detention: Cleanse and Cheesemake Remake (Or: Cheese and Remake): Cliques: Dealing with Bullies: Exams (or: Study and why it's (not) important): Exploring: Merit Race: Pheme Buffing: Random Events: Research: Rolls and Color-Coding: Romance (Or: Why a Lack Thereof?): Skills (Basics and Tips): Stress Bonus:
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    This topic will sum up suggestions and thougts about "How to improve the Game" [~ I wil update the first post frequently, so don't wonder about the amount] ________________________________________________________________ ::Legend:: Bold # Number => new report, which doesn't got recognzied from the developers yet. If they put a comment - it turns normal. Italic part => main problem, which should be fixed. ________________________________________________________________ #19) Mark the next day: You really need to mark somehow the next day. It could be a circle around the day or just bold letters - but you definitly need to show which day needs to be planned next. The game isn't really beginner friendly and this something which makes easier to follow the week & events #18) Saving: When you save you have to confirm the file through clicking with the mouse. Would be easier just to press "enter" since you allready named the save-game with the keyboard letters ^^ #17) Choice options just at the text end: You said in the manual that is not necessary to read the whole texts shown in the middle to choose an option. Even though I guess it would be better if the options you choose will just appear after you read/scrolled through all the pages of the event, when you have to dicide what to do. Besides it's more reasonable just to decide what you will do know when you read the whole thing and not before, but furthermore it doesn't distract that much (~ at the introduction event there was a red choice and it was hard to ignore it to just read the text). You could argument that not everyone likes to read all the stuff - on the otherhand just people who like to read texts will get the game. Allowing these players to enjoy the event and not spoil the outcome - will very likely be pleased (~ and it shouldn't be to hard to make the choices invisible as long as the reader didn't got to the last page) #16) Next page instead of Scrolling: this could be possible be done and at least ease the "mass text discriptions" which is quite hard to read. It's often as I scroll down the information, I don't find the spot where I left the sentece immediately and have to re-read the last sentence which is quite tiring. Instead of scrolling down the page, you could make for all discription the "next page/previous page" scrolling like for the attributes - this allows the players to keep a good overview about the text, since he sees at the next page where he can continue. It's also easier for the haste ones - who just like to see the facts at the last page or starting every article at the top (~ therefore page 1). If its for people, where the potrait could be at the first page adn the description etc. at the following, or for phrases - it would definitly makes it easier to follow the whole text #15) Explanation about the days & shorten the plan phase: Why are some marked blue ? Why green ? Moreover you should cut the option to scrool through the weeks and just show the current one. Otherwise its too confusing, since you get the feeling that you need to plan everything. If special events need to prepared - there could be a "Image Calendar" which just shows thesedates but don't let you put up the actions right there... #14) Text-fields: Use the whole space! Could be that it is just my resolution (~ even though there should be an option for such a case), but the text-field in the middle doesn't seem to be proper filled. The text starts in the center and don't use the upper part of the field. If there would be a picture of an event, okay - but if there is just an empty space it should be used for the words and not wasted. This would allows to use less pages and therefore a more fluently reading #6) Selecting Mouse: If you hint your mouse over the letters - it turns into a marking sign. Since you can't copy & paste something, it would be more usefull to cut it out. Instead of that, you could generally use an mouse icon like a "feather" or a "ward" instead of windows normal arrow. #5) Mouse Clicks: It's just a convenvient suggestion. Perhaps you could use the right-mouse button for the "See previous" and the left click for "See next" stuff, if you click at the right information window. Would be easier instead of clicking at the small buttons and so far the right button don't seem to have a function. Moreover it's better to let a simple left click or space at the keyboad skip to the next event-page, if no answer is necessary. It's quite awkward allways pressing the button if there wasn't a requirement to check a choice but just to continue the reeding #4) Updated Manual: Include the addtions about the attributes from your thread in the manual ! #3) Character creation: Put the choice of "Astrology", "Heritage" and "Omen" at different windows after another. It's great that you get such a wide choice - but need to scroll them and fluently switch between this options is a little confusing. A better overview throug "seperating" and offer them each after another would probably be better. Moreover I recommend to change the order of the information, showing first the "Explaination" over the "Which influece has it on my stats" seems more Roleplaying and interesting. Also should the text-field back to the top if you click at a new one (~ it's quite annoying scrolling down the text-field to read the explaination about the heritage, click at a new one and the text-field needs to be scrolled at the top manually) #2) Events choice: The manual explains that green choices probably will work, while purple ones are mostly unlikely (~ others scale between them). I guess it would be more reasonable to colour the un-likely ones red, as the opposite to green and not just purple (~ it's even explained later on at the manual with a "red example"). Could be that you allready changed that - since in your further additional Information you just show up the 5 colours... #1) UI-stats-design: I just read the manual - but I allready get the feeling that it would be better to change the order of Attributes, at least of the "indirect ones" like Stress/Vitality/Encumbrace/Concealement. It seems to be better - to seperate "Vitality" and the rest + above (~ therefore => luck - a little space - Vitality - a little space - Stress etc.). The point is, that Vitality is the only one which should be high for benefits - in contrast to the others (Stress/Encumbrace/Concealement), which should be low ________________________________________________________________ Last Update: 14.08.2010 / 12:55 - updated the suggestion status - posted the most urgent improvements
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    I'm more curious if a Belle picks a world leader as it's captain. Again, imagine Iowa picking FDR and now he's not only the president but also a Belle captain
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    A fancy black government car slowly rolls up outside a humble family owned shop. Two men in Navy uniforms step briskly out of the car and approach the storefront. The young man inside is dutifully tending to the day's wares. He kindly greets the Navy gentlemen as they enter. "What can I do for you, Sirs?" "We need you to come with us immediately." The poor young man is befuddled. "I'm sorry, have I done something wrong?" "A belle has chosen you as her captain." One of the Navy men explains simply. "Wh... What?" The young man stammers. "She's been in port searching for a captain for two weeks, and has determined you to be the one. For the sake of the US government and the world's oceans, you must come with us." (I think I got this Twoheavens)
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    Pure? I dunno about that. I think she knows exactly what she's saying. There's a school of sarcasm/shaming that involves being incredibly polite and well mannered, I considered Hiryu's "apology" for the damage to the golf ball to be very much be part of that.
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    Someone needs to write that fic. "Sir we've been stuck in port for fucking ages and these aviation sorties leave us xxx all to do, especially without decent liberty. When the hell are we even moving on?" "I told you, we can't go anywhere till she picks a captain and I..." *SLAM* "Lieutenant Commander assemble the crew, I need volunteers." *she spreads a blown up aerial recon photo on the table* "Agents from Naval Intelligence and the FBI will be joining us shortly. You will bring this man to me."
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    Of course, U-1 was an alien! It all makes sense now... I'll see myself out
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    But Shanghai is a coastal city. And yes, we do have the verb in german too. The activity is also rarely known outside harbour cities. Well I do hint "logical" is not the most likely option for germanys behaviour if you don't have any Deus ex machina, as you state correctly. But if the game let's you change the course of war they probably somehow will let you do it. Of course there's also the chance you have to abandon the Reich or fall with it into madness. But setting the game mechanics aside: Yes, Hitler would somehow try to use the Nixen for more Mayhem. As I stated the impact on the german war plans is much smaller than on french or british war plans. They won't be able to get their empires into the game as easily. Yeah, I'm looking at you ANZAC and friends. Also both the Lebensraum idea of Hitler* and his ambitions to roll up the Versailles treaty force him to attack east. The treaty of Brest-Litowsk and it's territorial gains have to be restored for both. There is one possible threat to Hitlers power grip in the Nixen threat. If you see them as a planful power and not a force of nature, they will start and support plans to assasinate Hitler. And their resources could break Hitlers lucky charm he obviously had his entire life regarding those things. And winning against the Nixen without foreign aid will even boost his position as saviour of the fatherland from now a supernatural threat! He's the new promised messias for them! Because a lot of germans saw german victories as his personal victories. (And german defeats as the mistakes of his underlings.....and the atrocities often triggered the sentence: "If the Führer would know about it!") So, yeah thanks BCS for that...... The Kriegsmarine under Raeder and later Dönitz was probably THE most nazi loving branch of the whole regular german forces. They made sure the KM as a whole was seeping nazi ideals to the core. Both Raeder and Dönitz expressed satisfaction in succeding to do so. So if you think "Oh... being send by this lunatic Führer against such a supernatural threat tips off the KM into a partial mutiny." you will be disappointed. The depiction of a strong female Führer and/or nazi loving commander holding an admiral rank by Nel commanding the Scharnhorst** and the small old Reichsmarinecaptain Korky who is thrown into prison (not for the first time) for his lack of political correctness*** and only released after weeks and the realisation of having no other way to keep his Walkürendestroyer under nazi control is painfully accurate in both ways. *Lebensraum is a normal german word.... I can show you housing ads to prove it **Given she's the only captain Scharnhorst accepts, so the nazis have to accept a female captain. ***The nazi version, natürlich
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    Or they could be the assigned commanding officer of the ship when it's forced to fight the Morgana! (Shameless self promotion, HO!) It seems to be a less popular idea in this crowd though... Also, DYM, while I agree that Churchill was a phenomenal man, and debatably one of the most important that ever lived, no amount of anything happening would have allowed hitler to win the Russian front short of the US supporting his anti-communist efforts. That's a discussion for another thread, though.
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    Leaving the country via ship for safer lands when attacked by a sub/morgana, Navy ship with a belle picks up survivors and regular Joe/Jane Schmoe suddenly finds themselves chosen. Or they went to visit a relative serving aboard a warship who's belle refuses to leave dock until she finds her Captain, said relative sneaks them aboard for a small tour then finds themselves chosen by the Belle. There's plenty of ways.
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    How could a sea-going Belle get a land-locked captain? Well, Shanghai is not just a city in China...
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    Well they at least did Indigo. But...hm... now I know what to talk to them about. Also I think some speculations are from my perspective.... wild.... to put it mildly. I.e. Churchill got no nayes in the house when voted for. Right after british norway invasion failed like it was gallipoli 1916 all over again. And now guess who planned that invasion..... who gave a rats ass about a single overestimated german battlecruiser 6 month ago? And Halifax said no himself. Because he knew appeasement wasn't an option anymore. He was not up for voting. And the Morgana threat is very much a total war situation. Just don't let Churchill talk you into any land invasions of ANY kind. And it probably should be kept in mind 1) we are talking VB here not "VBs of Iron - hyperspeculative history edition", so influence choices will probably be limited to naval war and some obvious consequences. Remember you start as a captain. Not supreme ruler of the INPF or something 2) I don't think you will have that much variety in background of the captains. 90% will be seamen already because how should a ordinary baker in Denver/Stuttgart/Orléans/Moscow/Milano/Harbin/Dehli get into contact with a belle in a port town (or elsewhere)? In fanfic you can put some variety in*, but I doubt ingame will be more variety than "which branch of seamen are you?" and then choose your shirt color. But who am I to talk. So yeah, the pacific will be heavily influenced, while in europe alea acta est. The questions seem smaller, not so fundamental. Will Italy attack france? What about operation Barbarossa? But everything else is in motion. And yes if you can somehow influence the germans to make peace with that aircraft carrier just north of france.... chamberlain may remain until a normal general election. But why cease to steamroll all of poland, france, netherlands and belgium? It's a landwar. And in the cases of belgium (no belles yet) and poland (yes, even if the whole polish navy turns into Belles defending the homeland......) the Belle argument is.... weak? But just to entertain myself and maybe some of my fellow captains: I talked aboot the fokker Churchill above already. But the RN has the hardest time. Pacific: Japan and US.... well I think you get a cold war situation with them. They try to push the threat of Morganas into the waters of the other. But at the same time they try to maintain the balance of power between them. See the funny dance? And the US has to care for the atlantic theater as well. And now tell me dear american captains: How about Japan "offers" you to take care of the pacific, so you can strong arm the Morganas in the atlantic? Only if that fails after months or years they will cooperate. As spain showed: "Neutral" can be up to interpretation. I even think both Japan AND the US will consider and maybe try negotiations with the Morganas. Just think about a Pearl Harbour or Midway situation with added Morganas in the battle, fighting for one side. And please don't forget three other Belle-navies also play a part there: the lovely royal navy, being in the Morgana buisness worldwide, sometimes as sole force.... the soviet navy, directly on the other sides of Nihon. And little dutchland, cranking it up in the dutch indies. Their role will be fun. They are "in touch" with the japanese, the US and the royal navy there. But also share borders with france (in the carribean) and germany. "The Netherlands: Half the navy, thrice the fight." Indian ocean: Good luck RN. India (and everyone else) could get cut off for real and just go all independent way before 1947, when you fail to secure them or their seas. They already drew a lot of forces from there to fight against the nazis when having the luxury to remove forces from there, but now you have to stay weaker in the north sea and atlantic or risk losing colonies. And france faces a similar problem. Italy too, but as mentioned has the luxury of committing to the INPF and thus securing Abessinia, because EVERYONE concerned needs the red sea secured. Can you feel the amore Italy? Atlantic: The northern part is juicy and full of navies. And if you mix in the colour plans of the US for inva..... securing carribean isles, party starts real good. But the south? Just Graf Spee and her suitors/punters/hunters. Also south america without Belles and some colonies in danger to get cut off and independent. Special case soviet union: Three small seas (baltic, black and japanese), in all three theaters an "ally" in the fight against the Morganas (Germany/Poland?, Turkey and Japan). Smells a bit too easy for me, but it gives the opportunity to aid far away.... with the Morgana and capitalist thread alike. And now, due to my obvious bias, my two cents on the weimar republic, currently under nazi management, also known as germany, the nazi reich, the third reich, the german reich or just "The Reich". (Reicht's jetzt? Ja, es reicht.) Yeah, the logical choice is to sack poland. According to updates, the INPF forms on 28th of September. Germany literally sacks warzaw that day and meets the soviets halfway through poland. I can't possibly imagine how a single Belle captain changes the course of a campaign only slightly concerned by sea war. Also the Mists calm down the thread of the royal and french navy (probably busy on their own). And now we can talk peace. Or cease fire or not. Because: Land borders! Big juicy land borders. Denmark, Netherlands (special case, because of the Belles and neutral), Belgium, France..... Paris, here we come. French and british supply lines are on the seas, germans... not so much. The Kattegat has to be fought and kept open for nordish supplies and in the baltic sea: Our new "friend" soviet union and the Kriegsmarine have a lot of ships and a comparably small sea with their Walküren to patrol for Nixen. So yeah.... let's grab what's healthy and ripe and then peace... sure, why not. That's the "logical" choice. It's nearly as boring as the "100% peaceful" choice (which is highly unlikely, but maybe possible). But what if you get out the nazi megalomania "fight them all"? Welcome to hard mode I guess? So yeah, I speculate germany is the only country with three predictable difficulty settings. *DYM's example is impressive and conclusive. Just saying.
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    The thought occurs to you because Panay mentioned it just a little while ago. As far as the rest, I would suggest a book called "Those Angry Years". Don't underestimate the intensity of US isolationist thought in the pre-Pearl Harbor years. In 1939 the US didn't have allies as such. We were positively allergic to "foreign entanglements" because of how WWI started. That's why despite coming up with the idea the US never joined the League of Nations. I can sympathize with the desire to wax poetic about Japan, but don't forget that the Rape of Nanjing has already happened. The whole fabricated incident at the Marco Polo Bridge has already happened. The abuse of thier mandates in the western Pacific has already happened. Japan had already chosen thier path by 1939. While it is true that Roosevelt was the ultimate pragmatist, he was also very much a Sinophile. It's hard to imagine a scenario where "That Man in the White House" doesn't let Japan stew in thier own juice until they at least withdraw back to Manchuria if not all the way back across the Yalu.
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    You can handle that one, DrYuriMom, as I'll be busy in my fic with potential relations between America and Japan. It might be minor at first, but I'd love to explore the idea of a Combined International Pacific Fleet further. It's just too juicy to ignore. As far as U-boats, I think at least one more will be present there's no way they'd leave out U-47.
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    Legate, As indicated above the discussion has been... fiery... on the discord but I compiled some of the big things that got talked about in hopes it might be useful for you guys as you work on new content and consider new moves for customer engagement. The following that shook out seem to be the major points -More detail on what's going on. To paraphrase. ""Still replacing backend" for a whole month of work seems lacking to me." Personally I can't say I disagree as we get later in the dev cycle, but I know how that works, especially regarding development details. So in general a desire for an in depth technical update as expressed up thread. On the plus side, having a passionate fan base who actually cares about stuff like that as opposed to just griping might be a refreshing change of pace? -More game content plz. Specifically said it doesn't have to be final or anything close to it, doesn't have to be prettily edited or require Mahan to come in and do some voice over either. Connected to that questions about mechanics, such as how the affection system functions. (Personally I'd like to know more about that one too. I have an aircraft carrier to seduce and a gentleman must be fully prepared for such efforts!) People are also looking for more on character stories and the slice of life stuff for when you're not battling the Boche... wait. Wrong war. Munching the Morgana? I'll have to work on that. More of an idea of how it works maybe? Seems like that's connected to the affection system. Like say, can I invite Arc Royal up for music and and an apertif (British ships still had booze allowed aboard, god save the Royal Navy.) whenever? Set conversation lines during "normal" game play with events that pop up at certain affection gates? Or seasonal things of course. Then there's always the harem route question which may as well be staked in the heart one way or another already. That's some of the more concrete stuff flying around any way. I'd also like to note as someone with money down, not only do I have full confidence in the team, I'd throw /more/ money you guy's way. Hell I even asked about it via the KS email system a month or two back. Unfortunately unlike Cat and Pac, I can't promise to be more active on the forums or in running more writing projects. Real life has to come first after all, and just messing around on discord can eat up a lot of time.
  18. 1 like
    I heartily agree with Dr.YuriMom. I have put money into this game, that while tiny, was my entire life savings at the time. Even still I'm perfectly confident that this game will not just meet, but exceed my expectations for it once it gets released. As one of the writers who has fallen off his duties of late, I'm certain I should get back in and assist in making these forums live once more. I also would love to see more interaction from the team, as that has been one of the major drawing points for me on this game over other kickstarters. It's always massively refreshing to see the developers making effort to connect with their player base and supporters.
  19. 1 like
    Well it's nice that more team members have been added. But could we get a KS update that goes more in depth into the issues and what's being done to solve them. Also what they plan to work on and where the october eta comes from? it feels like it's been a while since there was an update discussing all the technical stuff the team was working on and it would be nice if we could get another one for more transparency.
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    I'm getting my popcorn ready for later years, to go with ships that were named for reasons directly associated with battles/events that the player might be able to avoid/ prevent (I'm looking at you, The Sullivans. You too, Shangri-la).
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    A classic one. An RAF pilot goes to a primary school to talk about what it was like during the war. At one point he starts talking about one sortie he went out on. "There was me and my wingman, just flying over the cliffs of Dover, when all of a sudden two Fokkers jumped us and I had to break off." Theres some snickering as he continues on. "Fortubately my squadron leader was able to come to our help just as another three Fokkers engaged us." The snickering continues until the teacher speaks up. "Children, please. Stop snickering. The Fokker was the name of a German plane." The pilot looks at her and says: "Yeah but these Fokkers were in Messerschmidts."
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    Ok, been awhile since I've been here. Life got pretty crazy for a good long bit, But here's a silly vid to mark my return! Old, but I enjoy it.
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    Is there an easy way to inform the riding skill? I'd like to do so for RP reasons. I was hoping the winged horse adventure or the event where you can choose to ride an unbroken horse might help, but sadly neither did. My attempts to unlock the skill has granted me access to mastery, gates and synchronicity - but the ultimate forbiden skill of riding a horse still lies beyond my reach.
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    Since today marks the 103rd anniversary of the Urkathastrophe I resurrect Verdun with two things as content. The picture reads: "For that reason europe!"; "Voilà pourquoi europe!"; "Dlatego Europa!" The video should explain itself.
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    Oran from a British Newsreel POV. ...Sandwiched between hippos and Galloping Gertie...
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    Goeben/Yavuz and Kongou-sama? I'm sure the jokes about walkers would come fast and furious but they'd certainly have a lot to talk about. Count me in. :-)
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    Another ojousama pairing. And yes, they have a definite relationship - no "in a way". BCS made that very clear by Kongou's Belle's appearance, methinks. I'd more think of Hood as Kongou's niece than a cousin. But that's just me.
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    The first one is here: Click to follow link. Second one is here: Click to follow link. WARNING: May contain NSFW.
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    If anyone can find the artist, please give her/him the very well deserved credit.
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    A strange question for me to ask after almost 7 years of playing this game off and on, getting better all the while. But these are my general strategies: I focus primarily upon study-level raising, then upon raising skill levels in my PC's subjects, then in Research/Revision (or both; in any case, this is not difficult, since all of my PCs use and have access to the Venalicium, the Library of Stars, and the Library of Mantale), and then a few other skills that are appropriate for my character. This leaves me with little time to do many adventures or build up a clique; I consider my game to be very full if I can complete more than 8 adventures: The Main Adventure, a class-mate's adventure, Scenes from Dialectic Class, Oan's Adventure, The Thing about the Venalicium Library, the Edge of Nowhere, and A Day in Mineta are the core adventures that I finish. I really enjoy the adventures, so I have some questions: 1. Will this type of playstyle pay dividends in Y2 in so far as it will allow for greater competence in subjects and accordingly more time for adventuring? 2. Will the class mates' adventures have sequels in Y2? if any will not, which ones (so that I can avoid them)? 3. Will building up a research level to 10 in Y1 have benefits in Y2? 4. Will the Southside Pitts Gang (if that be the correct gang name) have a roll in Y2? I find the adventures with that gang to be interesting, and criminal gangs can spawn so many stories. Finally, if you think that I am not playing the game correctly, please feel free to tell me.
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    Just a suggestion really. It would make things a lot easier if active adventures were moved to the top of the list or at least had an indicator/mark beside them. When you have a lot of adventures, it is sometimes hard to find adventures you want to continue. Even scrolling down the list, it is easy to pass over the one you are looking for. I know it is not likely possible for Y1, but I would seriously consider it for Y2
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    Incorrect: Only if you fail a subskill check will you automatically be informed of that subskill. If you succeed the check, even if it's purely off of attributes/miscellaneous bonuses and you don't know the skill at all, you won't be informed of the skill.
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    The random encounters/events truly helps keep the game fresh and less predictable.
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    And I'll start: actual horns or part of her helmet?
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    Legate I'm sure you really busy doing other stuff, but what do you think about doing some video walkthroughs on some of the more "advanced" stuff. For example, I really want to a guy based around item crafting, but I am really having a hard time understanding it. Futhermore, a walkthrough on some of mechanics would be nice also. How spell casting and skill rolls are really made, how buffs work, and maybe throw in somewhere that we should save before the end of the year if we want to continue on to year 2 It would be nice if there was an auto save for that too Just an thought and if it doesn't happen I'm sure the info will make it to either the forum, wiki or both at some point.
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    ehm, the letters where so big that i missed them...
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    If you can give me the raw text, I'll put it on. And links to the pictures if you want those added.
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    I thought the video tutorials were great. I plan on buying the game after the patch is released this weekend, and I now feel much more comfortable with the prospect of starting the game, armed with the overview of the features and interface that the tutorial provided. I was going to suggest that you post a link to the tutorial on your Admissions page, but I took a look this morning and saw that this has already been done. I'm really looking forward to experiencing the game for myself.
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    Hi, everyone. I happened to see Academagia on Impulse too, and went "Wow, they made that game I tried to make when I was 11!" (It didn't go so well...) I'm about halfway through my first playthrough, and even though there are quite a few little bugs and typos and such, I'm completely in love with this game. I really can't wait to see what it will turn into, because I think that this game has enormous potential. That's coming from someone who reads tons of fantasy and plays almost as many games (mostly somewhat like Academagia, with lots of numbers and customization that allow for huge replay). A huge high five for you guys who managed to put this together.
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    Downloadable Content It is common these days - seeing in big AAA titles like Dragon Age or Mass Effect. Another examples are Fallout 3 or Oblivion. Think about as a "partiall Add-on", which you get through a download. They are often sold for a few bucks and add some Stuff like items etc. Since Legate said it will be free - you can think of it as a content patch. But don't get misslead, in general you often have to pay for it. Yourself have to choose if its worth for you or not Lets see what the upcoming "content Patch" (~ at least you named him so) will contain tomorrow. Hopefully they can really handle the fontsize like they mentioned it
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    Since the game appears to run full screen, it might be possible to optionally adjust the moniutor resolution. Most monitors made in the last few years can accept this.