Yup, it's helpful but just chiming in with a few suggestions from my own experience. I remember my first start resulted in a lot of time in the infirmary because of a combination of bullying and not being able to manage the stress.
Even for a new player I'd always recommend Apprentice: Page for Elegant Service to obtain Favors and getting information on a student is always useful no matter skill level (and it's a pain in the butt discovering that you have to be informed on the target before using certain abilities, and it's always helpful to know where you have to be at to counter bullying). Likewise on backgrounds that provide a general percentile bonus...always useful no matter what. I'm not sure anymore if having a high relationship by sucking up to the profs helps with CoD and\or detention but if it does that's just icing on the cake.
For a newbie, I'm of the opinion if they are not prepping for or doing Adventures they are missing a huge portion of the game (a study worm builds for latter runs). Pointing out Cleanse and Remake and Seven Favors are great earlier game tools for completing adventures (and bumping success odds), it's just that given the low requirement to discover the Temple of Iudocia (Theology 1) makes Family: Religious background easy to pass up (just use the ability Pray at the Temple of Rostra twice to discover Durand's Prayer Grove, then do any action\ability at Durand's to inform about all the Religion skills, and use a 4th time slot to Train Theology once to discover the Temple of Iudocia...easily achieved by the third day of the first week).
On a related note, using location passives to inform on entire suites of subskills is something I would have liked to have known as a noob myself.
Likewise, getting informed on the Observation skill (given how common that roll is in events and adventures) has never been a noticeable problem...so for a newbie I'd recommend spending the background point elsewhere unless a RP choice.
Unlocking skills to 11 is something that is a bit more intermediate (as is Mastery & Gates), but even neophytes might hit upon by the midpoint of their first game. While spellcasting itself is pretty much an intermediate skill level thing except for a handful of spells, a primer explanation on how to build a spell with phemes might be helpful.
Clique building in the early part of the game is something I'd double highlight to someone new to the game even if they only plan on maintaining a small clique. Hermit runs, while easily doable, just miss out on quick and easy boni;-).