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Svinik

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Everything posted by Svinik

  1. I think I have a copy of an early beta on my old PC, and if you could get it to work then theoretically you could get an idea of which adventures and so on are original from that, but it is a tad buggy...
  2. I meant that if someone on the forum wanted help then I could easily be contacted, either by me visiting (which is most days) or by direct email. If someone on the wiki wanted me then they'd have to think to check here I guess, I wouldn't want to put my email address in a wiki For the adventure edits (on the 'to the fields' page as the 'an interesting weed' page needs deleting, if you let me know the alternate paths I will put them in, the variations will either by entered as alternate paths (if the text and options are different), extra options with pre-requisites if the differences are in outcome options, or differences in outcome if the differences are purely in outcome.
  3. I have moderate experience with wiki's and although less active now than in the past, I am happy to be an admin for the wikia age if you want. Black chicken has my private email so can always contact me.
  4. I suspect this is why I haven't seen comments about the other 'club' adventures I wrote I thought I was filling a gap when I wrote them, I hadn't realised it was a deliberate void.
  5. Dying wish 5, line 3 - 'past' not 'passed'? Enjoying despite my pedantry
  6. Great work Metis. I would however note that I generally fail the interims exams completely and have never noticed a reprimand. I do each study skill one by one to get the +1 stat bonus / other cookie, rather than doing them all at the same time so I generally go into interims with 3-4 of my study classes at zero.
  7. Hmm, first time I've seen this thread. I was asked by a friend if I could beta-test a game he was writing, and maybe write a few 'lores' for him. Oddly I didn't play the actual game for a while after, but I've made up for it since. The lores needed a <lot> of writers, which is where the number of writers (50) mentioned in the early posts probably comes from (although I'm not on the list so maybe not). Year 2 is legendary not mythic, legends have a root in reality in the odds are high that Yr 1 exists and the developers have spoken of a Yr 2...
  8. Any kind of psychological injury should be resolvable by either approach. Sync and mastery would also be able to alter the perception of the stimulus as that is all created in the brain. In terms of actual physical injury I can see either being used to trigger the placebo effect, encourage people into a comatose state, and indirectly affect the body by calming emotions, easing sleep, etc but suspect that detailed mind-over-body stuff would be beyond the knowledge of the era - in practice phsyical healing is so straight forward with negation that the much slower method of finessing the brain to manipulate hormone releases, etc to encourage the body to repair itself at a faster than normal pace or in directed ways, which are in theory quite possible with either mastery or sync, wouldn't have been discovered.
  9. Looks nice Schwarzbart, like you I tend to neglect research. Is that +1 to 3 research subjects overall? +1 random and +1 to 2 research skills already known?
  10. Hmm, I can see Rupprecht doing so - purely to 'aid the young prodigy achieve their best' of course.
  11. Looking back at my school days, and those of my parents, a certain degree of bullying/hazing/pranks/competition were considered desirable to teach resiliance and moral fortitude. There were unwritten rules on who should/should not be targetted (physical violence by a boy on a girl or someone crippled was a big no-no for example) what methods were acceptable (any sexual interplay was totally prohibited) and on how far it was acceptable for such rivalry to go, but 'mollycoddling' students by protecting them from any strife would be seen as causing more harm than good. I suspect that each regent watches over their charges, and will try to encourage 'weaker' students to stand up for themselves (perhaps encouraging favoured students to help the weakling gain in self confidence and strength), or perhaps will encourage the weakling to leave the Academagia (since the rigours of magic study may be too much for them if they can't handle a 'little childish rivalry'), some less protective regents may even encourage students with potential to seek to dominate their fellows as part of learning to become 'strong'.
  12. I suspect that the Guard are primary reactive rather than pro-active as regards crashing flyers, if you can 'persuade' those you land on not to haul you before a guard (or a professor) then you are fine, if not then detention, demerits, fines and so on probably beckon. Which sounds like a neat introduction to an adventure of course, since many apologies are best made accompanied by provision of a favour for those unable to settle debts with heavy bags of pims.
  13. It's at least kindof crazy Also, and with apologies for pedantry, I think you wrote 'errant' instead of 'errand' a few times, an 'errand' is a chore/task that you need to do. A knight errant was a wandering knight in search of adventure in medieval romance novels - both could arguably be applied to the PC but I think you meant the former. Edit: correcting my own typo
  14. arguably my terms, I think I started doing it when I added adventures to the wiki - I think I did half the adventures on it (maybe more). So don't feel bad, I may be the only person using them. Which would make the club adventures I wrote for Yr 1 a tad unwieldy posibly as all of them are 3+ phases per stage ;-) Also, caught up on reading. Twice you describe people as 'goating' Yohan, do you mean 'goad'? (http://dictionary.cambridge.org/dictionary/english/goad)
  15. I think I will try sketching some stuff out, but will hold off on the detailed writing until I have a chance to play. I need to have a think about using some of the less-usual skills. I want to see if some of the odd-options stuff I wrote in the clubs adventures (like if 3 successess exit route A, if 7 exit route B ) works though.
  16. Looking good, and putting me to shame as usual. I'm not sure what you mean here though. On the wiki I wound up referring to an adventure as '3 stage' if it required 3 successful adventure actions to do, '3 phase' as it required a single action but had 3 'chapters' in it, and '3 option' if a single phase had 3 possible options to choose from. On that basis would you be discussing a 21-phase adventure? I would say that doing multiple phase multiple stage adventures takes a while (a poor excuse but the one I've got for the clubs I did).
  17. I confess to having never duelled, created a magic item (other than the holly wand during the adventure) or bullied anyone, a few of mine have been bullied but that's all.
  18. Welcome to the forum's, Academagia has quite a learning curve, so don't hesitate to ask about anything.
  19. Hmm, should have asked that question before writing my rimbal supporters club adventure I guess as it is only a supporters club playing "friendly" games 5 a side teams might scrape by...
  20. If the Cante Caviti adventure bug could be fixed that would be great - the second stage where you choose which of 3 ingredients to gather actually takes up 3 stages as after each success you visit stage 2 again to pick from the remaining options. The adventure should instead make each of the 3 ingredient paths a "phase 1 - choose, phase 2 - get ingredient" pair of phases to a stage to reduce the number of wasted (and rather boring) actions.
  21. Or perhaps: 4: Your family are mean and don't provide their children with money; 5. Your immediate lineal family is not active though aunts, uncles, and grand parents are - so everyone assumes that you must be too; 6. Your family think their child has to prove themselves before being given access to family wealth; or 7. Your family suffered a major cost (say losing a ship or ransoming a captured family member) recently and all their wealth is tied up in recovering. Endless possibilities...
  22. I contest that sir, they do a great job of minimising hall sessions... But yeah, as places to learn go, classes are virtually worthless, and need no qualifier during 2 months when exams are on and they teach absolutely nothing.
  23. I suspect that spells to keep air fresh fade over time so wind up fairly costly - something for the areas used by the wealthy if necessary, but the servants would have to make do with the draft. Like the adventure, a few comments: 1. The fairy describes herself as broken and corrupted by the demon - I suspect she would have a different perspective if she chose it, "remade by unchained spirits the timid call demons into a form where I could become a being of true power in time" perhaps? 2. Perhaps I am the violent type, but, um, why can only the mastery exits be fatal? My first thought was a wind blast t throw him off the stairs... Possibly a defect in my morality, but given how bad the 'hit and run before he gets up' tactic worked last time, the mis-match in skill, being out-numbered, and the 'run down the deadly stairs with 2 enemies with ranged attacks' tactical issue I would argue that the best defence is a good offence, and the time to pull punches is past. 3. A very interesting one so far, but presumably he must have a use for prisoners to keep them around. Perhaps he enjoys reliving their memories, dominating them and 'driving' them in the outside world to get the supplies he won't risk his own skin to get, or maybe he has use for slaves, depending on how wide the mastery pillar is there could be all sorts of options. Some sort of foreshadowing comment might be interesting: 'hmm, a child, a husk like yours may come in useful' maybe?
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