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Jackrabbit

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  1. So, a biiit late for the party, but what the heck! Is there any way to edit the file, so to add a lesser amount? Say, a +20 rather than +90? This way you could skip the frustrating early adventures, and still have a challenge later in the game. Tried googling this, but it's one of those things that falls into the noob catch-22 (if one wants to speak with hackers, one must be a hacker).
  2. Yes, but if you had an event, or rested in between, you now need to hunt for that action again. Took me a couple of play-throughs to remember where most actions are in NY, I had to highlight *each and every* location every time I wanted to do that particular obscoure action, ugh. and in the exotic locations I'm completly lost, esecially because many places share the same icon. What's the deal with that, really? Did the team run out of time? It's kinda confusing, I think in Peru or India you got like 4 spots using the same icon, all in the same general area... Rather confusing.
  3. This is less of a suggestion and more me picking a bone with you guys, but here goes: sometimes you're on this long caper/event, and during the narration part, before you get to make a choice or have a skill test, you gain stress. More stress = higher diffculty. Sometime you'd gain like 8 points of stress, so by the time you get to the skill test, instead of a diffculty of 26 you'd have like 34. That's really annoying, considering your base skill is 10 at most. Sometimes I'd look at those "+1 stress" flying around and just groan, and then try to caculate wether 10+14+8 is 34... It can be pretty frustrating, nintendo hard style. I think either the skills should go higher then 10, the stress have less effect, or the insparion have more effect (execpt for the rare +13, most give, what, +9 to a skill?). Basically, if you end up with a skill check of 48 even though you didn't fail any checks before, had zero stress when you strated the caper, and picked all the "right" choices, something is kinda off. It takes a whole lotta cards to get from 10 to nearly 50.
  4. It's not worth selling your soul. All magic has a price, and the magic of unlimited budget visits heavely upon one's soul. Don't wanna end up like DA2 - Playing four month out of the school year because The Suits wanna get the game out in time for the Xmas rush X_X. (I love that game tho.) Also, I want to mention I love Diavesque and everything about it. An EEEVIL book that you need to do an EEEVIL thing to get! It's delicious and satisfying. The new dark lord is rising! (Just finished Fallen Moon trilogy, so yeah).
  5. I do hope nobody mentioned it before, but 73 pages are a bit much to scan through, so bear with me. I would really like it if, when actions like befriend fail (or flirt, or flatter, social things),the NPC name it failed to work on will be maintained, with a link. For some reason, the relationships screen sometime get stuck on me (it won't scroll) I can't check to see if that NPC I am trying to befriend is already in a clique, if they hate me, etc', so so having a name link from the day's result would save a lot of grief.
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