This is less of a suggestion and more me picking a bone with you guys, but here goes: sometimes you're on this long caper/event, and during the narration part, before you get to make a choice or have a skill test, you gain stress. More stress = higher diffculty. Sometime you'd gain like 8 points of stress, so by the time you get to the skill test, instead of a diffculty of 26 you'd have like 34. That's really annoying, considering your base skill is 10 at most. Sometimes I'd look at those "+1 stress" flying around and just groan, and then try to caculate wether 10+14+8 is 34... It can be pretty frustrating, nintendo hard style.
I think either the skills should go higher then 10, the stress have less effect, or the insparion have more effect (execpt for the rare +13, most give, what, +9 to a skill?). Basically, if you end up with a skill check of 48 even though you didn't fail any checks before, had zero stress when you strated the caper, and picked all the "right" choices, something is kinda off. It takes a whole lotta cards to get from 10 to nearly 50.