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Everything posted by sonic-nancy-fan

  1. I've made a few different threads about different errors/bugs I have noticed and read about a few through Steam. I figured a cumulative list of known errors would be beneficial as it would combine them all into one easy to see spot. Feel free to list other errors you have noticed. For instances where the text goes behind characters or is invisible, I have a list started here: Please Note: The majority of this list is things that I have personally noticed or have checked. There will be a section for things others have noticed. EDITED: September 21, 2017 Caper/Interface Related The final Nigel newspaper, what I call the 'Dream of Nigel Newspaper' or the 'Nigel after Turkey Newspaper' cannot be seen due its code placement Felix's Christmas newspaper can only be seen if you start his Christmas caper, yet at the end decide to continue the Dream of Family The 8th obstacle in Sterling's Indian Adventure is skipped over. This may also make you miss +1 Relationship with Sterling, impacting Sterling's endings and achievements Failing the 1st obstacle in Sterling's Indian Adventure makes you lose -3 Relationship with Sterling In Sterling's first 'Run around with Sterling some more' event, after completing the event, you get +1 relationship points but it is not visible during the event The last relationship point gained in the first part of Ahmose: The Australian Adventure is not visible during the event If you save in The Quickfinger Adventure at the choice 'well I don't think/ I suppose/ Oh, it's all for the good' or 'you don't look/ I'm sure if you look/ my best friend', the game stops, goes to a blue screen, and tells you that you either have to quit or rollback (I do have a screen shot of this if anyone needs to see the traceback) On January 25ish, if you have The Albino Alligator Adventure available, Felix's Main Adventure, and part of The Anna Adventure, they cannot all fit on one screen If you load really quickly, the game often crashes, but this seems to be a person dependent error so it most likely cannot be fixed. The game also seems to crash more some days than others, almost like Steam isn't loading it properly or something. In Sterling: The Australian Adventure, if you pass the 3rd obstacle using Magic Tricks, it says +1 Stress even though it's really +1 Wits. In The Anna Adventure, if you pass the 3rd obstacle using Dodge, it says +1 Resolve, but it's really +1 Athletics. A lot of the time, in the code, if you raise 'empathy', it is classified as a 'dream' skill instead of a 'relationship' skill. This happens in Egypt, Australia if you choose 'Play Poker', and India. All other locations empathy is correctly labeled as relationship. Needless to say, this makes raising empathy really confusing, especially for new players as it only impacts the early locations. Achievement Related The Bonded with Anna and Bonded with Evelyn achievements cannot be unlocked to to a file naming error Bonded with the Bandit, Sparring Partner, Strange Circles. Turkey Expert, and All Adventures! all require you to fail the 5th obstacle in Two Adventures Together due to code placement ^To get the Dream of Dead Bakers, you would have to fail the 5th obstacle in Two Adventures Together due to code placement as well, but since that would mean you failed it, this inspiration card is not achievable (or at least is shouldn't be) Not Certain, but Questionable Loved by All, Romanced by None and Everybody's Best Friend seem as if they cannot be obtained since you can only view one Christmas and Easter event per play, but a lot of relationship points are gotten during those events Loved by All, Romanced by None requires you to also get 100 Dream of Family along with getting 100 relationship points with the guys. This doesn't seem wrong per say, but nothing about the achievement description suggests that one would have to get 100 Dream of Family. Bonded with Sterling. I can account for 98 achievable points, and two that cannot be gotten. +1 Relationship with Sterling is gotten from passing the 8th obstacle in Sterling's Indian Adventure. However, this obstacle is skipped over in-game so you can't get the point. +1 Relationship with Sterling is gotten from doing Turkey: The Main Adventure with Sterling. However, this caper has two versions, one with Anna and one with Sterling. The only way to do Turkey: The Main Adventure with Sterling is if you do not see Sterling's New Orleans Adventure, which you can't skip since it gives you +13 Relationship with Sterling. So, I feel like this achievement may not be able to be gotten. ^Due to the possible Sterling problem, that would make Loved by All, Romance by None and Everybody's Best Friend unobtainable as well Bonded with Ahmose. At this point, I am almost 100% certain that there are 4 Relationship with Ahmose points missing in the game. Ahmose is literally only in 7 capers (and The Kheper Conversations). I can't imagine I'm missing 4 points somewhere. If I am, it is most likely in New Orleans or his main Adventure I would bet. Poker is never used anywhere in the game Driven. Nobody seems to be able to get it and I can't find anything wrong with programming wise. We have no idea why we can't get it. Help XD. ^Also, The Serpent Empire Adventure (part one, before Egypt) does not have a false flag for the driven achievement. Neither do Ahmose Main or Ahmose Australia-Turkey. This makes sense in that you can't do Ahmose's other capers unless you do Egypt, but there is no false flag for his main adventure, so you could meet Ahmose and it not impact Driven. I rarely get the Dream of the Crossroads inspiration card from The Quickfinger Adventure, even though I pass all obstacles. I've only gotten it one time and I have no idea why ^This also happens for me when playing The Anna Adventure There is no 'Dream of Roland Newspaper/Roland after Turkey Newspaper'. This could have been intentional though During the ending interview, The Main Adventure in Australia is never mentioned (though since it involved Roland and Sterling doing questionable things, I could see Sadie not wanting to mention it) The journal for Sterling's Turkish caper never appears, or at least I have not been able to make it appear. There may be a certain combination that works though. The Albino Alligator Adventure only unlocks after you have beaten The Main Adventure in Peru. The two are hardly related so this seems odd to me Others Have Mentioned I remember seeing someone say they got 100 Relationship with Nigel and the Bonded with Nigel achievement did not unlock ^The same goes for Roland If you finish a caper the night before leaving a location, the journal entry often doesn't appear That is all I have for now. If I notice anything else, I'll add it to the list. If anyone else notices anything, I'll add it as well.
  2. Thank you so much~ I could be missing points somewhere, but four seems like an awful lot to be overlooking for the romance option with the fewest capers, you know? XD I'd appreciate it if you would let me know their response so I'll know if I just completely overlooked something. It has been bothering me for months.
  3. September 21, 2017 edit (already added to the list): (Still not sure if double posting is allowed or not...) Bonded with Ahmose. At this point, I am almost 100% certain that there are 4 Relationship with Ahmose points missing in the game. Ahmose is literally only in 7 capers (and The Kheper Conversations). I can't imagine I'm missing 4 points somewhere. If I am, it is most likely in New Orleans or his main Adventure I would bet. This would be too big to put in the main post, so I'll say it here. Here are my 'Ahmose relationship points' tallys in case that helps: main adventure none ahmose main 10 christmas 5 easter 4 egypt 13 aus 12 ind 12 per 11 no 12 tur 15 kheper conversations 2 total=96
  4. I start The Evelyn Adventure, The Book form the Low Countries Adventure, The Anna Adventure, and The Ebbets Field Frame-Up Adventure, but leave the last 'section' of them for later so I can get an easy card. The Evelyn Adventure's last section has such low requirements, by the time you need the card for it, you should just be able to breeze through the final obstacle. The Book form the Low Countries Adventure's last section has no obstacles. The Anna Adventure's final section will probably require one or two inspirations, but it isn't hard by any means, especially later in the game, and it may cause this fun glitch lol: The The Ebbets Field Frame-Up Adventure's final section will probably require one or two inspirations like Anna's Adventure, but they aren't hard either. Another good tip is unless you're going for an achievement, avoid doing The Third Eye Gang Adventure of The Golden Scarab Adventure. They are easily some of the hardest capers due to how they don't have breaks (unless you fail something, but then you can't get the big inspiration card at the end, making finishing them almost pointless anyway).
  5. August 28, 2017 edit (already added to the list): A lot of the time, in the code, if you raise 'empathy', it is classified as a 'dream' skill instead of a 'relationship' skill. This happens in Egypt, Australia if you choose 'Play Poker', and India. All other locations empathy is correctly labeled as relationship. Needless to say, this makes raising empathy really confusing, especially for new players as it only impacts the early locations.
  6. Spoilers for side capers will be mentioned. You have been warned. A lot of the time, the side capers in the game get overshadowed by the guy-specifc capers. So, I thought it would be interesting to discuss what our favorite side capers and side caper moments were. I like most of them so...I'll probably just gush about most of them XD. The Adventure Upstate: I love how much Sadie's and Johnny's relationship develops over the caper. By the end, especially if Sadie verbally shocks Johnny out of possession, they have gotten mutual respect for each other, and it is precious. I love how the dialogue options lets Sadie include Johnny in things ('Johnny and I aren't letting you out of our sights'). The Albino Alligator Adventure: Steven moaning on the ship to attract the attention of the criminals will always be hilarious. The Anna Adventure: The pigeon gauntlet. But specifically, how much Roland enjoys leading people through it. You really get to see a more childish side of Roland in this caper. The Evelyn Adventure: Roland's reaction to Sadie just bluntly asking for the sheikh's headwear is beautiful. The Golden Scarab Adventure: Drunk Evelyn. Plus, when talking tot he thugs at the end, you get the option to have Sadie say something about her being an innocent damsel, and the thug responds with 'An innocent damsel? I don't see one around here', which makes Sadie really annoyed. Evelyn's drink concoctions at the end are great as well. The Platypus Adventure: Zul getting excited over Sadie punching thugs and getting excited over fighting a shark with a bowie knife. The Quickfinger Adventure: Summoning Mr. Saturday was really cool, and I could totally kind of see him and Sadie together in a weird sort of way? The Royal Family Adventure: Rashad beating up Thomas Blake, and the dialogue choice something like 'Dear lord, just don't let Aunt Evelyn see' make me incredibly giddy each time I play. The Third Eye Gang Adventure: Sadie pretending to have violent fits and Felix going along with it. One of my favorite scenes in the game. The Zul in New York Adventure: Zul's casual flirting the entire caper. Plus, having the option to have Sadie tell the guard that Zul's name is Mr. Tootles, he was given an STD, and he can no longer speak because of it. Another of my favorite scenes in the game. So much goodness in this caper. Two Adventures Together: Sadie and Zul working together and then not working together, but always with belligerent romantic tension XD.
  7. Oh, you misunderstood (due to my lack of explanation lol). I meant all stats that weren't 'type' stats (athletics, wits, charm, and knowledge). You can't get 100 of all type stats in one playthrough. I always raise everything under them to 100 though (aside from animal handling, riding, poker and stress things), as well as all relationship and dream stats. Sorry for the confusion; I assumed people would know I didn't mean type stats. As for how I raise them all that fast, I guess it boils down to I can get through capers really efficiently since I've done them a lot, and then I have like...15+ days per location to just raise stats. Also, a tip for raising dream stats, raise them A LOT right before Christmas since if you're going on a romance route, your dream drops to 0. Admittedly, I very seldom re-roll inspiration draws, so Poker could work to my advantage XD. I could see the early stress strategy working for romance. Though, it could easily backfire. To raise stress skills, having stress helps, and usually if you have a lot of stress, you won't pass all obstacles in challenges. The early capers are easy '70+ skill point inspiration card' getters, and once you start the dream route and your dream hits 0, Peru capers can be difficult without many '70+ skill point inspiration cards', which you might not have if you have high stress. There are a whole lot of 'ifs' in there, but I can see it being a problem unless managed really well. Also, another thing I tend to do is leave some capers in New York unfinished. That way, I can go back later and finish them whenever I need the '70+ skill point inspiration cards'.
  8. When I play entering all capers with 0 stress, by New Orleans, all of my stats except Poker, Animal Handling, Riding, and the stress stats are all usually 100. I think the problem with raising stress skills is you have to go on capers/see and event to raise stress, but with a lot of stress during capers, it makes them extremely hard. I suppose it comes down to play styles, but I have never had any problems just ignoring stress skills. Last of the Keatings would be the easiest 100 ending to get on hard mode, by far. So I'd recommend that or just doing a playthrough solely to get the hard achievement, not caring what ending you get. Warning though, the main adventure in Peru doesn't have any breaks, so that one will be a challenge. Yeah, that's where the unattainable endings come from. I suppose technically, the final endings for Ahmose and Sterling would be considered unattainable at this point, but I never changed the number from 15 to 17 due to wishful thinking XD.
  9. OOOOH~ I didn't notice there was a tips thread on here due to its age. Well, I posted this on tumblr a few weeks ago, but I'll post it here too: · Play the game on easy mode unless you’re going after the normal and hard difficulty achievements. Save yourself the pain · Sterling’s route is by far the hardest, so I recommend not playing his route first. Relationships and Endings · You have to have at least 30 relationship points with a guy by Christmas to be able to activate his Dream route · You don’t start going out with Nigel or Sterling until after Christmas · Don’t worry if Felix’s dream route doesn’t feel like a dream route, it’s intentional · The 0-9, 10-19, and 20-29 relationship endings cannot be viewed in-game due to needing 30 relationship points to activate the friendship event during Christmas · There are actually 121 endings · The 100 dream endings are drastically different from the others · Approximately, the 0-50ish endings are similar and the 51-99 endings are similar Skills You Should Ignore · Poker is never used. EVER. Just ignore it unless you’re going after achievements · Riding is only used three times, two of which you can use Animal Handling instead. Just ignore it unless you’re going after achievements · Animal handling is only used seven times (which sounds like a lot, but it isn’t), and most of those you can use another skill. Just ignore it unless you’re going after achievements · Since you want your stress to be 0 almost constantly, ignore raising the stress skills and instead use inspiration cards for obstacles where stress skills are the only option Skills You Should Raise · Raise perception, deduction, and problem solving early on in the game. The best way to do this is to choose ‘Look out over the City’ in New York as it raises perception and deduction. There isn’t a good way to raise problem solving in New York until after you beat The Serpent Empire Adventure, which unlocks ‘Search for Other Raeks Artifacts’, which raises problem solving and occult lore Stress · ALWAYS start your caper with 0 stress. Always continue capers with 0 stress. Stress impacts obstacle skills drastically, especially on higher difficulty modes. · For example, if the easy obstacle should need 10 to pass it, but you have 2 stress going in, now it will take 11 to pass it. On normal mode, if it took 25 to pass it, but you have 2 stress going in, it will instead take 27. On hard mode, if it took 60 to pass it, but you have 2 stress going in, it will instead take 63. · Since you want your stress to be 0 almost constantly, ignore raising the stress skills and instead use inspiration cards for obstacles where stress skills are the only option · If you really want to raise stress skills, I’d raise awareness the most and fisticuffs the least Capers · An obstacle being ‘red’ on the caper requirements list in-game doesn’t always mean that you have to pass it. Sometimes if you fail it it just moves on, sometimes it makes you rest and retry, and sometimes the obstacles are perfectly normal and the game is just showing it in red due to an error. · You have to beat The Main Adventure in Peru for The Albino Alligator Adventure to unlock · You DO NOT have to do all of a guy’s capers to get their capers to activate. You just have to follow along with their main adventure. For example, you can view Roland’s main adventure events in Egypt, not do his Egypt caper, view his main adventure events in New York, and then do his Australian caper even though you didn’t do his Egyptian one. HOWEVER, Sterling is the exemption to this (Sterling is usually the exemption to rules). You must finish his Egyptian adventure to unlock some of his main adventure events, you must finish his Indian adventure to unlock some of his main adventure events, and you must finish his Peruvian adventure to unlock some of his main adventure events.
  10. While doing Sterling's Adventure in India, I found a few things I am pretty sure are errors/ not intended things. Error 1: Whenever I asked a lot of questions in another thread (I'm sure you know what I mean lol), it was stated that 'originally, you could *lose* points'. I'm assuming that means that you can no longer lose points? However, there are two instances when this happens. If you fail the 'Obstacle: animal handling/ escape artistry/ courage', you get -3 relationship with Sterling. It won't let me link an image using the 'Image' button so here is a link: It could not actually remove -3 and the text was just left unchanged but, either way, it is confusing. The other instance is in Sterling's second 'Run around with Sterling some more' event, you lose -7 relationship points. This one seems intentional as I can't find a way to avoid it, but I figured I would mention it just in case. And, as you have to do all Sterling capers to get on his route, I know it has to be done, so...<< Error 2: The other error occurs during the 'Obstacle: courage/ self knowledge/ moxie'. Here, you gain +1 relationship with Sterling, however, instead of showing up at the screen right before the obstacle, it appears behind the screen during the obstacle itself (this picture took me forever to get 0.o): It moves really quickly behind there too, so much so that I had to reload several times just to make out what it said. Error 3: This is either an error or me missing something. I cannot seem to find the '8 - Climbing or Poise' obstacle in Sterling's Indian Adventure. I am pretty sure that I have chosen all possibilities, so it could be an error. If it isn't an error, does anyone know how to activate it? Error 4: In Sterling's first 'Run around with Sterling some more' event, after completing the event, you get +1 relationship points but it is not visible during the event. I only noticed due to having checked it before the event and after the event.
  11. August 11, 2017 edit (already added to the list): In Sterling: The Australian Adventure, if you pass the 3rd obstacle using Magic Tricks, it says +1 Stress even though it's really +1 Wits. In The Anna Adventure, if you pass the 3rd obstacle using Dodge, it says +1 Resolve, but it's really +1 Athletics
  12. Thank you so much~ I plan on doing Gwynhwfara's Zul story as well, but considering how this Ahmose story took me like, 3 hours to do and it's 1/3ish the length of the Zul will take me a while XD. Hopefully, more people write some fanfiction.
  13. To try and raise awareness of the game (and because I really like Gwynhwfara's stories), I programmed her alternate Ahmose Dream ending into the game and recorded it. The video looks a lot better in 720p+, so try to watch it in that if you can. Also, though this is a fan video, it does have mild spoilers for Ahmose's real dream ending (namely some Ahmose sprites), so watch at your own risk. Here is Gwynhwfara's original post: I also posted this on tumblr and plan on posting other Scheherazade related things here: Fun fact: I temporarily wrote over The Bigglesworth Adventure to make this.
  14. As the title says, all links to the demo seem to not work anymore. They lead to I checked the steam link and the official website link (there could be more links I don't know about though). I was recommending the game to someone and wound up having to upload the demo to mediafire myself so they could get it XD.
  15. I knew Desura went away, but I thought maybe Black Chicken Studios themselves had plans to host the demo. Regardless, if anyone wants it, here's my upload of it: Scheherazade Demo (On the off chance Adfly pops up, I don't make any profit. Mediafire just shoves ads onto my uploads sometimes and I don't know how to make it stop XD).
  16. Yep, I completely misread what you said. My bad XD. I think one of the problems is that the fanbase is split in two. There are those who played the game when it first came out and those who started playing once it got on Steam. There was several years in-between the original release and Steam release. Instead of the fanbase being 50% old fans and 50% Steam fans, some of the old fans probably moved on so it's like 20% old and 50% new, so there's a gap of 30% of players missing (though this entire statement is basically baseless and is just a theory, so take it for a grain of salt). However, Academagia is older and only just got a Steam release so...I guess it boils down to market. Scheherazade is an otome game that can appeal to other audiences with the adventure/stat-raising aspect while Academagia starts out as a stat-raiser that is probably the closest way to playing as Harry Potter people have ever gotten, so it appeals to more people to start. The stat-raising aspect of Scheherazade is also a big deterrent for some people, and we can't deny it has a big learning curve. Plus, in recent years WAY more otome games have been released in English, so there are way more games to turn too. Don't mind me, just rambling lol. We need to like, start some 'Scheherazade Fans Unite' initiative or something XD. Not sure what it would be though. I was considering if people wrote fanfiction/stories, programming it into the game and recording it (so the authors could see their stories in-game with animations and characters and stuff) to try to promote people writing Scheherazade stories, but I'm not sure if people would be interested in that or not, plus that probably wouldn't help gain many new fans, just keep old ones.
  17. I'm not sure if this is exactly what you mean or not, but if you mean 'nitpicking' as in 'pointing out bugs/errors/problems', I made two lists. This is a list of bugs and potential bugs in the game. I tried to make it very extensive and include things that others have mentioned as problems and potential problems though I haven't experienced the problems myself: And this is a list of those 'text appears behind the characters' glitches though I don't update it as often as if you use the skip read text option, a lot of the time the text appears behind the characters when it wouldn't if you weren't skipping text, and I usually skip read text so...: I HIGHLY encourage people adding to both lists. Any information added is appreciated, even if it is a glitch you are unsure about or just something you think is off/wrong.
  18. It's fine. Like I said, it's confusing how you get relationship points that add to the friendship ending, but then the Dream points add to the endings where you're in a relationship. Thanks for responding though .
  19. Has anyone gotten 100 relationship points with Ahmose or more than 96? I am trying to write out how to get all 100 points, but I can only find 96. Ahmose is not involved in many capers, and I've been over those few capers so many times, I have no idea how I'm missing four points. Here is what I have: Ahmose main=10 Christmas=5 Easter=4 Ahmose Egypt=13 Ahmose Australia=12 Ahmose India=12 Ahmose Peru=11 Ahmose New Orleans=12 Ahmose Turkey=15 Kheper Conversations=2 Those are also the only capers that Ahmose has relationship points in, so there isn't much to search through. If anyone can add any information, confirm anything, or point out any errors, please let me know. I can't imagine that there are actually four Ahmose points missing in-game, but since I think Sterling has two points not obtainable (on his route anyway), I am not ruling it out.
  20. Just to double check, did you get all Dream points for every character or all Relationship points? I know you can get all 100 Dream points for every character, but the relationship points (the ones that lead to friendship endings) are the ones that may not be there. I've always thought that it was confusing that the relationship points get you friendship endings yet 'relationship' implies romance, so I thought I would double check. If you did get 100 relationship points with everyone and not 100 dream, then that is confirmation that I need to go back over Sterling's relationship points as well.
  21. Dang it Sterling, of course he'd be the character whose birthday isn't set in stone XD. I was hoping he'd be truthful with Sadie, but....I'm not surprised lol. But not knowing Sterling's exact birthday makes me a bit miffed at him. I was really rooting for him telling the truth. Not completely canonical? I can see why the developers might not have completely decided ages, so that's understandable. I appreciate the ages listed and the guesstimates. So we got Roland: 23-24 (probably 23) Sterling: 19, but actually 18 until sometime in February/March (because he's a liar <<) Felix: 18 Nigel: 24 Ahmose: 21ish physically Anna: 17-18 (many people graduate high school at 17, so that's still plausible even without her failing) Evelyn: In her early to mid-thirties (and Zul is too...and he's a romance for thought XD) Ruedger: In his thirties, though probably mid to late thirties (just a little older than Evelyn) Lorelei: Late twenties, so 26-29 (yeah...time hasn't been pleasant to her. Run that one character in that ending. RUN XD) I think one reason I always think Evelyn is older is that her and Ruddy are similarly aged, and yet they both have this off-shade of light brown hair that kind of comes off as grey, making them look older XD. Thanks for the info~ Now I can be irritated at Sterling for another reason. Add that to the 'things Sterling did to irritate me' list.
  22. So, we get to experience most major character birthdays, but we don't really know many of their ages. Could someone tell us what the main character's ages are before their in-game birthdays? Here is what I got. Sadie: Turns 18 at start of game. Roland: During Valentine's day, Roland says that he got his scarf while in university. Most people graduate British university at age 21, so Roland is most likely at least 21. I'm also not entirely convinced his birthday is actually November 18th either. Sterling: 18 at the start of the game, turns 19 July 22. In his New Orleans caper, he says on the phone that it is currently his birthday (which irritates Sadie), making his birthday somewhere between mid February to mid March. I'm more inclined to believe that he was truthful to Sadie in Egypt than to some guy on the phone in New Orleans, but still. I'm not sure which is his birthday. Felix: Seems to be a bit older than Sadie, but not much, so probably 18-20 Nigel: Not much older than Sadie, yet old enough to be a professor, so probably 21-23 Ahmose: Appearance wise anyway, he seems to be about Sadie's age or maybe a little older, so probably 18-21 Anna: Most likely 17 or 18 since Sadie is 18. Evelyn: I doubt we'll ever learn her age XD. She has to be at least in her forties though. Ruedger: Probably a similar age to Evelyn. Zul al Zan: Word of God said he is in his early to mid thirties, so 30-36ish (and yet I still ship him and Sadie SO much) Lorelei: I really don't like her lol, but given certain possible events with a certain character's ending, I'm curious as to how much older she is than Sadie. Maybe it's just me, but she looks like...older than Zul, and I'm not sure if that was intentional or if I just think she looks a lot older than everyone else XD. Any information is appreciated~
  23. Okay, thanks~
  24. Any word on the ages? I'm not trying to sound pushy, I just figured that this thread got shoved back due to Victory Belles discussions that get a lot more views and comments XD.
  25. Cool, so Nigel is probably 23ish. Also, sorry to burst your bubble, but Zul really is in his early to mid thirties XD. I asked some questions about Zul earlier that they answered beautifully here: I highly recommend you read it. It's very informative. I learned way more about Zul than I thought I ever would. Thanks~ I'm itching to know XD.