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OrangeKnickers

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  1. I think there are way too many social actions that are way too similar and/or easy. Most social actions improve your relationship with 1 student by 1 point, externalized desire, flirt, befriend (whether successful or not), encourage a fellow student, set example or brag on friend come immediately to my mind (the latter ones have advantages for the other student, but not for you). Those actions could be a bit more varied, maybe even with some downturns or a slight chance that something positive(negative alongside will happen.
  2. It would be interesting to know how becoming a mentor in the second year is determined - by choice, event, mandatory, or depending on one/various factor/s from your first year performance?!
  3. Hey Monrdhil, as far as I know you can research skills ten times. For the first nine level you mainly learn lores, but for the tenth level you often get increases for attributes or for the maximum of skills.
  4. It will take us some time and effort to get to that point
  5. Draigh, I made a lot of notes about locations, I will add them tomorrow. And I have around ten friends with my last character, I will look them up tomorrow, too.
  6. Draigh, I exactly thought about that yesterday. I'm already making notes for my current character concerning locations and special abilities of other students, as well as spells and which attribute is important for which skill. I guess if there weren't so many things I have to do for university right now I already would have started something like that. However, I still havent really used the spell/phemes/creation of items-features, so there is a lot left to explore anyway To get to the point, I would definitely be willing to participate in that, but only on a random basis
  7. Medic, I strongly support all of your points. Most of them beings things I have already thought about or hoped for, too. I for one haven't used spells at all, and my characters up to date have been totally peaceful and unathletic, so I might have missed a lot of features in this regard, too. However, I think there is lots of room for improvement in the sequels or also new downloadable content, especially concerning the events and a cleaner and more helpful interface. I particularly support the wish for more events regarding your background, and a more detailed creation of that I'm not sure whether that is too complicated (or if this feature maybe already exists and I just havent come across it yet ), but secret guilds which you can only discover with the right background would also be a lovely thing!!
  8. I know this is actually a dumb question, but I already love this game so much that I have to ask - is there any approximate date when the first sequel might be released?
  9. That sounds awesome But what does "DLC" mean?
  10. A feature I would really like to see in possible sequels would be competitions against other pupils, with judges being other pupils or/and teachers. Let's say there would be a baking competition in three weeks, and you would decide to participate, along with six other pupils. The winner would be determined by various factors, set against those of the other participants, those being: Your relations to the judges, your skills in cooking, a competitive skill, and a random social skill. Those numbers would be added and the participant with the highest number would win (reward could be pims, a rare item, improved skills or relations). I think this would wonderfully fit into this game, since you could actively influence the turnout of those competitions with features already there, such as casting spells that could weaken your competitors in the related skill, gossiping, etc. I don't know if the UI would enable that, but of course the competitors could also actively try to sabotage you or enhance their own chances at winning.
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