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Schwarzbart

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Everything posted by Schwarzbart

  1. Maybe the Diffculty for the Workshop Days Event is a bit to high because Incanation Spells 3 and Finesse 2 is still purple and so early in game I dont think a fixed event sould expect more. (I think of all my games I only managed it once to get ther through with glamour but as fare I remember it was pure luck + old Pasive Block Puzzle)
  2. Even bether would be if we can write the content/Adventure with the Moding Tool and then share both with other players . But I think this is to much to ask ^^.
  3. To have diverent NPCs Students it would be nice if we can Inport Player Chars from year 1 into year 2 as NPCs.
  4. I agree a bit bether Flaging of the events when thy can apear would be good. ie. a Nummeric Variable that if >0 its School event 1 means its universal School event >1 are numbers for witch class its belongs. (Sure even if its just the size of a byte per event this flag can be used for more) But such changes in the DB have to made bevore the release of the Editor or created mods will become incompatible also the question is if the team still can add such a Flag without large rework of the DB.
  5. Will it be posible to continue already started Quests in year 2? I hope so because I still want to see the Familiar Quest to an end ^^.
  6. I just discoverd the Riding Subskill and now I hope that when we can have more then 1 Familiar next year we can have a Flying Animal that we can ride as one Familiar Edit: Maybe the NPC AI sould be teached that Draining Merits from the College that is placed at last isnt a action they sould even consider. (Btw to my Expirience in my last 2 games first Aranza got the lead and after a time vernin thake over and keep the lead, with the exception of 1 or 2 times, till the end of the game. Avalia, Godia and even worse Hedi dont have a chance to keep up. Hedi is not even at half in the end without player help.) Edit2: I think it would be good if only the Highest Merit Action/Event of all its Students count for a College per day. Because this balance the coleges a bit more and gives the player more chance to influence the Merit war if he want to.
  7. Can the team please rework the graphicframe used for Hedi? I ask because the 5. Knapsack slot is nearly complet hiden by it and so becomes very hard to select.
  8. Ok then its buged because I got it every time I used the Ability and that was 4 times so fare.
  9. It would be nice to have more then one "Adventure" resoult when using "Explore the Sunken Palace".
  10. It would be good to report failed skill increases ind the day report because especial with the random skill increases its hard to figure out why there is nothing.
  11. I also hope this because I complet avoid facebook and other so calles social network pages. (i.e. Games that implement Facebook into theyr games are nobuy for me)
  12. I think this info would be nice to have in the Spoiler Room as soon it got a bit more clear what the real level would be.
  13. /Me start to wonder what very good Grades of the End Year Exam of year 1 sould be to have this (If compear to NPCs 100+ in all Classes would be good enough but when I see what other player get for score's and NPC have as theyr max scores it dont looks like this will be enough)
  14. I think this would be a interisting new Advance for the start of a game to chose to have 1 more class.
  15. The reason why I am unheapy with Study Mastery / Study Gates so easy aviable is that other places where you can get it usualy require to bring the right Subskill to 10 what is not necary for the Venalicium Libarary because you easy can get access to it via Music or Research. Even if you get the other places at last for gate there is either a diffcult skill roll involfed or it only can used once. A other Reason is that even without Study Mastery/ Study Gates the Venalicium Libarary is one of the more usefull places (It simply makes Study and Train unitl you drop obsolent). I also agree Gate and Mastery Spells sould be have a chance of detection.
  16. You even know its there if you look at the The Venalicium Libarary: Restricted Section you see you can unlook The Venalicium Libarary: Forbidden Arcives when using the action there so I dont see your problem. As it is right now one can get to Study Mastery and Study Gates to fast & easy. Especial because of the gamedesign after you got the skill(s) you can use other actions to increase and master the forbiden Magic. The other posibility I see beside restricting when you able to get the skill is to implemnet that Forbiden Magic Skills can't be chose as your skill to train with train or the librarys.
  17. Draigh the knowledge of Gate and Mastery is forbiden so I think it sould be inside the Restricted Area and if there is no mention about the topics of the Forbiden Archives on the outside of the Restricted Area you only would learn about to Study Mastery and Study Gate if you check the Restricted Area (with the higher chance of discovery) .
  18. I think it would be a good Idea to remove The Venalicium Libarary: Forbidden Arcives from get via Explore the Venalicium and add this to be get via The Venalicium Libarary: Restricted Section. So someone who get access to The Venalicium Libarary early like trough Music still have to use 1 action more to get to the forbiden schools of spells.
  19. Could the team please add some misc slots where a player could place the items that are not categorized for the other inventory slots in so that the abilitys of this items work? Also a Book Picture for the items flaged for the Book Slot would be good.
  20. Today somehow I managed the sewing choice of the "Dance of Fools" Holiday witout even have this skill. I only managed it because I first did the planing choice and then haved big RL Luck. I think it would be a good idea to give at last access to the skill if one take this option and either manage it or not. (Patch 4 SP1) Edit: I think it would be nice if there would be at last 2 differnt events per Holyday and its be chosen per random witch of the events come up or none at all. At last I think this will increase the replayability.
  21. Could you please teach the NPCs that they have to study/learn a bit more the skills thy will tested in? In my curent patch 3/3a CP 1 game in the end exam there are a loot of Students that only have a score betwean 50 and 80. A other thing that would be a interesting feature if you dont manage the required scores you have to retake the year. (Because in year 1 the Examen Scores dont mater this sugestion is for year 2 and later)
  22. As fare I read Dueling is (outside of just mentioned in Events) planed for year 2. And as fare you can see its already prety detailed out as a "minigame" because the actions are all there.
  23. I personal must disgree to the 1. point of oneman because from my view point is that more then a vew games messed up just because they added "minigames "that didnt follow the main game theme (like action in turnbased games) and force the player through them. For point 3 yes the you will be able to import your chars to the next year when it is released.
  24. Can you add a +1 Charisma Background in one of the DLCs or CPs? Because right now Charisma is the only attribute that cant be at 4 when starting a new Char. Also it would be nice if one can see the Background Options taken in a Screen after Char generation.
  25. Is it posible to give a Sheet of the collected Exam Resoults of the Char at The Passing and at the end of the game?
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