Schwarzbart

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Everything posted by Schwarzbart

  1. I'm not sure if this idea is to great because it means that people who doing good will be punished what in a single player game shouldn't happen. Also the team is talking about a Game + what means that together with such a Karma system that react to simple save/load exploits would have to give a extrem big negative karma to someone who use it. This all just to keep something of extrem artificial balance that people will then try to remove via mods or cheats. (Beside we already heard that it will come back and hunt in year 2 you if you have done to many adventure in year 1 because you will run out of free time in year 2)
  2. That sound like the first thing we heard in the past that it might be in year 2 that is now on the cutting table ^^
  3. For 6) I think for Morvidus it could be instant shelter a revision spell that create an underground home at the place you touch. Although I'm not sure if such a spell exist at Academagia but if not it have to invented (Reason I think its more difficult then fly is that it have to deal with many different materials and spaces while create a reasonable good place to stay for a day or longer.)
  4. 1) Is there still a fencing club at Academagica despite the discurrage of the current Godina regent? 2) Was fencing once a official class in Godina? (I suspect that when a more mercenary / army orientated regent was in Godina fencing was even taught as full class because it help a lot when the ranged bombing could defend him / her self for a time against attacker at close range and fencing is doing so in style.) 3) How common is it that a Professor live trough 2 or even more Regent of his/her College and can you give us a more recent example for this?
  5. Looks like the last minute change of the empty Player Clique at game start brocken the clique. I managed to add Neta to my clique but I'm not informed about her and also didn't get her clique ability!
  6. Nice so its only some tester and programmer that still working on the CP while the rest of the team moved on to different projects (like year 2).
  7. 1) Do the year 2 adventure / event have a function that go to different result depending on the degree of success?
  8. No as the closed Beta not even started (At last according to freespace) ^^ and we all know Beta with a bigger test group can find many problems that need time to fix.
  9. 2) What Colleges have 2 or even more different set of uniforms that a student can chose for depending on the weather? 3) Do the automatic starting event / adventure allow for a event that start only when the player have started an adventure chain but somehow "misplaced" the items that are important for this adventure?
  10. 4) Can items prevented from be sold or given away in year 2?
  11. How to gain the 2 items I mentioned before: If the player decided to search for the other soul-fragments he can find one in the bone-arrow that stick in a severe malformed stag (or some other prey) that the player have to kill. In home city that have no nearby woodland its a straying dog that got mutated from a hit with that arrow. Otherwise the player find the same arrow later on his trip to Mineta as stake in a card game, if the player not win it (or decided to pass on it) the arrow go to a sailor what give the player the opportunity to steal it from his chest. If the player skip all this then the sailor even come to him and ask if this thing is magic what give the player the opportunity to buy it or if managed to come up with a intimidating story about the curse even get it for free. The 3. item a belt is at the docks of Mineta in one of the many chests there but only during the first month after school start afterward the player can buy the belt from a shady vendor. Giving away just the ring to Professor Briandy is as said in the 1st post but having 2 of this items make the player spend 1 day in bed after the Professor had to break the connection this 2 items already formed. If the player come to her with 3 item she tell the player she actual have to research how to break the bond this item formed with him/her and it probably will cause some lasting damage. If the player visit her again to break the "curse" he lose 1 permanent Insight and have to stay for 1 day in bed. Because we can't prevent selling the items it might be a bad idea to give negative effects on turning them in to the Professor.
  12. Not sure if I find the time to actual make a full adventure out of this idea so if someone from the team or other player like it they are free to pick up this idea, just say something that I not pick it up later my self. (Its strong Halloween/Necromancy themed) Backstory unknown to the player at start: Long ago a powerful mage failed to perform a gate related magic to make him self an lich instead his soul shattered and each part of the soul entered a different item he had in him self or that was nearby and this items that teleported into different places. The body it self only contain the largest fragment of the soul and unlike a normal lich the decay didn't stop. Although the creature don't need air, food or blood to power its movement it was surprised to realize that with increased decay or damage its movement became more and more difficult. But the creature soon learned that it could replace parts of its body with the same parts of newly dead and so became some kind of flesh golem / zombie over time. Also the creature can sense other parts of its soul within some miles. The biggest hit of this soul-fragmentation probably took the mind and its magic as till it got its hand on the first other piece of its soul it could only act on instinct and couldn't use any magic at all. Adventure starting restriction: No Secret background, Hometown is not Mineta, Not background Heritage: Renaglian, also Player is at the home of his /her family How the player get involved: One day a stranger approach the player "You are a student at Academagia? Could you please bring this cursed ring to your Regent or the Legate that it can be destroyed?" If the player refuse the first time he get offered up to 100 gold for the task. If refuse for a second time the stranger wander away and the player later is questioned by the town guard what his relation is with the stranger because the stranger was found death with a arrow in his chest, also strangely the left thigh is complete missing. The ring is actual containing one of the soul fragments and if the player know about some identification magic a very good roll will tell this to him/ her. Using a powerful dispel would destroy the item but put the soul fragment into the player (have fun during next summer break with fighting off the flesh golem but till then it give the player +1 Luck +1 Insight +5 Instinct +2 Stress minimum). By default the Ring give +1 Stress minimum and +5 Instinct but if possible also give the wearer each day a random result (only applying during the turn processing) from the following: a attribute is temporary increased by 1-5, a gate, enchant or revision sub skill is temporary increased by 5, take vitality or stress damage. A vendor or normal identify only tell about that this cursed ring of chaotic instincts give +1 Stress minimum, +5 Instinct and have some chaotic effect on it. Once school start again the player give at nearly every step the choice to turn the item over to Professor Briandy what give +1 Stress because the player is questioned about the item and reminded that its not task of the students to carry around cursed items also the player get some minor reward like increased relationship. If the player decide to search for the other soul parts he could find 1 or 2 other items during the summer break but the encounter with the flesh golem will happen at a later year.
  13. 1) Are there woodlands with hunting prey near each of the different non Mineta home?
  14. Anyway the question above still stay as some tools and libraries that are used to make games offer a 64 bit version now that is compatible to the 32 bit one.
  15. If I remember right I already had Windows XP 64 back when year 1 did come out or short after and so a company who have development cycle of 5 year + could already jumped on this back then.
  16. 1) Will year 2 require a 64 bit OS? I ask because according to a recent update of one of my backed projects at KS: "The latest Steam Hardware Survey shows that over 97% of gamers now use a 64 bit operating system" but that also means some people will not be able to play it. Still I think its a must step for a memory hungry game like Academagia as 32 bit OS can not even full address 4GB of Memory (depending on other hardware it can become even less then 2 GB) .
  17. 1) So you say I would have to set up the result for the item each day separate and there is no way to just do a reference table with like 5 or 6 result and the game select one random result for the item each new day/ or better each time the player hit the process turn button? That is not really practical. 2) Will the actual knowledge of spells and pheme become more and more something separate from the skills in the next years? (I think it was already tried in year 1 but with the limited usefulness of spells, bad favor and shopping system it not really worked out)
  18. I ask if it would be possible that a item get each day a random effect from a table? So I.e. Monday you take some damage Tuesday some attribute is boosted for this day Wed. curses you got damaged once again Thursday A Skill got temporary boosted Friday A other Attribute got temporary boosted.
  19. 1) Are item that give each day a other effect possible in year 2?
  20. What form of client state? According to https://en.wikipedia.org/wiki/Client_state client state isn't a very specific term of relationship.
  21. I think that could be an interesting end result for Pamela under the guide of the player.
  22. [Academagia 2.14.0.0] - [2017-10-23T11:53:29.0695576+02:00] - [Info] - MediaSystem is shutdowning.... [Academagia 2.14.0.0] - [2017-10-23T11:53:29.0705603+02:00] - [Info] - MediaSystem shutdowned. [Academagia 3.0.12.0] - [2017-10-23T11:53:32.3544551+02:00] - [Info] - System Error. Restarting application C:\Games\Steam\steamapps\common\Academagia The Making of Mages\Academagia.exe with clear cache [Academagia 3.0.12.0] - [2017-10-23T11:53:32.3765134+02:00] - [Error] - System.ArgumentOutOfRangeException: Die Zahl muss entweder nicht negativ und kleiner oder gleich dem Int32.MaxValue oder -1 sein. Parametername: millisecondsTimeout bei System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout) bei System.Threading.Thread.Sleep(Int32 millisecondsTimeout) bei NVorbis.OpenTKSupport.OggStreamer.EnsureBuffersFilled() bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) bei System.Threading.ThreadHelper.ThreadStart() I hope this help (Sadly with some fast try I couldn't reproduce it today again)
  23. Under Windows 10 after I had the old DLC 16 version running starting the Steam version still have a major hiccup when starting for the first time that even the automatic restart not fix. Only closing the game (via the Windows exception that show up or normal) and then start it again work to get it running normal.
  24. 1) Are all 1st year tasked in help a 5th year? 2) If so who select how many 1st year each 5th year get? There for sure many less 5th year then 1st year usually.
  25. 1) You got me wrong I asked how many century Academagia already have the tradition that a 1st year both have to serve a 2nd year mentor and a 5th year graduating student?