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Everything posted by Schwarzbart

  1. from the size it probably published as official content instead of a mod what for sure will give you problems as you then have 1.0.1 and the newest game version loaded at the same time. All of my mods that just add or change a background are a few kb big. A real mod just apply the changes that was made in the mod while something published as official content add everything from the game version it used as base as well. Just a tip when your Zoology reach 11 you get a ability to get you a new random exotic familiar so you don't need to spend points on your familiar if you want a exotic one later in the game although for some exotic familiar there is the problem that you don't have the bound adventure then.
  2. The only official info is here:
  3. 12. Is already clear what SS change their main skill in Year 2 and can you give us a overview about the class SS affected by this? @Rhialto 8. Alchemy is a Revision sub path from what the Legate told us so far (Also check out the Age-Stopping Potion Formula its a Alchemy formulary but say you need Revision magic beyond your year 1 knowledge) 9. Glamour actual can create pseudoreal stuff i.e. a bridge where you actual can walk over. So there is a big difference between what Glamour and Mastery can do. Edit ups missed 5. I'm not sure if the team did work it out more clear then my design what was:
  4. The adventure is called To the Fields! and its limited to people who have Botany as class but is named in the mod base "Botany Extra Credit Adventure" that why I call it like this above. There is a side entry to this adventure if you somehow gain the rare plant "Schwarzbart Weed" ^^ what then allow you to craft the wand with this adventure. (I.e. you can gain this weed with the adventure The Board Game )
  5. No the reason is the automatic updates from Steam and that changing the content could break old games started with DLC 17. Anyway lets hope the team now really can focus on year 2 so that we can see it during our livetimes
  6. Wow what interesting ideas of a other sphere. I like the idea the the memories of the dead and maybe their soul are absorbed by the plant live. That make me wonder if the bound we can do in year 1 is with one of the trees. Are there any info how high the yearly death rate of Schohanwicht is?
  7. Crafting the Negation Wand (can I.e. started with Botany Extra Credit) need you to have a specific item in your inventor to start and in later stages it will temporary store many items in your backpack that all are needed to continue. I think there other adventure as well the need you to have a specific item in the backpack that you gained in a earlier step of the same adventure.
  8. In my opinion crafting comes down to 2 problems that y1 have. Extrem limited stock in the shops even for common materials and to have the recipe for a item you have to own it first. The first point means you probably need to use 2-4 shop actions to even craft one item and for the next of the same type you have to find new shops. The second point means items for your own usage are useless and crafting to earn money is to time consuming for questionable gain as at last my characters usual have more money then they want to spend.
  9. I gave you the link to the forum thread above where the download link and additional instructions are. But here again:
  10. NO it just increase what you get thought over the year a bit. Geometry got the largest increase with 17 Steps over the year what is a increase by 30% compared to the original game. Other class got a increase by 7 or 8 Steps what probably is around 10% increase. Because we only can work with the data from version 1.0 to create mods all the newer Sub Skills are not possible for us to add and I also didn't want to change to much. On average you get thought 1 step per class time slot with my mod but natural its still random placed. So sometimes you get 1 step in all 3 class while at other class time slot there is nothing. (As mentioned during the 2 month of the exam class can't teach you anything)
  11. The worked with DLC 17 but I didn't got around to test them with the CP.
  12. All my mini mods are made with compatiblity in mind and should work with past and upcomming DLC's. There is also a very high chance that the save can imported to year 2 without the need of remaking this mods in year 2. Work Until You Drop The Ability of this name now also gives out a random School Survival SS and only cost 1 point stress instead of 2 Work Until You Drop was changed in DLC 16 so this mod was removed from the pack! Incantation School A New Background that pay your tuition for the Esteban Contu's School of Incantation at the game start. (Be warned this probably need to be recreated for year 2 bevore you can import a char using this mod) Known Bug: The "Exploits: Unhappy Parrents" Background only apears when you have selected both backgrounds and so you probably have to move away from the Family background and go back to see it. Old Familiar Spell A New Background that increase your Animal Handling SS and gives a Spell that boost the Atributes of your Familiar for 1 week at a time for a price. Class fix A Mod that hand out a few more skills to different class so on average you get 1 increase per class timeslot. The ODF is a table where you can see what skills you would get thought. Study Battles Study Battles now also give +1 to a random History SS. You can get this action from History: Famous Campaigners background. Heritage Make most Heritage Background to a flaw because of the long travel time you have that shorten your summer break and because you have no access to anything from Mineta (i.e. the Sphinx) trough the complete summer break in year 2. Update: 05.01.2015 Now also called Heritage in the mod selection. Prodigy Incantation Fix Replace the Incantation Methods increase with one for Incantation Theory so that the maximum increase works. added 16.09.2015 Mantle of Stars Mantle of Stars give +1 step to skill of choice, random Astrology and Danger Sense Bookworm New Background Aptitude: Bookworm that give +1 Int +1 step to Concentration, Decipher Handwriting and a random History skill. added 11.08.2016 Discoveries The Drunken New Background Discoveries: The Drunken that unlock Mineta Shipyards: Assembly Yard, Glamour Classroom: Professor's Podium and Professor Valentas Back Office but also gives you 2 Stress added 02.02.2017 Work Until You Drop Cheat Warning this is mod is not balanced and should be considered as Cheat. Changed the Background Prodigy: Curiosity to give 1 point instead of costing 1. Changed the Action Work Until You Drop to 1 Step to a School Survival SS of choice, 1 level to a Random Research SS, 1 Level to a Study of choice, 2 Random Research Topic increased by 1 each and 1 step increase with a random Professor, while still keep the cost of 2 Stress. Download for all 10 mods in a small zip file: (97kb) 10 mini Mods by Schwarzbart Extract into your Academagia - The Making of Mages/Mods directory In case you update a older version of my mods with a newer please clear the catch and the corresponding directory in GCC before starting a game with the new version. You can find the catch here: C:\ProgramData\Academagia for Windows 7 / 10 and C:\Documents and Settings\YourUserName\Application Data\Academagia for Windows XP The GCC sub directory can be found in the directory you put your mods in
  13. First of all class give you skill steps not level but only once that skill step is enough to raise a full level you get a report. Then for the 2 month of the exams there no skills trained at all during class. The skills you get trained during the year in a class are all fixed in the data base but are random placed within +-3 class day around a fixed date. Over the year even if you not count the 2 months of the exam the skill gain from class slot is worse then train, that is why there if my class fix mod. (Be aware my mod only increase the skills you gain somewhat so that it at last can compare to train)
  14. I only remember the Reverse Engineer spell from Magical Appraisal 10 (Enchant) right now.
  15. There at last 2 spells that allows you to identify your own items but they also cost 1 timeslot. But I personal don't care because I somehow doubt that BCS really check all shop transactions of year 1 for illegal items sold as then they also have to look what shop it was where you sold it.
  16. The question is if year 2 not have this function already build in
  17. Identify the item via the shop have the downside that you got a eye witness who knows you have a certain illegal item and this might come back at you in year 2. After all the explain why in year 1 the price for selling and buying is the same is that 1st year Academagia students have this as special privilege.
  18. Without taking class in Glamour your not informed about the glamour class room but you can find it at best with low level explore. The Professor podium there is a great location to learn glamour, something I used in some of my past games. Although for me this got uninteresting after I found a other training location that increase one SS of all legale magic skills:
  19. It was mentioned that the rival college might change over the years i.e. thanks to the influence of the player.
  20. That Insight is so common to get from adventures and also easy to get via war 2 and planning 2 is the reason for me to start with insight 1 when I take Dialectic class.
  21. That is the big risk if you not look at the relationship of your clique members because a relationship of 0 between two means the clique is just one step away from a infight. This -1 to the relationship can come from a skill increase, from other students or even from the clique member them self.
  22. Maybe a unreported clique infighting have started and you got sorted to the neutral group. At last this would explain that you lost 2 abilities from your clique member. And yes as soon even one of your clique member have a relationship of lower then 0 there is a good chance they break up. It happen to me with in my current game with a 100% chance when Vettor joined the clique, who had a relationship of -2 to Anna Flavia, the next day after he joined. Even bringing the relationship to -1 was not enough I had to bring the relationship to 0 to prevent it. Although I play DLC 16 I don't think this mechanic was much changed to DLC 17 / the new CP.
  23. it lost its importance after the change that you get 5 parent approval each time you reach study level 10.
  24. its a adventure and actual called Scenes From Dialectic Class, sorry. In the first step if you select the exit "It's a higher principle. An ideal" you get 1 step theology and resulting from this a good way to train the Religion skills.
  25. Then check out use ability and not just use action.