Jump to content
Black Chicken Studios Forums

Wits

Members
  • Posts

    289
  • Joined

  • Last visited

Wits's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. A few thoughts I had: 1) I would suggest "gatekeeper events" for Year 2. In other words, if the player attempts to enter a location that she really isn't supposed to get into, pop a miniquest-like event that you have to pass in order to enter. "The Library of Forebodingness is surrounded by a thick fence. Fireball or Somersault?" If the player passes the check, don't pop that event again, rendering the location "normal". 2) This one seems so self-evident that it's probably an engine limitation, but it would be cool to have "storyific" ramifications to your actions. That is, if you insulted someone before, they could come and mess things up for you in a later adventure or event. The easiest way to implement this would probably be within adventures (linearity), and also in the time-bound events that come with the various festivals (do something in the first festival and have it haunt you in the last). Another possibility would be to have events that only trigger if you something previously. In such a setup, the responsive behavior would not be part of a "pre-existing" event (i.e. in doing this completely unrelated thing that you might have been doing anyway, you were hindered by a specter from the past), but simply a "surprise stage" of the same event (i.e. Yourina Nemeskos has trapped you into a pocked dimension! Maybe you shouldn't have summoned the homework-eating puppy into her bag after all!)
×
×
  • Create New...