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Mumbles

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  1. If you're passing along ideas to the artist, I request redheads. Actually, it would be nice to have a black, brown, blonde and red-headed choice for each gender in each house. Also, I'm vain enough that I wish our player choices were at least as nice looking as some of the NPCs.
  2. Hey, they were caramels! Very. Chewy. Caramels! It's too bad we can't add the caramels to our head or something and have them get used that way.
  3. I figured that was the case when Music took me through everything. I'm glad the familiar didn't get slighted. There was one thing on the Familiar portion. It mentions another familiar (friend, I think). When I clicked on the name of that familiar, all I got was the type of critter it was. I'd kind of like to have seen who it belonged to.
  4. I replied too soon and now the forum won't let me PM you again. Not only was I missing the familiar portion, but everything after it (familiar, best magic and dorm room. BTW, dorm room had random people my character wasn't friendly with at all. Then again, I don't think Phillipe should ever show up as a friend unless you have an 8 or above relationship! ). This time, the game ended right after "miss Academagia."
  5. I ran through this again. I have most grown skill, what will you do for summer, favorite class, help misc. student after which the ending credits play. No familiar.
  6. I don't remember anything about my familiar. Said what skill I increased most, went by the garden, thought about what I'd do over the summer, rescued random student. Did I blink too fast? #3 I like the other person's suggestion better.
  7. Very Last Day: 1. This should be in red or something with a warning to save your character. 2. Rather than choosing Morning, Afternoon & Evening actions allow the student to pick three NPCs they want to run into. 3. If not that, then show the results of that last day before final credits. At this point I don't know if it even matters what I select for my last day. 4. Kudos on thinking of two clique members to visit instead of random students (and for the random encounters to be with students you're actually friends with). 5. If you do have a rival, maybe provide an encounter with your lowest (one of the) NPC relationship. 6. It would be nice to do something/think of your familiar. I miss my character!
  8. Could spell descriptions state if the spell is only usable in dueling? SPELL NAME USE: Duel or NonDuel PHEMES NEEDED: ROLL: None or Requirements (Int/Glamor of 4 for example) DURATION: EFFECT: (bare bones effects: +1 to Silly Walks, that sort of thing) DESCRIPTION: Also, when we learn a new spell, location, lore or pheme, could the type of knowledge be included in with the name? For example, MODUS OPERANDI - PHEME or GLOW OF VICTORY - SPELL.
  9. I think a demo is a great idea, but I don't think people really get the feel for the game until after midterms. Before then, you're busy befriending and increasing skills and studying. You aren't really good enough in anything to succeed at a lot of the random event rolls. Sure, this adds to your choices later on. But a new player probably won't realize this. Maybe make an adventure that begins with character creation. Have it run X number of days so the player can experience choosing what to do and the general game play. Maybe even limit the choices a player can make (X amount of locations, spells, phemes, actions, abilities available). Plan for it to take a certain number of days. Make it clear in the demo that this is what can be expected further into the game. Maybe even a two-part demo: beginning and latter play. 1. I actually came over here to ask about something. Prudence is part of my character's clique. Twice she's encountered a random event that has Prudence sitting behind her and tossing pebbles at her. There's no option to tell a friend to cut it out. The only choices I had were to tell the teacher or fight back. Neither choice would be something you'd do to a friend. For that matter, even Prudence, snark that she is, probably wouldn't pick on her own friends in class. 2. Context is only active in Stories, and shows you a list of Actors for easy reference. Stories? Actors? What? Do you mean adventures? ETA: Blogs I also don't use Facebook. You could have include a copy of your Facebook blog in a stickied thread in the Announcements section on the forum. The more information out there for customers and especially potential customers to find, the better.
  10. I had an idea. Maybe give students who have 10/10 in one or all their classes the option of "studying" another class. That is, because they've done so well, they've been allowed independent study. For instance, my Verin student is maxed out. She wants to study Athletics. She obtains permission to monitor the athletics class. Basically, the student is given the option to max out a 7th class, along with all the knowledge gained from that class. It would be a reward for devoting all that time to studying instead of exploring/adventuring.
  11. There may be a way to do this I don't know about, but here goes. Would it be possible to list the character's background at the end of the attributes? The game's quite long as you know. It's easy to forget what choices you made at the beginning of it.
  12. You can select Adventure with your Mentor morning, afternoon and evening on a weekend. The game runs you through the same spot in the adventure three times (probably because the game doesn't record a character completing an adventure until the day is completed). Would it be possible to gray out the adventure choice after it's been selected once for the day?
  13. Could the review of other students at the end of the day be on another menu? That way people won't have to scroll past tons of information to see the school standings. Alternatively, I'm not sure that it's helpful to know someone attended class. Maybe that could be deleted. Third alternative: Move the school standings above the NPC information (clique members and the occasional random student).
  14. I have one. Don't rename your adventures as you progress through them. It's difficult to tell which adventure you were doing if you return to that after taking a few days off to train or do something else. Keep to the names. If you want to, you can add Phase 2, 3, 4, etc., to them.
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