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Everything posted by Rhialto

  1. @Legate of Mineta: Thank you, and I look forward to any answers. Questions about Ana Flavia Bessa: 1. Her name is the only contemporary character's that is in a three part form (analogous to the Latin name of Earth). She is also minor aristocracy. Is her three part name associated with very old Elumian aristocratic lineages? 2. According to classical Latin (and presumably Elumian), the name Flavia would be pronounced Fla-wia. Would Ana Flavia find it strange to be addressed as Ana Fla-wia? how would other contemporary speakers/writers of Elumian say Flavia? Question about Zoe Melis and Cassetta: Does Cassetta have its own language still? Does Zoe speak it?
  2. @Legate of Mineta: 1. How commonly available is Dragonroot in Mineta? is it taxed? is it expensive? 2. Why are so many students reluctant to talk about their origins? Is it a Minetan social taboo, or a result of some event in the past? @freespace2dotcom: The Legate told me earlier on this thread that there is little study of and knowledge of mind-altering plants in Mineta.
  3. 1. Release the summer vacation portion of Y2 as its own game. Possibly, later it can be fully incorporated into Y2. 2. Release Y2 on early access. Both of these options would raise money and allow feedback on Y2.
  4. @Legate of Mineta: 1. Well, I will assume that the registry is public but rather obscure and rarely consulted. Would this work? 2. Why are ghosts difficult to focus? in what ways are they difficult to focus? And would researching this involve gates magic? 3. Which two students are from Ruckmarn? And are they hiding it? 4. Speaking of student origins, is the Oursouki student hiding his/her origins? 5. Has Academagia ever had a student from Saisyne? 6. Which student in Y1 would care more about regional student associations?
  5. @Legate of Mineta: 1. With all of this talk about class lists, I wonder: is there a master list of students in Academagia that students can easily look up? I ask because I am planning a resolution to an adventure in which one student knows almost nothing about another student beyond his name. 2. have ghosts ever formally been recruited as spies? 3. Are any Academagia students from Ruckmarn? 4. Why are associations of students based upon region (e.g., Auncesay) less important than they were in the past? Growing cultural hegemony from Mineta (even as its power declines)?
  6. @Legate of Mineta: 1. Are there certain regions that are not republics where the State is less advanced, so that it is little more than the property of a noble? 2. Does Ruckmarn have counter-espionage?
  7. @Legate of Mineta 1. The game mentions if the PC gets expelled that even a first year education at Academagia is a great advantage, but this is presented as the PC's thoughts. Is this true? Have there been any great mages who were expelled from Academagia yet were able to go on to great careers as mages? 2. Is technological/industrial espionage known? I could imagine various powers being quite interested in, for example, Ruckmarn's technology.
  8. I was wondering if the following triggers could be used to permit players to begin adventures or encounter random events during Y2: 1. Whether a PC or NPC has passed and/or failed a Y1 course. 2. Whether a PC and an NPC have Affection (and/or Love) between each other. 3. Whether the PC and a professor or Regent have a given relationship value. Similarly, I wonder whether the presence of Affection (and/or Love) between the PC and and NPC and the presence of a relationship of varying strengths between the PC and professor or Regent could be used as the basis for certain choices within random events or adventures.
  9. @Metis: In fairness, I am not asking in terms of unlocking an adventure, but rather unlocking an option within an adventure.
  10. I wonder, now that the final patch for Y1 has been released, and 2018 is well advanced, whether Black Chicken Studios would be kind enough to tell us how the progress goes. If they will not do this, might they at least tell us something about Y2's mechanics for adventures? Either would be a great encouragement to me as I write Y2 adventures. I do not want to think that I write for a game that will never be released.
  11. @Legate of Mineta: And here I was thinking that I was asking a stupid question. I am glad that I have an answer, at least.
  12. Is it possible to trigger a choice in an adventure based upon whether the PC is informed of a location?
  13. As the title asks, can Academagia be played on a Mac?
  14. And here is the second stage of my Triplets Adventure. Two more stages to go. Feedback is welcome. Plotting Against Zoe
  15. Any feedback on any portion of this adventure would be welcome. Requires Relationship > 5 with Beatrix von Wetgen, PC does not have Heritage: Staadan. Wandering with Beatrix von Wetgen 00 and 01
  16. And here is the opening of the adventure proper. Feedback is welcome. Sima’s Summons 1
  17. Well, I have finally completed the first half of a Y2 adventure dealing with the Triplets. Feedback is welcome. Sima’s Summons 0 [Prerequisites: must have completed the Triplets’ Y1 Adventure, must have completed Sima Venesico’s Y1 adventure, must not have completed Zoe Melis’s Y1 adventure, relationship with Zoe > 0]
  18. @Legate of Mineta Great news. Now I can finally complete an adventure for Y2 that I have been planning for months! Any chance of the Team posting within the next few days or weeks a comprehensive list of Y2 improvements/new features?
  19. Would it be possible to use a character's familiarity research level as a trigger? That, is, either by unlocking additional texts/options in an adventure if a character has a given research level (say, Wit 10) or even unlocking new adventures at such levels? This would certainly make Research more rewarding.
  20. So, I have been trying to introduce Academagia to a couple of my friends as (among other things) a place in which my writing may be found. The problems with this are 2. Firstly, there is the game mechanics, which require much learning. Secondly, there is the setting, which is so complicated that to describe it as (for example) inspired by A Wizard of Earthsea (a very good source and summary to me) does not do much good. With this in mind, I create the following summary. I hope that I may show it to them, but I seek any feedback from the Team. I would hate to misrepresent this game's setting in a way that they do not like. Academagia is set in a school for magic (the eponymous Academagia) that is patterned after a medieval or Renaissance university - here, students are meant, in theory, to receive a universal education that includes not only a scholarly subject (in this case, magic), but also education in the foundations of knowledge. The Academagia is located in Mineta, the capital city of the Empire of Man - an empire that formed in floating islands above the surface of a world ruled by dragons who were opposed by their rebellious human slaves. The humans revolted, so the dragons, using their vast magic, tore large chunks of the planet off and trapped them and their contents in the air - but the human rebellion continued. The Empire of Man drove the dragons to distant sky islands, and the humans were left, more or less, in peace - but without dragons to oppress them, humans can oppress each other, especially as the Empire of Man decays: it has had no emperor since a catastrophe centuries ago that destroyed a large Island and the imperial line, and is former kingdoms and provinces are now more united by religion, custom, and diplomacy than by any power from Mineta, and the magic airships can only connect the islands so much. And who is to say that the dragons will not come back to conquer what they once ruled over? The Academagia has nine Colleges, each of which is dedicated to a type of magic and an accompanying type of mundane knowledge. Each college has its own personality and associated adventures for players to explore if they want. The colleges are: Aranaz (Magic: none any more, but they may not like being reminded of that) (Knowledge: History): This college is filled with extremely talented, extremely ambitious, extremely ruthless students – appropriate, given that this college was able to survive even after it was stripped of a school of magic to call its own. The schemes of its students are bad enough, but how much more complicated things get when the Regent of the College’s schemes are added in! Avila (Magic: Astrology – the magic of using stars to understand reality – and predict how reality will unfold) (Knowledge: geometry): Avila strives to represent an ideal in the heavens and among people – making sense of the world through studying the stars and adhering to precise rules of etiquette. But this ideal may not always be able to be followed – the stars have their secrets still, and secret studiers, and strange rumours surround how Avila is operated and whom it associates with… Durand (Magic: Negation – the magic of cancelling out great forces – including magic, light, and gravity) (Knowledge: botany and dialectic): Durand’s students are a mixed lot: some are attracted by the botany, others by the negation, but they are united by finding the dialectic boring if they are lucky. But Durand has used its negation magic to do great things in terms of fighting criminals – and its mysterious young regent is determined to continue this tradition against all foes. Godina (Magic: Incantation – the magic of creating fire, water, ice, lighting, wind, air, earth, etc., out of nothing and shaping such created matter) (Knowledge: Athletics and Music): For a college dedicated to incantation, Godina is not currently well focused on incantation. Its Regent was chosen more for his skill in athletics than his skill in incantation, and the current Incantation professor is a scatterbrained woman of unknown origins. Still, for those who want to get involved in athletics or similar games, Godina is a fine college. Hedi (Magic: Glamour – the magic of creating illusions for the senses) (Knowledge: Grammar and Rhetoric): Hedi is the college for diplomats, and it has no feuds with other colleges. Yet this does not mean that it is not interesting. It has a strong association with the fays and their magics, and its regent is a leading authority on dreams. And dreams and diplomacy can lead to interesting places…and people. Morvidus (Magic: Revision – the magic of changing and transforming) (Knowledge: Zoology): Morvidus’s students seem to be marked very much by extremes. Extremes of pacifism, obsession, and vegetarianism are well known among its students. Still, united for the most part by love of animals, they are mostly harmlessly eccentric. Their professor and regent, on the other hand, are taking zoology in some very interesting – and potentially dangerous – directions. Vernin (Magic: Enchantment – the magic of creating magical artifacts) (Knowledge: Arithmetic): Vernin wants to be defined by perfection and beauty – the beautiful objects perfectly created will attract wealthy and powerful students who can create more perfection and beauty. But Vernin has a more serious role – as the maintainer of powerful magical wards, its members must deal with powerful and long-lasting magics. If only such treatment could be guaranteed to be competent… Icanicix (Magic: Gates – the magic of creating life, summoning creatures, and teleportation) (Knowledge: Natural Philosophy): Several centuries before the opening of the game, Icanicix College was shut down and the practice of Gates magic made a crime punishable by death. But it is difficult to trap people who can teleport, and they – or their lore – may still be out there, waiting to instruct the courageous and inquisitive student. Kazus (Magic: Mastery – the magic of controlling minds, telepathy, and much hypnosis) (Knowledge: Draconic Philosophy): Several centuries before the opening of the game, Kazus College was shut down and the practice of Mastery magic made a crime punishable by death. Yet a barely tolerated remnant of the college is rumoured to exist, and even darker rumours hint at ways to study Mastery itself.
  21. Thank you for the feed back, everyone! @freespace2dotcom: I am not denying that Aranaz teaches magic, but it is the only College with no pillar of magic to call its own. Besides, getting into the points that you raise is not the sort of thing that is suitable for an introduction to the setting of the game.
  22. I hope that Manoites and Amoites will be more dealt with in Y2.
  23. @Legate of Mineta: 1. Again I ask: Where do Manoites and Amoites live relative to Mineta? And are they still around? If not, what happened to them? 2. Does Mineta ever expel Oursoukis in times of high stress/tension? 3. How much are average Minetans able to distinguish between Oursouk and Saisyne (and their peoples). A the people of Saisyne also stereotyped as dragons' servants/agents? 4. Since Auncesay has a king alone among the kingdoms of the Empire of Man, is it more centralized than other kingdoms (such as Staade)?
  24. @Legate of Mineta: 1. How would Miya and/or Malthezar gain citizenship in Mineta? 2. Would their lack of citizenship prevent their being able to race at Chyte? 3. Would citizenship in Mineta extend to all of the Empire of Mankind? 4. Are there any human lands (within the empire or otherwise) that have a caste system? What about serfdom? 5. Is there any tradition of touring entertainers with no fixed base of operation?
  25. @freespace2dotcom: Why are you asking this question on this forum? In any case, I am curious why you are curious about the coin.