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Nyaa

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Everything posted by Nyaa

  1. For useless item like caramel chews, how about a Gift action that let you send items to a chosen student npc and their relationship raise one point by every 1000 pims worth of the items with some percentage formula to round up like 500 pim = 50% chance to raise one relation. So a 2200 pims total gift would have 100% chance to raise 2 point and 20% chance to raise another point. Edit: Or donate to charity for glory.
  2. ... I might as well add that to the lore thread.
  3. Yes, I'm assuming it's the same design as the collage emblem and the collage color in the list. I would say, depend on how high your Madness skill is. Note: There's no madness skill.
  4. The ensuring Kitten War will rival the horror of the war of dragons, and there shall be no [redacted] nor [redacted] this time to save the world of men! Nyahahaha!!
  5. Oh good. A bunch of mad man that can teleport horses all over the place.
  6. Not sure if suggested yet, but some players have trouble understanding the color difficulties, there's no way to tell what is easy or hard. Also, the colorblind player can't tell between blue and the purple.
  7. There should be a Magical Elemental Table, right?
  8. Reposting for linking to World of Academagia thread. Disguise Self to emulate someone with Revision: It's actually much easier to do that via Glamour, but as you note, close scrutiny is the problem. That kind of Revision is well beyond Year 2, though- that might place in Year 5, or possibly beyond, as changing form via Revision *without dying* is pretty sophisticated stuff. The goal is to emulate someone well enough to pass on close inspection as that person- that's much more difficult than those other examples, because you must be exact. If you want to change your features, and don't mind necessarily what the result will be within fairly broad bounds, the problem is easier to solve.
  9. Fixed. Changed to "Most recent Ban at 300 years ago".
  10. Yeah, that is for year 2 lore thread.

  11. I don't think the question about Magic Resistance has ever be raised. Is there's such thing as innate magic resistance or you have to make do with per-emptive magical shield/ward/enchantment? If it does exist, how would it be calculated in game? By % chance reduction and/or damage reduction?
  12. Can't the spell mark be removed or transfers to someone/something else?
  13. What happen to special case like someone using mastery to make someone else learn mastery(7-10) and make the other persons use mastery?
  14. To put it at its basic level and ignoring the advance level where it covers in more conceptual/multi-aspects ground: Mastery control/affect the brain/mind/consciousness to Internally make the person think/feel that you are an unimportant person. It force the person to believing that you are unimportant. Glammour tries to tricks the mental/five-senses with illusion externally with false imagery/sensory like making you less standout, normal looking, etc to make the person think/feel you are unimportant. It tricks the person into believing that you seems to be unimportant. Edit: The Theory of Glamour SL V mention "Muslim countries", so is there other real life religions too?
  15. Adding a new familiar officially would mean making a new set of story events for it, and each years for all school years. Unless the player don't mind having a blank familiar.
  16. Here Just search with the word 'Year Two'.
  17. Time magic. Is it Legal? How would a wizard alter time?
  18. I am referring to anything that let you time travel. Again, repeating the year even once would ruin the game balance for the rest of the years. I won't mind if it a way for underperformed student to be able to survive/ready for next year and assuming the artifact would vanish out of timeline after one use, but infinitely, no. Also, I would recommend the player to play the easy mode mod if the player really can't pass year one exams that has not much impact on year 2. I would prefer that be done through a player mod instead. Although it's impossible with the current one. That would be repeating a year, but it would require the game code a new set of new friends from year 2 to year 3 for you to hang out with. Also huge memory hog if the game have to keep track of more than one year lists of students.
  19. Time magic is a bit too early for year two and player can max out everything if they have infinite time, thus ruin the point of time based raising. I won't mind having it on the last school year though. Prim is also a bad idea to use for obtaining something too powerful, they should be only serve as a way to get top tier item/service and not legendary item/service. Prim resetting back to the same value would mean the rich year 1 player will not have to work as much or at all to get another time travel.
  20. Eh, my goal is to proof that one magic alone can do anything through creativity, knowledge, and power. So on retrospect, using external ingredient/assistance like bird wing, stem cell, and other magic will ruin the goal.
  21. As a creative and powerful example, how about using the knowledge of Anatomy + Biology + Bird to force your own brain to genetically grow your body a wing (slowly) or stab two large wings onto the body and force the brain to integrate it as part of the body. Probably need Neurology skill in both case.
  22. So technically, any magic can do anything as long as you are Extremely creative with it.
  23. All recorded in the world of academagia thread. Thousands upon thousands of old gods and Saint
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