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Nyaa

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Everything posted by Nyaa

  1. Hmm, no, you can take whatever collage you want unless it's those specialize class by certain collage. For example, all of us in different collage, but we all get the same tutor anyway. Unless parent force you all to join the same collage, otherwise it would be your choice. I wish there would be a sorting hat that can sort me into a collage base on personality test instead.
  2. Next year's class list is still a secret?
  3. Looking at those unequipped item bugs, it would be great if you can create some sort of cheat code system that give the dev/player free item/ability to test it out. Or someone here make an Ability with the mod tool that give all item to the player to test equip everything and also check if the stats raises properly.
  4. Oh okay, can't be helped with budget and time. *put down pitchfork*
  5. Who and why dropped that! Certain student really interest me!
  6. Here is an imperfect idea where I combine the "Free Social Action" and making student feel more "alive" as the folks at "Lengthy Critique of Academagia Year One" wished and also a modified rest action, but these probably only workable for year two. First of all, is unrealistic that a single normal non-magical rest can restore all your stress and heal all your vitality wound in one night, so let's make the rest action only heal 1 stress and 1 vitality per action, which make other place that heal 2 stress or 2 vitality much more important. Infirmary still fully heals you when you become sick. Now, let's create a new "Socialize phase" right after random event and daily plans or a forth slot in the daily planning menu, where you can choose to rest or socialize. Socialize will work like so: -Randomly or player pick a student to socialize but they have to be currently +3 relationship with player (<=0 if in clique) -Add 1 rank "lore" of a student with a quote from that certain student that help display his personality -Randomly +1 or -1 stress and maybe -1 vitality from the argument and fight from socializing. -Once a player get rank 10 student lore, it will work like the research student background that unlock the student information and +2 relationship. -Subsequent socialization with a rank 10 student will always relieve 1 stress and a random "minor" information about the school, rumor, useless info, or a lore rank increase with a random student from his/her collage but limit to rank 3. There will be more advance social action that can be unlocked somewhere where it will appear in the socialize list. Action like "group hang out" where you can invite one or more clique or student of the same collage with an increasing a difficult invitation roll as you invite more student and a group contributed maintain-fun roll , "group shopping" where you invite one or more student from any collage to shop with a difficult invitation roll and a group contributed maintain-fun roll. Etc. This idea is probably tough for programmer and writers, so disregard it or whip them harder.
  7. Here's an idea for year 3+, have an adventure skill choice where you suppose to FAIL. That mean you have to debuff yourself to succeed.
  8. Did you apply the latest patch, the choices should had color coded so you know which one will have better chance.
  9. Why not open a save menu to ask if the player want to save or not so it would not be automatic?
  10. I think it would be easier if we make a "Invite Clique" action that force bring everyone to one of your ability like job/library/location and the system run a roll against their AI preference/relationship to see if they will accept or reject and everyone who come with you will gain whatever stat that place have to offer and also one relationship point if they gain three stats that they like or make more than 100 pims in a job. Once a month only, of course.
  11. 89157Z; Oh, so is like easy mode for the game? Then make a hard mode for me too! (with bonus for completing it of course)
  12. The list of action and ability is getting ridiculously long near the end game especially for those who use exploration a lot and if all these pass on to next year and it keep stacking it up like that every year, it would become a horrible mess. So I want to ask for a function for player to remove a skill/ability from the list put them in a dumpster stat box or a new menu tag that hold them there. If that's not possible, I would rather you make an ability that delete those skill while reminding the system I already learned that. Not exactly a huge problem in year one, but it will be in year two.
  13. Thanks, that's good to know. And for a second there I thought you mean 2) Depend on my whim. lol
  14. Can I have a list of non-standard school curriculum subject as outlined by the Praetexta Council? I think all incoming student should at least know what they can or cannot learn in this collage.
  15. I just found out that music class is requirement for Song-Glamour. Any information about this sort of spell?
  16. Wow this lore is more awesome than what I expect! Added : White Veil on Vernin Tower Edit: Ah, I thought those rock and stone is the eye and mouth of the ghost.
  17. Well, let's continue the lore revelation in this thread then. According to this map, Vernin is haunted?
  18. Alright, I'm done reading through Legate's 2358 posts. Is like reading a book about a man's journey to answering the question of the world and squashing bugs. Now go look at how much he spoiled! Edit: Added Lines...beautiful-beautiful lines.
  19. No problem, at least Legate won't need to explain the same thing every month. Would be great if someone can sticky this. There's still 60 pages worth of his posts I need to read through so maybe there will be more lore to uncover.
  20. Added a bunch of links of lore to my first post that I collected out of curiosity......and stalking Legate of Mineta.
  21. Nyaa

    Mod Tools

    I compress the mod base with rar and it effectively pack the 362 mb file down to 151 mb, so please make it a standard to have the official download and any mod sharing be done in some sort of file compression.
  22. yes, I mean like those dress up flash game where you drag the eye, mouth, nose, eye, hair, etc. to the background pose picture of neck and shoulder... But I guess is easier to ask the user to upload the image at character creation instead.
  23. How about turning the image into a drag and drop object that player can position it however they like on the pose. Should be similar to the equipment coding with the mouse as the center point.
  24. ^Oh wow thanks for the information! Now all the terms makes sense! Hopefully someone can revive the minigame.
  25. I thought it was Rugby too, and I decide to spoil myself and look at all the rimbal event. -It use the word shoot hustling, grab (not goalkeeper, but by a invisible ghost), hustling, the ball strikes, score a goal, pass, flick the ball, a player dropped the ball (while playing). -Rimbal ball is light and airy but solidly hard. -It seem to be play with 6 vs 6 players. So it seem to be... scoccer, where you can grab it with hand and charge like football or kick it with leg.
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