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Found 4 results

  1. Conventional Wisdom is that the Train action that everyone starts with is a terrible waste of time. What are better ways to improve a skill? Obviously, Sphinx, Contu's, and Iudocia represent the gold standard in skill training. The next best I found was Library of Longshade or Thoughtful Study which are a long way short of those top three. Here's what I have come up with so far and some related questions. Anyone know a more efficient way to train Natural Philosophy up to 2 to get Thoughtful Action in the early game? -Family: Graverobbers (+1 Anatomy, Archaeology, and Biology) and/or -https://academagia.fandom.com/wiki/Academagia:_Infirmary_Library (+1 random from each Negation/Brew/Natural Philosophy useable every other day) from completing the https://academagia.fandom.com/wiki/The_Upset_Stomach quest which you mostly want to fail because you get more skill gains that way What’s a good way to Boost Bassan to get access to Culiman's Shack? Anyone know how to unlock https://academagia.fandom.com/wiki/Lost_Well_of_Knowledge? Wiki claim of “with a compass” seems unlikely. Anyone brave enough to check and see how https://academagia.fandom.com/wiki/Question_Knowledge_(Action) really works? Wiki claims you lose 1 random skill level in exchange for 5 steps in a chosen skill which is so terrible I have a hard time believing someone actually spent the time to code it. Are there any good ways to raise zoology besides taking the class? You need zoology to be able to train your familiar to not be totally useless. Efficient training 4 separate skill steps or equivalent https://academagia.fandom.com/wiki/Esteban_Contu%27s_School_of_Incantation - all incantation subskills, unlocked by Incantation - Theory of Incantation 1 and paying 900 pims https://academagia.fandom.com/wiki/Imperial_Palace:_Emperor_Sphinx%27s_Room extensively consult with the sphinx - 1 chosen, 2 random, 1 malice - unlocked by several ways, including Filing 9 or Library Knowledge 10 https://academagia.fandom.com/wiki/Temple_of_Iudocia - -5pims, 1 piety, 1 prayer, 1 oratory, 1 theology - unlocked by Theology 1 or take History: Descended From Heroes at chargen then Work the Looms (niche but easiest way to unlock cleanse and remake spam) https://academagia.fandom.com/wiki/Godina_Park:_The_Crystal_Bridge (weaker than it looks since most characters will have several of these maxed as classes or through Esteban Contu’s) - 1 astrology, 1 Glamour, 1 Incantation, 1 Negation, 1 Revision - unlocked by History - The History of Magic or by buying https://academagia.fandom.com/wiki/A_Guide_to_Statues_from_the_Early_Empire_(Item) for 250pims from https://academagia.fandom.com/wiki/Haejar_Enthifal_Cortath,_Pages_19-22_(Shop) which is unlocked by History - The Early Empire 1 which makes this a nice way to cover the most commonly used magic skills for early game 3 separate skill steps or equivalent https://academagia.fandom.com/wiki/Imperial_Palace:_Emperor_Sphinx%27s_Room Match Wits with the Emperor Sphinx - 1 chosen, 2 random - unlocked by several ways, including Filing 9 or Library Knowledge 10 https://academagia.fandom.com/wiki/The_Library_of_Longshade Study at the Library of Longshade - 1 chosen, 1 random, 1 concentration - unlocked by Research - Library Knowledge 3 & Insight/Filing Roll v. 10 https://academagia.fandom.com/wiki/Culiman%27s_Shack - 3 random - unlocked by Language - Bassan 10 https://academagia.fandom.com/wiki/The_Venalicium_Library:_Linguistic_Section - 1 Library Knowledge, 2 random languages - unlocked by language parent skill 1 https://academagia.fandom.com/wiki/Lost_Well_of_Knowledge 1 forms, 1 language subskill, 1 random - unlocked by ? https://academagia.fandom.com/wiki/Stenephan_Pastis%27_Court:_Observation_Galley - 1 wit, 1 law subskill, 1 random - unlocked by Law - Civil Law 1 (situational but wit is a good skill) https://academagia.fandom.com/wiki/The_Library_of_Manetele Study at the Library of Manetele - 1 chosen, 1 forge subskill, 1 revision subskill (most characters will probably take revision as a class so maybe this should be in the 2 skill step category) - unlocked by Research - Library Knowledge 9 2 separate skill steps or equivalent https://academagia.fandom.com/wiki/Thoughtful_Study_(Action) - 1 chosen, 1 random - unlocked by Natural Philosophy 2 https://academagia.fandom.com/wiki/Extrapolation_of_Evidence_(Ability) 1 observation, 2 random but Insight/Sleuthing Rolls v. 6 and 13 respectively - unlocked by Dialectic - Study Level 8 (need observation a lot and sleuthing isn’t bad but that second roll is really high so it’s more like 2 skill gains when its useful) https://academagia.fandom.com/wiki/Work_Until_You_Drop_%28Action%29 - 1 chosen, 1 test taking, 1 study, +1 stress. This is roughly comparable to the Venalicium, depending on how you rate stress and relationship points, but requires a background to unlock https://academagia.fandom.com/wiki/The_Library_of_the_Mantle_of_Stars - Study at the Library of the Mantle of Stars - 1 chosen, 1 Astrology subskill by 2 - unlocked by Research - Library Knowledge 6 https://academagia.fandom.com/wiki/Impart_Understanding_(Spell) 1 chosen, 1 glamour methods, also increases all clique members by 1 step for chosen - unlocked by Calligraphy - Illustration 10 https://academagia.fandom.com/wiki/From_Nothing,_Knowledge_(Spell) 2 random - Incantation - Incantation Methods 10 1 skill step or equivalent Train - 1 chosen - start with this Joie de Vivre - 1 random - start with this https://academagia.fandom.com/wiki/Filing_Fugue_(Action) - 1 research subskill, +10 pims, -1 stress or 1 random - unlocked by https://academagia.fandom.com/wiki/Welcome_to_the_Club! Study skills Zoe Mellis Clique ability - +2 chosen study, 1 chosen (2 steps), 1/week https://academagia.fandom.com/wiki/The_Venalicium_Library - Study at the Venalicium, 1 chosen study, 1 Research subskill, 1 Relationship (stronger than it looks since you want the research subskills anyways)- unlocked at start https://academagia.fandom.com/wiki/Judge_the_Instructor%27s_Taste_(Ability) - 1 study, 2 random from Wit/Flattery/Storytelling/Syntax/Dispassion/Playfulness but needs a nsight/Character Study roll v. 5 - unlocked by test taking 2. Probably not worth it unless you have all the libraries unlocked (main thing you need research skill for) Bunch of actions locked behind high test taking subskill and so useless
  2. Should you first only focus on Compete and doing the Mentor adventure, or should you train/study as well? How can you effectively Befriend people? Right now it doesn't ever work for me and I raised my Befriend to 1 by raising its three skills to one. Is it supposed to be higher? The relationship was 2 with the wanted friend (they actually raised it by 1 using and action). Are there any actions I can learn to raise relationships or make it easier besides Befriend? Gossip is also purple, is there any point to raising it instead of the Befriend skill? Should I focus on raising all of the School Survival skills, so I get new abilities/skills from them? The guides I read mentioned focusing on raising your stats and doing the Oan quest, but I noticed if you don't Compete a lot from the start in Godina for example, you won't get the rewards since you need to pull the weight by yourself. RIght now I'm doing my first Godina run (again, last time I played 2 months or so, now I came back to the game and decided to restart), should I use all of my actions on Compete and Oan adventures first? Or is it good to mix them up with other things as well? I'm playing as an adventurer/scholar, so I have the libarary background, so I'm using Manatele when raising my subskills. But I'm on week 2 and I just don't know if I'm missing out on something how to get people into your clique (like some skill you're supposed to get from School Survival or something else to get rel points and raise Befriend etc)., and if I should correspond more. Right now I raised to 12, but I haven't received any money although it's supposed to be biweekly when the third week hit. Unless you get the money but the game doesn't tell you in the end of the day report. How would you suggest to play the game to feel like you're not missing out on stuff (eg. adventures, I feel like on my previous run some actually disappeared! Are there any time-limited adventures?). How much should you train/study, do adventures, correspond/compete? By week 3 I already won the 2 merit awards, but if I didn't compete more, then another house would win merit 3, so it seems like I should focus on that. How many merit awards are there and when are they awarded? By the way, the offline manual doesn't show which colours are which difficulties, so I have to google them as the game doesn't tell you either - if there's another patch, would it be possible to put it inside Gerta's letters? Also how can you regain Vitality and Stress besides resting and using actions that reduce Stress? Right now it seems like I can only rest to regain HP. Thank you! Edit: Btw, I have all my attributs at 2, is that good or should've I gone with 3? I didn't find any use for my familar on my first run (2-4 months of ingame playtime) so I went with Pamela to get 1 more point.
  3. In several of my games, my characters have gained lore, phemes, etc., from classes in a way that suggests that they are learning subskills - even after those characters have learned every level of every subskill of the skill that the class focuses upon. Is there a list of what non-class skill skills classes teach once charcacters have learned all that they can learn within a class's associated skill?
  4. As the title says. I know that certain backgrounds grant it, but are there any spells/abilities/locations that inform or instruct in this skill?
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