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Found 38 results

  1. I wonder, now that the final patch for Y1 has been released, and 2018 is well advanced, whether Black Chicken Studios would be kind enough to tell us how the progress goes. If they will not do this, might they at least tell us something about Y2's mechanics for adventures? Either would be a great encouragement to me as I write Y2 adventures. I do not want to think that I write for a game that will never be released.
  2. Can someone, such as @Legate of Mineta, tell us how many words roughly are in Academagia Y1? And how many words in Y2? And how many words need to be added to Y2 before its text is complete? And how many words were added to Y2 (i.e., leaving aside lore from Y1)? By words I mean words of story/lore, etc.
  3. Rhialto

    New Skills for Y2?

    I am wondering whether there will be non-magical, non-fighting related new skills in Y2, such as fishing. I ask because I am thinking about writing some Y2 content in which fishing plays a major role, and was thinking that the trapping subskill is the closest to fishing in Y1.
  4. Is there any plan to email all members who have posted in the Academagia fora when Y2 is released? Y1 was released so long ago that many have stopped posting/visiting this forum, yet I hope that they would remain a useful customer base for Y2.
  5. I understand that in Y2 and future years (may they come out!), college rivalries will play a more important role in the game. Will college rivalries be strong enough to potentially ruin PCs' relationships with even strong friends from rival colleges (those with >10 relationship with the PC)?
  6. For my upcoming adventure Dear Prudence, I was thinking that since Prudence is so strongly associated with Durand College, it would be nice if the opening of the adventure were capable of reflecting whether the PC is in Durand before any other choices are made by the player. Would this or other customization of an adventure stage's opening be possible?
  7. I have a series of questions about the Gift of the Familiar and the related emotion Bereft. 1. Will players who use Gift of the Familiar be able to gain a familiar in Y2? 2. Can players who, through some fortune, are able to use the Gift of the Familiar in order to get rid of Mr. Pebbles, avoid gaining the emotion Bereft in Y2? 3. If a player use the Gift of the Familiar to get rid of a familiar during Y2 and get no new familiar, would this impact the character's performance in Y2's Advanced Familiar Course? 4. What are the penalties of Bereft? 5. Is there a popular belief in-universe that only evil mages use the Gift of the Familiar when not dealing with extreme circumstances?
  8. Rhialto

    Paying to Copy Edit Y2

    I would be willing to pay Black Chicken Studios for the privilege of copy-editing the text of Y2, in order to make sure that it is properly written. This would, I hope, allow BCS to better focus upon the coding of Y2 for its release and speed up Y2's release. I would be willing to be legally bound by any contract that BCS might choose to impose upon me related to the guarding and destruction of any Y2 texts that they might send me. Furthermore, I would naturally buy a copy of Y2 upon release. I ask only the following three considerations be shown to me. 1. That I be granted flexibility in terms of returning edited text of Y2. My work for Academagia is a hobby only. 2. That I be permitted to add this copy editing for Y2 to a resume, if I wish. 3. If my request be dismissed as insane/unworkable, that I not be banned from this forum and that some concrete statement be made for all fans' benefits about Y2's progress. @Legate of Mineta, feel free to PM me with any deal or harsh words against me that the Team deems best.
  9. I will not recommend the way in which I played this particular game to players without great patience for save-scumming or great luck, but for me the outcome, though long in coming and requiring days of reloading, was very good from a role-playing and personal achievement perspective, although suboptimal from a powergaming perspective (due to not having completed many quests due to, among other things, having my PC condemned to a period in study sessions due to illicitly researching biology in the Imperial reserve). The PC was conceived as a loner, aggressive against those who crossed him and preferring to use physical solutions rather than magical, whose interest in biology would lead him into gates magic and into a deep relationship with Uliva Valaresso. In the end, the PC succeeded in this. PC’s Attributes: Fitness: 18 (without magic, due to much running and accompanying fitness boosting) Finesse: 8 Charm: 1 (3 with emotion-based modifiers) Strength: 5 Intelligence: 14 Insight: 7 Luck: 8 Familiar: Paradoxicus the Platypus (Bond: 10 thanks to the Calculate the Familiar Equation ability – although it could be used multiple times per day) Courses (and their skill values): Arithmetic (14), Athletics (15 – including researching wrestling and archery to 10 so that those subskills could be raised to 11), Grammar (13), Negation (13), Revision (14), Zoology (11). Non Course Skills with notable Achievements: Astrology (12 – 13 with emotion), Explore (10 – including 16 in Animal Husbandry), Forge (11), History (11), Incantation (11), Natural Philosophy (11), Research (16 – 18 with emotion), School Survival (10), Society (9 – but could go to 11 witrh no research needed due to passive bonuses to 3 subskills). Achievements: Helped Pelia, rescued the student from the Topiary Garden (and completed a random event to protect her from Joana’s scamming her), completed The Cartboy’s Runner, the main quest through Helping Illaro, the quest A Day in Frontino, completed the Morvidus Picnic quest, Splash Quest, Eliana’s Adventure, the Ahriman’s Wand Quest, the Wandering the Corridors Adventure (that I wrote), made a pact with the living Dragon-book (only to have it confiscated during a detention), met Morgana (and through the character’s poor lying met Stryker), got Candies of the Void through a Random Event, met the Arm-wrestler Gates Mages (whom my PC did not help as they wished and learned about the Second Circle because he is smart enough to realize that bozos are not the type of people whom one should listen to when dealing with dangerous magics), learned about the Being, investigated the tower with the Sword of Kush, and completed Uliva’s quest. And highest marks in all courses! Relationships: Love with Uliva Velaresso, 10 with Philippe Marchant and Beatrix von Wetgen (despite having done neither character’s quest), 10 with Legate Orsi, 6 with Regent Storey. Questions: 1. Will my character’s Academic achievements and close relationship with Orsi and non-Hostile relationship with Storey grant my PC extra options during Y2, such as course options and a mentorship opportunity? 2. Are there plans to increase the difficulty of the Grapple for the Crowds checks during Y2 (due to, for example, characters getting older and being expected to have more skill?)? Because my PC is so fit and skilled at wrestling that earning Glory through Grapple for the Crowds is a blue option. 3. Is it a bug (albeit very useful) that Calculate the Familiar Equation can be used as often as the player wants? If so, would the correction of this bug invalidate my save for Y2?
  10. @Metis has mentioned that some characters have strands of lores associated with them, and speculates that it was a scrapped mechanic to research characters. is this speculation true? And are there any plans to re-introduce a researching characters mechanic in Y2 or future years? It would be a nice way to represent in game and story PCs' growing more familiar with friends (or enemies) and could be used to unlock new options in dealing with them in adventures. I did something similar in a Y2 adventure dealing with Sima Venesico.
  11. Rhialto

    Research and Bonuses

    I am beginning to write an adventure named Dear Prudence. This adventure has very little to do with music or beetles, although it does have to do with Prudence Cossins. It is primarily a way for me to incorporate some fascinating lore about her into the game that was cut from Y1, so the core of the adventure is “researching [through the research action]” Prudence Cossins, which the narrative presents as talking to her. I assume that the research mechanic in Y2 will be the same as that in Y1 [viz, each research action is associated with a lore and there are possible benefits at assigned stages], but I made it more beneficial for the PC and Prudence by having each stage of research give benefits (some major, some minor) for them. The benefits would be linked to the lore, the premise being that the research was Prudence and the PC talking about Prudence and both gaining benefit from their talks. So I have two questions. 1. Would this type of structure be possible in Y2, or are the Y2 research mechanics so different from Y1’s that it would not work? 2. Similarly, would it be possible, even in Y1’s research mechanics, to have each level of research assign a bonus in addition to a piece of lore?
  12. I have been thinking - since Y2 will not be sold initially with the character importation feature, will the Y2 character generator be strong and diverse enough to create interesting characters who can have Y2 adventures comparatively easily? and how exactly will Y2 character generation work? Will it be, like the Y1 version, based upon multiple stages? Would the Team be willing to share with us at least one option (whether background or list of questions to be answered) from the Y2 character generator?
  13. I was wondering if the Team has expressed any view on whether Y2 can successfully import savegames from earlier versions of the game.
  14. Or is the Team planning to release those of our written Y2 stories that it accepts through post-release patches/DLC? I ask because my writing of an encounter/story with Zoe Melis for Y2 has been delayed by a damaged computer (wherefore I cannot, among other things, play Academagia). @Legate of Mineta: For what it is worth, my writing of an encounter/story with Zoe Melis for Y2 is currently at slightly under 3000 words.
  15. In my most recent game (Aranaz is still more difficult to play than Morvidus!), my character was able to gain top marks in every course except for History in the final exams - Rikildis got that one! I was wondering what the Y2 consequences of such a nearly perfect showing would mean for Y2, and whether they would be substantially inferior to winning top marks in all Y1 course final exams that a character takes.
  16. Rhialto

    Familiars and Y2

    I have read that in Y2, familiars will abandon the PCs unless the bond is 3 or 4. I have a character with a good familiar (a shade) whom I want to keep during Y2. Would there be enough time during the summer vacation in Y2 to raise the bond to 3 or 4 while avoiding declines in relationships with students? If not, I suppose that I still have time in this game to complete the essential adventures as I see them while raising the familiar bond.
  17. Rhialto

    Question About Brew Skill

    In my most recent game as a Morvidus Student, I fully maximized study of the Brew Skill and all of its subskills. The result (in combination with Pelia's adventure) was a brew skill level of 13. Naturally, I hope to bring this character into Y2 in order to study brewing. My question is: would a brewing skill level of 13 be high enough to be exceptional in y2? On 1 hand, brewing is a Y2 course, so having a level of 13 in the beginning of Y2 would be a huge advantage. On the other hand, in Y2, skill levels go up to 20. So would such a character gain more than formal recognition by attending a brew class? Or is the completion of the maximum in Brew in Y1 the equal of what Y2 would teach characters?
  18. Rhialto

    Question About Y2 and Vacations

    I understand that during the summer, players receive marks, choose courses for Y2, return home, and can interact with school friends in various ways. But the following questions arise for me. Will players be able to train characters in skills during the summer? Will there be any libraries that can be used for training during the summer? When will the students set forth for home? Kapsus 1? Later? While travelling home, will characters be able to do anything, even in a more restricted sense (such as explore the airship, gamble with crew-members, etc.)? How long will it take for students to travel home, on average? Will there be adventures specific to vacation times and places? Will players be able to use catalogues to order equipment and use it before the end of their summer vacations? Will players be able to post unsent letters retrieved from mysterious bounty hunters during the summer so that they can gain the benefits of sending such letters in the Y2 school year proper? Will players have to choose Y2 courses before or after they learn their Y1 marks?
  19. I hope that this request of mine violates no rules, but I was hoping that on or about April 20, Black Chicken Studios, in order to commemorate the 1st Anniversary of Academagia's Steam release, could provide us with some sort of update about when Y2 may be released and what its progress has been. Ideally, there would be screenshots (or at least one) for it also. Could this happen?
  20. 1. Release the summer vacation portion of Y2 as its own game. Possibly, later it can be fully incorporated into Y2. 2. Release Y2 on early access. Both of these options would raise money and allow feedback on Y2.
  21. I have heard that one major problem in the development of Y2 was the UI. Has that problem been resolved, in whole or in part?
  22. I hope that I am not violating a rule here with this topic. But I would like to ask questions about Academagia's 2017 development. Feel free to answer those of them that you will, and reprimand me if any of my questions are improper. 1. Was the release on Steam a commercially successful move in terms of increasing sales, improving the game's profile among consumers, improving the code? 2. I read in the thread about the Modbase that there will be another content update later this year. What sort of content will it contain? 3. I read also in the thread about the modbase that the new modbase will be released in late Summer 2017, after the new content patch. What will the benefits be to modders and non-modders of this new modbase? Will the new modbase be a key step in releasing Y2? 4. I have read rumours that Y2 will be released some time during 2017. Is this still a likely occurrence? 5. Roughly what stage in making Y2 is Black Chicken Studios on? is story content still being written? features still being coded in? is it now a matter of bug-fixing only? etc. I have great faith in Black Chicken Studios, but hope that the answers that they may release will increase my faith and the faith of others.
  23. So, I really enjoyed writing an adventure for Y1, and I am honoured that it was accepted. I would therefore like to write some Y2 adventures. The only problem is that I am not sure how Y2's mechanics will work in terms of skills and magic use. I have a proposal: I will write some Metis-style adventures with much choice but no fail-states . That way, I can get some ideas out and maybe get some feedback. Then, when Y2 comes out (soon, I hope), I can write more involved narratives with defined fail states. How is this as an idea?
  24. One of my characters has the Purple Academy of Thei Background and completed the associated quest, gaining access to the teaching crystals. But that character did not study at the crystals much, and has a mastery level of 3. Will this leave such a character at a disadvantage in Y2?
  25. So, I loaded one of my most successful autosave profiles to look back over my achievements during the course of that game. To my surprise, I saw that the game now allowed me to play further in the year. I did this, through such things as choosing adventures. I attach proof in the form of a save game that I made during that time. If any questions arise, I will be happy to answer them. lushan.ams
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