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Found 9 results

  1. Any feedback on any portion of this adventure would be welcome. Requires Relationship > 5 with Beatrix von Wetgen, PC does not have Heritage: Staadan. Wandering with Beatrix von Wetgen 00 and 01
  2. I understand that during the summer, players receive marks, choose courses for Y2, return home, and can interact with school friends in various ways. But the following questions arise for me. Will players be able to train characters in skills during the summer? Will there be any libraries that can be used for training during the summer? When will the students set forth for home? Kapsus 1? Later? While travelling home, will characters be able to do anything, even in a more restricted sense (such as explore the airship, gamble with crew-members, etc.)? How long will it take for students to travel home, on average? Will there be adventures specific to vacation times and places? Will players be able to use catalogues to order equipment and use it before the end of their summer vacations? Will players be able to post unsent letters retrieved from mysterious bounty hunters during the summer so that they can gain the benefits of sending such letters in the Y2 school year proper? Will players have to choose Y2 courses before or after they learn their Y1 marks?
  3. I have a question about relationships. I understand that the student adventures have sequels in Y2. But will there be other opportunities to befriend students and engage in adventures with them during Y2? Will these adventures be the Y2 sequel adventures, or other adventures or even, in certain cases, Y1 adventures?
  4. A strange question for me to ask after almost 7 years of playing this game off and on, getting better all the while. But these are my general strategies: I focus primarily upon study-level raising, then upon raising skill levels in my PC's subjects, then in Research/Revision (or both; in any case, this is not difficult, since all of my PCs use and have access to the Venalicium, the Library of Stars, and the Library of Mantale), and then a few other skills that are appropriate for my character. This leaves me with little time to do many adventures or build up a clique; I consider my game to be very full if I can complete more than 8 adventures: The Main Adventure, a class-mate's adventure, Scenes from Dialectic Class, Oan's Adventure, The Thing about the Venalicium Library, the Edge of Nowhere, and A Day in Mineta are the core adventures that I finish. I really enjoy the adventures, so I have some questions: 1. Will this type of playstyle pay dividends in Y2 in so far as it will allow for greater competence in subjects and accordingly more time for adventuring? 2. Will the class mates' adventures have sequels in Y2? if any will not, which ones (so that I can avoid them)? 3. Will building up a research level to 10 in Y1 have benefits in Y2? 4. Will the Southside Pitts Gang (if that be the correct gang name) have a roll in Y2? I find the adventures with that gang to be interesting, and criminal gangs can spawn so many stories. Finally, if you think that I am not playing the game correctly, please feel free to tell me.
  5. I am wondering whether there might be a bug now with how and whether skills are informed about to the player, so that the player may train in them through such actions as using the Train action. My situation is as follows: in my most recent and ongoing playthrough, I successfully completed the Dance of Fools adventure using the architecture route. Yet I was not informed about the skill architecture. Then, I tried to complete the Venalicium library adventure in one go. This required several playthroughs, with reloading. in some of these playthroughs, I failed at the architecture roll, yet after the completion of that failed stage, I was informed of the architecture skill. Finally, I was able to complete the Venallicium library adventure in one slot, this time succeeding at a traps roll. Yet now I discover that I have still not been informed about traps. So I am wondering whether I am wrong to think that if there were logic to this game, succeeding at a roll with a given skill should, at minimum, inform the player of that skill. Or is this some bug?
  6. Just a suggestion really. It would make things a lot easier if active adventures were moved to the top of the list or at least had an indicator/mark beside them. When you have a lot of adventures, it is sometimes hard to find adventures you want to continue. Even scrolling down the list, it is easy to pass over the one you are looking for. I know it is not likely possible for Y1, but I would seriously consider it for Y2
  7. Hi! I actually got this game back in 2011/12, so I still have patch 112911 (DLC 14+Patch 68) and I was wondering with which DLC did user made adventures start being included with? I'd like to try an "authentic" version of the game without any user made DLCs and later on try on with the latest one - should I wait for DLC 17 or go with DLC 16 when I've finished the former run? By the way, how much stuff would you say the later DLCs and patches added? Is the game twice as big as it was before or maybe 1.5x? I know people are keeping track of quests and such, so someone might have the answer. Also did the new content make the game easier or harder in the sense of mechanics (ie. failing/succeeding at a task)? More skills can make it harder if you go too much jack-of-all-skills route or you focus on the wrong skills, but at the same time new skills can make some quests that were hard before easier, right? I remember reading one of the early reviews that said sometimes it was hard to succeed at tasks due to micromanaging, if I hate micromanaging (or at least the one in Japanese micromanagements sim), is it better to go with less or more DLCs? Personally I love lots of quests and content though, so I'd like to finish as many quests as I can, so the one (ie. a vanilla or game with less DLCs or a game with all DLCs) where you can do that more easily is probably more up to my liking. Thank you!
  8. If I want to go exploring tombs, forests and the like, and get up to all sorts of shenanigans, is there a preferred College or skills that are required? I remember reading few years back that Morvidus and Durand are great for exploration or at least oudoors, what about Godina, since it's got a focus on combat? And I think people usually say Aranaz is great for combos and having a strong varied skillset, right?
  9. # of College-only Adventures Morvidus - 8 Hedi -7 Vernin - 6 Durand - 6 Aranaz - 5 Godina - 5 Avila - 4 Poor Avila has even less than 4 since they're gender-based. 1 regular, 2 female, and 1 male (since the first leads into the second they're really just one long adventure). Morvidus has a bunch which is great for them but there are already 3 adventures for Zoology and 2 for Revision (I'm not saying to take them away though, don't take them away!). But Avila needs more and so do Godina and Aranaz to balance out. And for classes, there are 21 adventures for 17 classes. But there are no adventures for Arithmetic, Athletics, Enchant, Geometry, Incantation, or Rhetoric class. Granted, some of these are probably not very popular electives but that's all the more reason to give good benefits to taking them! Also Negation, Dialectic, and Calligraphy only have 1 adventure and only the former is actually exciting... in my opinion anyway Soooooo I guess I just wanted to point that out to TPTB and modders. Keep it in mind? If I ever finish adding adventures to the wiki, I might try writing one... but that's a big if