Search the Community

Showing results for tags 'skills'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Academagia
    • Gaming FAQ
    • General Discussion
    • Support
    • Writer's Corner
  • Victory Belles
    • General
    • Writer's Corner
    • Ships, Belles, & History
  • Holdfast: Record of the Dwarven Kingdoms
    • General
  • Scheherazade
    • Gaming FAQ
    • General Discussion
    • Support
  • Black Chicken Studios
    • Announcements
    • Affiliates
  • City of Ivory & Jade: an Ars Magica Forum Game
    • General Discussion
    • The Library

Found 4 results

  1. I have a very complicated situation that I want to explain that may contain one or possibly two bugs. Then I will state a more simple issue that I have read about but not encountered. Finally, I will ask a question. The situation: In my most recent playthrough, I was playing as an Academic over-achiever. Accordingly, my character researched Famous Dilemmas to Level 10, and then, having in this way gained an increased Famous Dilemmas level, trained Famous Dilemmas to Level 11. Then I used a Level 10 Favor with Professor Sido, which was revealed to be an increase in the maximum of the Famous Dilemmas Skill, which I then trained up to 12. A 12 in Y1 as a base skill may be over-powered, but I thought it fair enough - my character had invested research and favor to get these extraordinary benefits, and even the Everard Equation requires difficult skill checks with a Marat Deck in order to reach Level 13. I upload my save game to show that I tell the truth. But then there was a problem with this understanding of mine. I loaded my most successful completed game to experiment with the effects of extreme skill training after Kaliri, as a way to test run ideas for Y2. Now this character had been created as a Negation prodigy, as a result of which the Theory of Negation skill level maximum was preset at 11. During my playing beyond Kaliri, I researched Theory of Negation to 10 - reward being an increase in the Theory of Negation. Yet i was unable to train my Theory of Negation at all - it was capped, it seemed, at 11. I am not sure whether this was affected by being after Kaliri. In sum, there is an inconsistency in whether it is possible to achieve skill levels of 12 or higher. Maybe it is a bug. If there is no desire to allow PCs in Y1 to have skill level maximums (aside from Everard Equation) higher than 11, perhaps the game could inform players in the day's events log some thing along the lines of "You tried to raise you skill level maximum higher, but have already reached your maximum." A similar message is given for study levels and skill level training. Now for the simpler issue: the wiki claims that researching The Minds of Men is bugged, and suggests that “(+1 Anthropology skill max intended?)”. I have not researched the Mind of Men, but the Wiki also claims that researching Anthropology yields +1 Anthropology skill max. Finally, my question: When Y2 is released, I presume that Skill levels of 12 and above will have their own distinctive benefits. Could these benefits be imported backwards into Y1 through a patch? Aristodemos_Polydegmon_20170530_1.ams
  2. As the title says. Must one research something? or is the wiki incorrect when it says that all gates subskills have a cap at 11?
  3. I am wondering whether there might be a bug now with how and whether skills are informed about to the player, so that the player may train in them through such actions as using the Train action. My situation is as follows: in my most recent and ongoing playthrough, I successfully completed the Dance of Fools adventure using the architecture route. Yet I was not informed about the skill architecture. Then, I tried to complete the Venalicium library adventure in one go. This required several playthroughs, with reloading. in some of these playthroughs, I failed at the architecture roll, yet after the completion of that failed stage, I was informed of the architecture skill. Finally, I was able to complete the Venallicium library adventure in one slot, this time succeeding at a traps roll. Yet now I discover that I have still not been informed about traps. So I am wondering whether I am wrong to think that if there were logic to this game, succeeding at a roll with a given skill should, at minimum, inform the player of that skill. Or is this some bug?
  4. I wasn't sure how to word the title, so I'll explain it here. I've been trying to make guides for the Book Smart, Canny, Charm School Graduate, etc achievements. I've typed out how many points are possible for several of the base stats and have come up with these totals: Charm-105 points available in the game Knowledge-103 points available in the game Wits-103 points available in the game Now, Charm was the first one I did, so I just assumed the others would have 105 points as well, but they may not. Are there 105 points available for each base stat, or are the numbers each unique? (Base stats being charm, knowledge, wits, and athletics) (dream, stress, and relationship not included since they do not have achievements like this) I went back through hunting for Knowledge points three times, looking through all possible capers and parts of the main adventure, and I can't find anything. Each run through all capers takes at least half an hour, and I don't even know if I'm doing it in vain. I could very well have found them all.XD