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Found 17 results

  1. I hope that I am not violating a rule here with this topic. But I would like to ask questions about Academagia's 2017 development. Feel free to answer those of them that you will, and reprimand me if any of my questions are improper. 1. Was the release on Steam a commercially successful move in terms of increasing sales, improving the game's profile among consumers, improving the code? 2. I read in the thread about the Modbase that there will be another content update later this year. What sort of content will it contain? 3. I read also in the thread about the modbase that the new modbase will be released in late Summer 2017, after the new content patch. What will the benefits be to modders and non-modders of this new modbase? Will the new modbase be a key step in releasing Y2? 4. I have read rumours that Y2 will be released some time during 2017. Is this still a likely occurrence? 5. Roughly what stage in making Y2 is Black Chicken Studios on? is story content still being written? features still being coded in? is it now a matter of bug-fixing only? etc. I have great faith in Black Chicken Studios, but hope that the answers that they may release will increase my faith and the faith of others.
  2. I was thinking of playing a game in which my character would use the Teach action to improve an NPC's skills and academic performance. The following questions arise: 1. Skill levels are useless if there be no study levels. Is there any way for the PC to improve a Friend/Cliquemate's study levels? 2. Several subskills, most notoriously planning, increase characters' attributes. If a PC use the Teach action to increase an NPC's attributes through certain training, will these attribute increases carry through to Y2 in an imported Y1 game?
  3. I have heard it said that one major delay in Y2 is getting the art assets. Has that problem been resolved? Would Black Chicken Studios be willing to show us any art assets?
  4. One of my characters has the Purple Academy of Thei Background and completed the associated quest, gaining access to the teaching crystals. But that character did not study at the crystals much, and has a mastery level of 3. Will this leave such a character at a disadvantage in Y2?
  5. How does one find and install this mod? Would it cause compatibility issues with Y2? I want to explore familiars (a mechanic that I have neglected throughout all of my playing of this game).
  6. One of the benefits of Researching topics to level 10 is often an increase in their skill maximums. But another way of gaining a higher skill maximum is through Favors from Professors. In Y1, the result of these 2 actions is equal: the character gains a higher skill maximum. But in Y2, research will be more important. So when creating characters in Y1 with Y2 in mind, would it not be better, if we want our characters to have higher skill maximums, to focus on researching topics rather than on save-scumming to try to get the right favor from a professor? Finally, although I said that this thread was not a complaint about the research mechanism, I hope that there will be a way to make research more efficient in Y2: some way to gain a research level and a skill step or multiple research levels per action, or something like that. Will this happen?
  7. As the title asks. Will this have Y2 rewards? Also, must one be the top scorer in the exams to get any in-game reward, or is it sufficient to be near the top? And will there be rewards for each course so excelled in, or is it only for overall performance?
  8. Firstly, I hope that I am not breaking any rule, either formal or informal, with this question. Secondly, I personally have trust in Black Chicken Studios. They release amazing games of very deep quality, and it is to me not surprising that they would take so many years for their out put. With these caveats aside, I have a question: Why does Black Chicken Studios not release screen shots or video footage of Y2? These could highlight improvements to the game, continuing stories from Y1, new stories from Y2, new skills, new art, etc. Certainly, these previews might not reflect the final state of the game, but they could serve at least 3 functions. 1. Advertising Y2: self-Explanatory. 2. Boosting the confidence of those who are aware of Black Chicken Studios: Footage/images from Y2 would be an excellent way to demonstrate to people how far along Y2 is. They could then no longer allege that Y2 is a pipedream. 3. Providing a Basis for Feedback: By exposing portions of Y2 to those outside Black Chicken Studios, Black Chicken Studios would be creating a situation in which outsiders might provide useful feed back about interface, etc, depending upon how much of Y2 would be shown.
  9. I never really bother with familiars in my games, except for when I will occasionally play Mr. Pebble's adventure. But in all of my playthroughs with Mr. Pebbles, at the end of the school year, he wanders off, and the Player resolves not to look for him (or it). But my question is whether this is avoidable if the player build a strong bond with the rock familiar. Even if it is unavoidable to lose one's rock familiar at the end of the year, what sorts of consequences will this have in Y2?
  10. Mikka wrote much that is interesting for this forum, including four interesting non-heterosexual characters whom Black Chicken Studios accepted into the game. But Mikka has not been on the forum in over three years. So my question is: what happens to her characters? is someone else from Black Chicken Studios going to handle their adventures in Y2 and (I hope) future games? And did Mikka leave detailed notes with Black Chicken Studios about the future development of her characters?
  11. I loaded another successful completed game to experiment with the effects of extreme skill training after Kaliri, as a way to test run ideas for Y2. This character had achieved straight 10s in all four subskills of Synchronicity. Furthermore, the events of the game until the end of Kaliri had granted the Player character the ability to research Synchronicity, Empathy, Instinct, and Mental Bridging. During my playing beyond Kaliri, I researched all four of these topics to 10. Yet judging by the Day’s log, only one of those topics provided a benefit upon being researched to 10 - Instinct provided a +1 Insight bonus. I am not sure whether the results of these research actions was affected by being after Kaliri. I attach my save file for research purposes. This situation leaves me with the following questions. 1. what were the intended benefits to researching Synchronicity, Empathy, and Mental Bridging to 10? 2. How does one gain the ability to research Serenity? 3. will Research levels acquired in Y1 be imported over into Y2 even when they are below 10 so that players will have to use fewer time slots to research a topic to 10? Bili_Tuoba_20170518_1.ams
  12. I have a very complicated situation that I want to explain that may contain one or possibly two bugs. Then I will state a more simple issue that I have read about but not encountered. Finally, I will ask a question. The situation: In my most recent playthrough, I was playing as an Academic over-achiever. Accordingly, my character researched Famous Dilemmas to Level 10, and then, having in this way gained an increased Famous Dilemmas level, trained Famous Dilemmas to Level 11. Then I used a Level 10 Favor with Professor Sido, which was revealed to be an increase in the maximum of the Famous Dilemmas Skill, which I then trained up to 12. A 12 in Y1 as a base skill may be over-powered, but I thought it fair enough - my character had invested research and favor to get these extraordinary benefits, and even the Everard Equation requires difficult skill checks with a Marat Deck in order to reach Level 13. I upload my save game to show that I tell the truth. But then there was a problem with this understanding of mine. I loaded my most successful completed game to experiment with the effects of extreme skill training after Kaliri, as a way to test run ideas for Y2. Now this character had been created as a Negation prodigy, as a result of which the Theory of Negation skill level maximum was preset at 11. During my playing beyond Kaliri, I researched Theory of Negation to 10 - reward being an increase in the Theory of Negation. Yet i was unable to train my Theory of Negation at all - it was capped, it seemed, at 11. I am not sure whether this was affected by being after Kaliri. In sum, there is an inconsistency in whether it is possible to achieve skill levels of 12 or higher. Maybe it is a bug. If there is no desire to allow PCs in Y1 to have skill level maximums (aside from Everard Equation) higher than 11, perhaps the game could inform players in the day's events log some thing along the lines of "You tried to raise you skill level maximum higher, but have already reached your maximum." A similar message is given for study levels and skill level training. Now for the simpler issue: the wiki claims that researching The Minds of Men is bugged, and suggests that “(+1 Anthropology skill max intended?)”. I have not researched the Mind of Men, but the Wiki also claims that researching Anthropology yields +1 Anthropology skill max. Finally, my question: When Y2 is released, I presume that Skill levels of 12 and above will have their own distinctive benefits. Could these benefits be imported backwards into Y1 through a patch? Aristodemos_Polydegmon_20170530_1.ams
  13. I understand that during the summer, players receive marks, choose courses for Y2, return home, and can interact with school friends in various ways. But the following questions arise for me. Will players be able to train characters in skills during the summer? Will there be any libraries that can be used for training during the summer? When will the students set forth for home? Kapsus 1? Later? While travelling home, will characters be able to do anything, even in a more restricted sense (such as explore the airship, gamble with crew-members, etc.)? How long will it take for students to travel home, on average? Will there be adventures specific to vacation times and places? Will players be able to use catalogues to order equipment and use it before the end of their summer vacations? Will players be able to post unsent letters retrieved from mysterious bounty hunters during the summer so that they can gain the benefits of sending such letters in the Y2 school year proper? Will players have to choose Y2 courses before or after they learn their Y1 marks?
  14. I have a question about relationships. I understand that the student adventures have sequels in Y2. But will there be other opportunities to befriend students and engage in adventures with them during Y2? Will these adventures be the Y2 sequel adventures, or other adventures or even, in certain cases, Y1 adventures?
  15. A strange question for me to ask after almost 7 years of playing this game off and on, getting better all the while. But these are my general strategies: I focus primarily upon study-level raising, then upon raising skill levels in my PC's subjects, then in Research/Revision (or both; in any case, this is not difficult, since all of my PCs use and have access to the Venalicium, the Library of Stars, and the Library of Mantale), and then a few other skills that are appropriate for my character. This leaves me with little time to do many adventures or build up a clique; I consider my game to be very full if I can complete more than 8 adventures: The Main Adventure, a class-mate's adventure, Scenes from Dialectic Class, Oan's Adventure, The Thing about the Venalicium Library, the Edge of Nowhere, and A Day in Mineta are the core adventures that I finish. I really enjoy the adventures, so I have some questions: 1. Will this type of playstyle pay dividends in Y2 in so far as it will allow for greater competence in subjects and accordingly more time for adventuring? 2. Will the class mates' adventures have sequels in Y2? if any will not, which ones (so that I can avoid them)? 3. Will building up a research level to 10 in Y1 have benefits in Y2? 4. Will the Southside Pitts Gang (if that be the correct gang name) have a roll in Y2? I find the adventures with that gang to be interesting, and criminal gangs can spawn so many stories. Finally, if you think that I am not playing the game correctly, please feel free to tell me.
  16. I understand that in Y2, backgrounds will play a role in summer activities. This makes me wonder, however, about those characters with multiple backgrounds. My most recent completed character has the following three backgrounds, for example: Family: Graverobbers, Family: Sports, Family: The Secret Heritage. Furthermore, my game involved my character studying Gates through the heritage but looking forward to a summer with athletic family Are there any plans to further restrict how many family backgrounds may be chosen? Or any plans to define certain backgrounds as having priority over all other selected backgrounds for Y2 purposes?
  17. So, I loaded one of my most successful autosave profiles to look back over my achievements during the course of that game. To my surprise, I saw that the game now allowed me to play further in the year. I did this, through such things as choosing adventures. I attach proof in the form of a save game that I made during that time. If any questions arise, I will be happy to answer them. lushan.ams