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Numerology/The Everard Equation


Vesper

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Do you mind telling us what mod caused the problem? Numerology was added many DLC back and real mods usually shouldn't have any effect on skills from the official content. There 2 ways to publish content in the Mod Tools one is to create a real mod and the other to create official content and if the "mod" you use used the second way it always will incompatible with the official content from BSC.

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  • 3 weeks later...

The exotic familiar selection mod has to be first and the DLC loading afterwards. I also use this mod. 

From what I understand of the mod process, any mod compiled against the base game needs to be listed before the DLC. (This also likely means that if the DLC modifies something modified by the mod, it would get overwritten by the DLC -- not a problem for the exotic familiar mod.) Mods compiled against the DLC are to be listed after the DLC.

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Thanks Metis, 

Well if in practice mods can't be made off the DLC's then that makes it simple: All mods go before the DLC. ;)

Unfortunately, that would also mean that mods couldn't be made to fix or expand DLC content. :(

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Schwarzbart, how do you keep them from overwriting the DLC with base game content like Tallgeese's mod does? Is it a problem with how Tallgeese created his mod that the DLC content gets removed?

There's also the problem that if you're compiling off the base game, then any changes you make to things changed by the DLC would also need to include the DLC content/changes in your mod...right? :unsure:

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