Schwarzbart Posted August 13, 2017 Report Share Posted August 13, 2017 17 minutes ago, Schwarzbart said: I think its a missed opportunity if during the selection of the class for year 2 if the students who performed bad in the core class of the college are not told "Either improve a lot this year or better start to look already where you continue your education after this year." Especial such extrem circumstances I saw in my current game where i.e. Miya from Godina is the only one who failed Music or Carmine and Courtenay both Aranaz failed Calligraphy ... I doubt von Ruprecht will take this in good grace. @Rhialto as long she only fail the class she took beside the 3 core class from Durand it only limit the class she can take in the next year but if she fail Botany, Dialectic or Negation then it start to become problematic as the chance is not small that she fall behind even more in year 2. Quote Link to comment Share on other sites More sharing options...
Rhialto Posted August 13, 2017 Report Share Posted August 13, 2017 Well, Prudence is in Durand, and she failed Dialectic. Not that that is difficult. Flore also fails that course, and getting a straight 100 in the final exam is easily the highest mark in the class. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 13, 2017 Report Share Posted August 13, 2017 Schwarzbart; Oh, they'll be told... Rhi; There are definitely some Students on the fast track to failure. Unless you help them, of course... Quote Link to comment Share on other sites More sharing options...
Rhialto Posted August 13, 2017 Report Share Posted August 13, 2017 @Legate of Mineta: Will completing Prudence's adventure in Y1 (boosting her self-confidence) help to make her less on the fast track to failure during Y2? Or by help do you mean only using the Teach Action or similar? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 13, 2017 Report Share Posted August 13, 2017 Rhi; I'm afraid I can't say. But certainly completing her Adventure suggests a more meaningful relationship... Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 14, 2017 Report Share Posted August 14, 2017 I really think my Class Fix mod should be put into the game i.e. in my current game not a single student failed Dialectic even if for some it was by less then 1%. Also in other class there at max 3 who failed them (according to the spreadsheet of freespace) and for most class there was no one who failed. At last I think that would go more along with the reality that no student will drop out from the results of year 1. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 14, 2017 Report Share Posted August 14, 2017 Schwarzbart; The data is pretty compelling, I would say. Quote Link to comment Share on other sites More sharing options...
Rydenius Posted August 18, 2017 Report Share Posted August 18, 2017 Seems a bit strange that successfully completing (any stage of) Orso Orsi's faction's main quest, A Note from the Headmaster, doesn't result in any relationship increases with Orso Orsi... Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 18, 2017 Report Share Posted August 18, 2017 Ry; Heh! I'll ask about this one...:) Quote Link to comment Share on other sites More sharing options...
Rhialto Posted August 19, 2017 Report Share Posted August 19, 2017 Will students from Y1 gain different skills and attributes in Y2 based upon whether the player completes their adventures? To take an extreme example, Ana Flavia's Y1 shtick is that she has been cursed, so she is very cautious in what she does. I imagine that without the curse, she would do many things differently over the summer. Then there are Prudence and Zoe, both of whose quests involve making them more popular/self-confident. These personality changes could also be expected to change what they focus on over the summer. Then there is Miya's initiation into the thieves guild, Magsa's higher grades due to player help, etc... all issues that could be expected to affect what students focus on during the summer. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 19, 2017 Report Share Posted August 19, 2017 Rhi; Hehe! [Redacted], of course. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 20, 2017 Report Share Posted August 20, 2017 Noite; I suspect that one is unlikely, but I'll certainly pass it to the Team! Quote Link to comment Share on other sites More sharing options...
Metis Posted August 20, 2017 Report Share Posted August 20, 2017 14 minutes ago, Noite said: Unlikely Nooo it's just a few edits not a full rework of the adventure, i'll do it myself, better yet i'll hire Metis I'm late aren't I? With the sequel around the corner and all that but please do pass along anyway What, the three new Avila adventures I typed for DLC 17 wasn't enough ? Once the updated mod base comes out (which is planned for IIRC around fall?) it'll actually be possible to mod out that requirement. It's a bit of a hack-y process, but unless something changes it'll be doable. Also, "around the corner". Yes, that is exactly the state that Y2 is in. Totally . Quote Link to comment Share on other sites More sharing options...
freespace2dotcom Posted August 20, 2017 Report Share Posted August 20, 2017 33 minutes ago, Metis said: Also, "around the corner". Yes, that is exactly the state that Y2 is in. Totally . Yup. It's only been in that state for about 4 years now. Quote Link to comment Share on other sites More sharing options...
isadorbg Posted August 20, 2017 Report Share Posted August 20, 2017 It's a long corner that's why... . Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 20, 2017 Report Share Posted August 20, 2017 Noite; I'll certainly pass it to the Team! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 21, 2017 Report Share Posted August 21, 2017 Isn't there 1 special Avila adventure for female only and 1 for male only? If the male get a extra one wouldn't you then need to add a extra one for female also to keep the balance? Quote Link to comment Share on other sites More sharing options...
Rydenius Posted August 26, 2017 Report Share Posted August 26, 2017 Legate can you ask the team to look at whether CoS/CoF are improperly(?) affecting reference tables? For example, results that are checked AFTER the roll for success or failure. In particular, I'm thinking about the Favor Action, but it might also affect other abilities such as Judge the Instructor's Tastes and Track Comets. Quote Link to comment Share on other sites More sharing options...
Metis Posted August 26, 2017 Report Share Posted August 26, 2017 In what way, exactly, are those actions misbehaving? Quote Link to comment Share on other sites More sharing options...
Rydenius Posted August 27, 2017 Report Share Posted August 27, 2017 (edited) @Metis, well if you have a table set up like so: 0-5% Result #1 6-15% Result #2 16+% Result #3 With a CoS% >5 Result #1 is impossible to achieve. In the case of Judge the Instructors tastes, it would mean that with a high enough CoS or CoF it might be impossible to get one or two of the listed skill ups that result from the ability. More practically, it likely reduces the chance of which ever is at the top or bottom of the list. Note that I'm talking about reference tables that are not related to the check for success or failure, but rather are used to distribute rewards or penalties with a designed distribution. Edit: I'm not certain that there is a problem here -- if the tables are structured with "less desirable" results at the lower end and "better" results at the higher end, (to for example allow for characters with better luck getting better results) then it's probably not an issue, but it would be important to make sure that the tables are designed to allow for that or have separate mechanisms for tables that are designed to be affected by luck/CoF/CoS and those that are supposed to provide designated distributions. Edited August 27, 2017 by Rydenius Added another discussion point Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 27, 2017 Report Share Posted August 27, 2017 Ry; They are set up so that the more desirable outcomes are at the higher end referenceable end, to reflect better outcomes in skill and luck. Quote Link to comment Share on other sites More sharing options...
Rydenius Posted August 27, 2017 Report Share Posted August 27, 2017 Ok, I think that's pretty cool in a lot of ways. But if it's applied indiscriminately to all reference tables and even the Random [category] types of actions/abilities, I think that might be somewhat undesirable. For example, is that desirable behavior for abilities that reward a "random" skill step from a fixed set of skills such as Study at the Venalicium Library? (Which skills are more desirable? In my mind, the player would certainly prefer a more even distribution -- particularly if a player is trying to unlock a skill or raise an entire skill group.) It's probably not something to spend much time on for year one (unless it's a quick change), since any changes might introduce bugs, but when thinking of future years, it seems that it would be helpful for content creators to have a boolean toggle in the editor for whether CoS/CoF/etc. should apply to a particular table (or designate a type of table that isn't affected). It could be implemented as a checkbox in the editor and a check in code before applying the modifiers. In any case, I thought I'd bring it up, because there certainly seem to be cases where skewing the tables is not the intended result by the author. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 27, 2017 Report Share Posted August 27, 2017 Ry; While I doubt they would implement it in Y2, you never know: I'll certainly carry the suggestion to the Team. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 2, 2017 Report Share Posted September 2, 2017 I think a interesting Steampunk idea could be a steam-engine that is build to wind mobile clockworks. Edit: usual in steampunk you either have a rigid axle or steam pipes that bring energy to different places but i.e. a steam engine tractor could be used to wind clockwork. (I know about tractor during our steam age that when stopped could power different agricultural devices) Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 21, 2017 Report Share Posted September 21, 2017 @Legate of Mineta it looks like you missed my suggestion above ^ With my current game I once again think it would be great if at last the first step of class adventure start automatic maybe when you reached a certain study level in this class. Edit: I also suggest you replace your Gamersgate link in the signature with a Steam one as Gamersgate appear to have Academagia removed as well. Quote Link to comment Share on other sites More sharing options...
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