Cailean_the_Bard Posted August 30, 2010 Report Share Posted August 30, 2010 @Random Male Character@ probably plays Oh yeah, I totally look forward to the adventure where the player has to assemble an army of figures. Perhaps he/she has to hunt down several limited edition figures? Mmm...theft, debate, negotiation, planning, plotting...*drool* Link to comment Share on other sites More sharing options...
mecharm Posted August 30, 2010 Report Share Posted August 30, 2010 Oh yeah, I totally look forward to the adventure where the player has to assemble an army of figures. Perhaps he/she has to hunt down several limited edition figures? Mmm...theft, debate, negotiation, planning, plotting...*drool* Mmmm...that would be awesome. And not that hard even, just make a main adventure where the checks are made for the different figures instead of skills... Just added this to the mod ideas list. It will be awesome! Link to comment Share on other sites More sharing options...
Cailean_the_Bard Posted August 30, 2010 Report Share Posted August 30, 2010 Mmmm...that would be awesome. And not that hard even, just make a main adventure where the checks are made for the different figures instead of skills... Just added this to the mod ideas list. It will be awesome! Why wait for the mods? Punch out some ideas and we may be able to get it into the DLCs if the Legate is willing. Link to comment Share on other sites More sharing options...
Ranielle Limeleaf Posted August 30, 2010 Report Share Posted August 30, 2010 BattleMace 39k! Link to comment Share on other sites More sharing options...
zinc oxide Posted August 30, 2010 Report Share Posted August 30, 2010 Hahaha, what, no BattleMace tournaments? I wonder which other Students at school play? BattleMace tournaments? Sounds like a location to me! Nice work, mecharm! Link to comment Share on other sites More sharing options...
mecharm Posted August 30, 2010 Report Share Posted August 30, 2010 Why wait for the mods? Punch out some ideas and we may be able to get it into the DLCs if the Legate is willing. Awesome! How would one do such thing? Thanks zinc Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 30, 2010 Author Report Share Posted August 30, 2010 Mecharm; Look at the third post in this thread. Link to comment Share on other sites More sharing options...
Xandran Posted September 24, 2010 Report Share Posted September 24, 2010 I might be interested in writing some events and possibly adventures for Year 1, and maybe address some of my issues with the game that way(mostly certain skills never getting any use in events) but I want to ask some questions about that before I do any of that- can we also write up locations? An interesting award for event success is sometimes to get access to a new place, with new things to do. And how strictly do we have to adhere to ingame lore? Because I'm not sure I'm patient enough to go max out history and all history research then read through all of the lore to make sure I can use a history subskill as an option in an event without conflicting with it. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 24, 2010 Author Report Share Posted September 24, 2010 Quelan; You may create a new Location, although it will need to use existing art. You do not need to adhere to existing Lore, but, if necessary, edits will be made to insure continuity. Next month the Mod Tools will be released, which will enable you to directly create and release your own content, so that option is available as well! Link to comment Share on other sites More sharing options...
bigcat Posted September 28, 2010 Report Share Posted September 28, 2010 Oh that BattleMace is clever! I was thinking of a Magia : The Hoarding card game where the cards really are magic and based off things in the game like locations, spells, etc... I wonder what other games we could come up with? Link to comment Share on other sites More sharing options...
Sabin Stargem Posted September 28, 2010 Report Share Posted September 28, 2010 Astronomical Pool: A game that was based upon the known solar system, each ball represents a planet, and there are multiple rings around the board...Orbits, where you have to align the balls according to their position in the solar system and have them begin orbiting Sol. Using their wands and various magics, wizards influence the balls and try to sabotage their competition by messing up their alignment, and to remove their opponent's planets from the solar system. This is done by either flinging the planets into the edge of the game table, essentially removing them from the solar system via ejection. Each player has 5 planets, which are the Inner Ring and The Outer ring, which dictates which planets belong to them. Adding the enemy's planets to your side requires you to knock their planets into the the sun...but the sun has a strong gravity pull, so you will have a hard time getting that ball away from it if you don't make a good trajectory when you send in a ball. Masters of Chess*: An ancient game of the forbidden arts, each Master will control a variety of live subjects on a large chessboards, most often being humans. They simply act just like chess pieces, and this game demonstrates just how powerful and vile Mastery could be. This game is often upheld as one of the prime examples of how Mastery can be abused for evil purposes, because it can force people to set aside their own lives and those of others in order to be sacrificed for a game. *This might make a good adventure for Year 3 onward for your Clique and schoolmates if you pursue Mastery, in that it could be a significant event and kill or injure many people depending on the outcome. Link to comment Share on other sites More sharing options...
cymrean Posted August 30, 2011 Report Share Posted August 30, 2011 Ok I know i'm necroing but this looks like the most appropriate thread for asking questions. Events have various prerequisites like college or class, but i was wondering if a completed adventure could be a prereq. I'm asking mainly becasue there are some adventures that end in a significant change to the setting (like a certain student group being formed by Prudence C. or the player character joining a faction) and an event that references that change in status quo would be a great way to make immersion even deeper. Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 30, 2011 Report Share Posted August 30, 2011 I suspect you can set a Memory at the and of the first Adventure and then Make this Memory a requirment for the other Adventures. But maybe there are bether methodes. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 30, 2011 Author Report Share Posted August 30, 2011 Cymrean; Schwarzbart's method is correct- you can have a Memory applied at the very end of an Adventure, and this Memory could then be used as a Prerequisite elsewhere. Link to comment Share on other sites More sharing options...
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