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bookworming through it


ciera800

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okay so yeah, call me old fashioned but I came to academagia to actually learn crap rather than goof of with friends and cliques and stuff, so can anyone give me, at the very least a starter guide on how to make a character that can successfully bookworm there way through their first year without getting too many demerits and crap for failing the events since I can hardly cast a spell but I can write you a twenty page essay on each XD

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  • 4 weeks later...

Befriend Zoe Melis asap, once a week she allows you to gain +2 study levels for one subject and +2 skillsteps to a skill - it knocks studying at the Venelicium into touch. I would have said Milena di Montors but a) she and Zoe hate each other so won't form a stable clique and b ) Milena's clique power appears to have been nerfed to utter impotence at some point.

 

Get all your stats up to 3-4 asap to cut down on the number of skillsteps needed to advance skills. Ideally start with at least 2 in every ability (except maybe strength). I note that insight and intelligence are easy to raise via adventures but that insight is needed to unlock the library's and sphinx cheaply (unless you go on the Disaster Looks for a Cure adventure with Flavia Bessa to get the sphinx for free) so shouldn't be totally overlooked at the outset.

 

Get hold of selective focus (concentration L9) if you can (Longshade will help you), it cuts the skillsteps needed to gain a skill level by one, so if you pair it up with a weekend marathan library of longshade / match wits with the emperor sphinx you can storm up a subject.

 

Get hold of a library (ideally longshade) or the sphinx asap, the "train" action is strictly for weeks 1-2 and in practice the Venelicium can get you most of the way to the library's. Once you have those (or maybe tour the tapestry room) you better than double your rate of skill increases from actions.

 

Don't train your classes - some of the classes auto-booked give automatic buffs to their skills (except during Kaliri) so you shouldn't really need to train your "core" unless you want a head-start.

 

Adventure, adventure, adventure - almost every adventure gives you 1 skillstep a stage (or unlocks a skill), most generate a ability point bonus at the end and several throw in magic items and relationship gains. The continuous adventures (see the wiki) allow multiple phases per action and so you can gain a lot of skill-ups in a single action sometimes. I note that imho the key to adventures is to have one or more of the skills that give buffs to success - observation, awareness, perception, magic appraisal - they unlock options which gives a chance to success bonus, cleanse and remake or 6th Finger with added phemes can be used when necessary to bulldoze through the final stage (better to save those up and have a "finish it off" weekend once every 6-8 weeks).

 

My last start (admittedly power gaming): The Comet, Shattered Mirrors, Family: Sports, Deed: Lonely Sentinel, History: Artisans of Skill, Prodigy: Spiritual, Prodigy: Centre of Attention, Apprenticeship Spy, History: Descended from Heroes (+2 Luck and Finesse, +1 to Intelligence, insight, charm and fitness), friendships: Bitter Hatred and BlackSheep, then Family:Secret Heritage cough and ability buffs to finish off - I think I buffed strength and finesse but can't remember for sure.

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Don't train your classes - some of the classes auto-booked give automatic buffs to their skills (except during Kaliri) so you shouldn't really need to train your "core" unless you want a head-start

That is not true for the sub skills that have a high train multiplicator like Properties of Arithmetics, Theory of Arithmetics or Firct Principles as there you would end at best at 7 without extra training.

For Dialectic you can simply substitude this slow SS with own training in Sleuthing but for Arithmetic you need to push one of the two if you ever whant to have a score of 100 in the exam.

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That is not true for the sub skills that have a high train multiplicator like Properties of Arithmetics, Theory of Arithmetics or Firct Principles as there you would end at best at 7 without extra training.

For Dialectic you can simply substitude this slow SS with own training in Sleuthing but for Arithmetic you need to push one of the two if you ever whant to have a score of 100 in the exam.

 

I only seem to be a point or two off at most generally and that in one sub-skills tops - though that could be an attribute thing (or not skipping class at all in the first half). Fair point though, I was sloppy in my wording - obviously I should have had more detentions with Sido instead of being lumbered with Sixt or Ringraeyer.

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Just have a look at the mod tools in class skills then you can see that you only get 15 trainings in Properties of Arithmetics and Theory of Arithmetics what result in a skill of 7.5 under optimal conditions because of the x2 training cost of both of them. To actual get to 10 they would have to place 20 or above trainings trough the class.

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Hmm, I must have gained some levels as side-benefits of sphinxing/longshade vists (I possibly do these excessively in the early game). I can safely say that its only magical appraisal and sleuthing that I've noticed having to actually train on skills I had classes in, the "minimum spend 2 SS to level up skills" in classes might get Zoe'd once by me but that's about it (mostly. I defer of course to the knowledgable master on the mechanics :unsure:

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