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Familiars Improved!


starcrunch

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Haven't been around in a long while but must say familiars seem much better than they used to be. The various Lend abilities are a boon for training them, and the reward at 10 Silver, Iron, Stars Bond is handy too (adds +1 to all of your familiar's attributes; doesn't seem to report on day summary but I double checked the before/after and it certainly shows up when you compare your familiar's attributes).

 

I don't know, but it no longer seems that the familiar is unworkably difficult to train, though some familiars are way better than others from the perspective of starting attributes (basically chose that have Fitness and Intelligence boosts, and to a lesser extent Luck bonuses are way better than other bonuses as that's what makes the bond training easier). All in all pretty cool.

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Glad to hear it!

 

There was a serious issue we uncovered about how Familiars make their Skill Perks available to you, so in all you should find them much more valuable. There were other suggestions we incorporated from the community as well, and I believe a few more things are still to come in Year 1.

 

Have fun! :)

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  • 1 month later...

Conducting thread necromancy to say that I've looked at the Bond of Iron/Silver/Stars. train your familar to 10 in bonds, with the aid of improved familiar handling, and you get 7(!) attributes!

 

(having said that, I just read the description for Gift of the Familar, and I'm now sad...)

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  • 1 month later...

Speaking of being easier to train, could anyone list in detail ways to train your familiar that are faster than the generic "train familiar" action? I'm already aware of Improved Familiar Handling and Exploring Beyond the Fence--I'm looking for something that doesn't require me to specialize in zoology or get a skill all the way to ten. I'm starting to regret having taken a familiar with my latest character because of the lack of progress in training and adventures, so hopefully someone can show me a way to salvage the situation.

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"Explore the Forest of Broken Pines" Gives Familiar + 1 Danger Sense and the Player +1 Navigation, +1 Wilderness Survival, +1 Familar Kinship but also +2 Stress.

You get it from a Adventure (think it was "Carnage on the Fields")

That's an excellent start. I'm surprised there isn't anything that can train skills more generally, though. Starcrunch's comment made it seem like things were much easier now.

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  • 1 year later...

I've complained about the difficulties with familiars myself. I have some backburner plans to give skill-boosting actions. Hm... I wonder about 10-skill perks that permit highly effective training of the Familiar's skills in that particular area... After all, it's a matter of intense concern to the familiar's master, and I envision the Bond as semi-telepathic. When Uliva "works on her telepathy" with her snake... I believe she'll master that particular trick before she leaves the Academagia. Maybe even as early as Y2.

 

Does the half-skill boost from Familiars work properly? It doesn't seem to display with actions. F'rinstance, if you have a Familiar who has 10 Piety* and you use Cleanse and Remake, it won't show in bright green, even though with the aid of your familiar you shouldn't be able to fail the spell's casting check.

 

*This is more piety than should be needed for making it a guaranteed pass, but on any game where I'm playing a character who is pious enough to cast Cleanse and Remake AND cares about their familiar's skills at all, I usually ensure that my familiar has 10 Ethics, 10 Piety, and 10 Prayer.

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