Jump to content
Black Chicken Studios Forums

Mod is crashing when I try to load it ingame?


evaporate

Recommended Posts

I made sort of an ultimate/catch-all cheat mod for subskills. You play an adventure and it basically expands 90% of the subskills available.

 

It took about 6 hours to publish, but when I tried to load it ingame, my game just crashed immediately (system error occurred; application will be terminated). Any thoughts on why this might happen?

 

 

Edit: To expand on how I modded it:

 

It's an adventure, and one of the Exit options basically has a whole bunch of Benefits (Expand subskill => Specific subskill for 90% of the subskills available) embedded.

Link to comment
Share on other sites

I suspect that you overloaded the benefit table with too many entries. There's hundreds of subskills, last I checked, and those tables might not have been programmed to handle more than a dozen+ entries. Of course without either checking the source code or trial and error there's no way to be sure. Maybe the Legate can clarify, but I can't offer anything more.

Link to comment
Share on other sites

Did you use a mod with the same file name or Properties (i.e. because you didn't change them) before then you hit the same crash as I encountered already.

This is the reason why I had to add the following line to the mods I published:

 

In case you update a older version of my mods with a newer please clear the catch and the corresponding directory in GCC before starting a game with the new version.

You can find the catch here:

C:\ProgramData\Academagia for Windows 7 and C:\Documents and Settings\YourUserName\Application Data\Academagia for Windows XP

The GCC sub directory can be found in the directory you put your mods in

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...