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sonic-nancy-fan

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sonic-nancy-fan last won the day on March 12 2019

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    I enjoy writing trans-lyrics, playing visual novels, and I love Nancy Drew.

    I am also an admin on the Scheherazade wiki, so if you have any questions or have a suggestion as to what you would like to see on the wiki, feel free to message me~
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  1. August 1, 2019 edit The Bonded with Anna, Bonded with Evelyn, Bonded with Roland, Bonded with Sterling, Bonded with Felix, Bonded with Nigel, and Bonded with Ahmose achievements cannot be unlocked to to a file naming error
  2. Someone found a Sterling Relationship point that I missed, so his achievement may not be bugged after all. I removed that from the list for now.
  3. January 19, 2019 edit (already added to list) Someone also said that the Bonded with Felix achievement does not unlock.
  4. December 12, 2017 edit (already added to list) The Driven achievement cannot be gotten because the automatic caper in the Library of Pergamum, considered Sterling's Turkish Adventure in the code, has been marked as 'drivenMainOnly = False', making it count against the Driven achievement.
  5. Thank you so much~ I could be missing points somewhere, but four seems like an awful lot to be overlooking for the romance option with the fewest capers, you know? XD I'd appreciate it if you would let me know their response so I'll know if I just completely overlooked something. It has been bothering me for months.
  6. September 21, 2017 edit (already added to the list): (Still not sure if double posting is allowed or not...) Bonded with Ahmose. At this point, I am almost 100% certain that there are 4 Relationship with Ahmose points missing in the game. Ahmose is literally only in 7 capers (and The Kheper Conversations). I can't imagine I'm missing 4 points somewhere. If I am, it is most likely in New Orleans or his main Adventure I would bet. This would be too big to put in the main post, so I'll say it here. Here are my 'Ahmose relationship points' tallys in case that helps: main adventure none ahmose main 10 christmas 5 easter 4 egypt 13 aus 12 ind 12 per 11 no 12 tur 15 kheper conversations 2 total=96
  7. I start The Evelyn Adventure, The Book form the Low Countries Adventure, The Anna Adventure, and The Ebbets Field Frame-Up Adventure, but leave the last 'section' of them for later so I can get an easy card. The Evelyn Adventure's last section has such low requirements, by the time you need the card for it, you should just be able to breeze through the final obstacle. The Book form the Low Countries Adventure's last section has no obstacles. The Anna Adventure's final section will probably require one or two inspirations, but it isn't hard by any means, especially later in the game, and it may cause this fun glitch lol: The The Ebbets Field Frame-Up Adventure's final section will probably require one or two inspirations like Anna's Adventure, but they aren't hard either. Another good tip is unless you're going for an achievement, avoid doing The Third Eye Gang Adventure of The Golden Scarab Adventure. They are easily some of the hardest capers due to how they don't have breaks (unless you fail something, but then you can't get the big inspiration card at the end, making finishing them almost pointless anyway).
  8. August 28, 2017 edit (already added to the list): A lot of the time, in the code, if you raise 'empathy', it is classified as a 'dream' skill instead of a 'relationship' skill. This happens in Egypt, Australia if you choose 'Play Poker', and India. All other locations empathy is correctly labeled as relationship. Needless to say, this makes raising empathy really confusing, especially for new players as it only impacts the early locations.
  9. Oh, you misunderstood (due to my lack of explanation lol). I meant all stats that weren't 'type' stats (athletics, wits, charm, and knowledge). You can't get 100 of all type stats in one playthrough. I always raise everything under them to 100 though (aside from animal handling, riding, poker and stress things), as well as all relationship and dream stats. Sorry for the confusion; I assumed people would know I didn't mean type stats. As for how I raise them all that fast, I guess it boils down to I can get through capers really efficiently since I've done them a lot, and then I have like...15+ days per location to just raise stats. Also, a tip for raising dream stats, raise them A LOT right before Christmas since if you're going on a romance route, your dream drops to 0. Admittedly, I very seldom re-roll inspiration draws, so Poker could work to my advantage XD. I could see the early stress strategy working for romance. Though, it could easily backfire. To raise stress skills, having stress helps, and usually if you have a lot of stress, you won't pass all obstacles in challenges. The early capers are easy '70+ skill point inspiration card' getters, and once you start the dream route and your dream hits 0, Peru capers can be difficult without many '70+ skill point inspiration cards', which you might not have if you have high stress. There are a whole lot of 'ifs' in there, but I can see it being a problem unless managed really well. Also, another thing I tend to do is leave some capers in New York unfinished. That way, I can go back later and finish them whenever I need the '70+ skill point inspiration cards'.
  10. When I play entering all capers with 0 stress, by New Orleans, all of my stats except Poker, Animal Handling, Riding, and the stress stats are all usually 100. I think the problem with raising stress skills is you have to go on capers/see and event to raise stress, but with a lot of stress during capers, it makes them extremely hard. I suppose it comes down to play styles, but I have never had any problems just ignoring stress skills. Last of the Keatings would be the easiest 100 ending to get on hard mode, by far. So I'd recommend that or just doing a playthrough solely to get the hard achievement, not caring what ending you get. Warning though, the main adventure in Peru doesn't have any breaks, so that one will be a challenge. Yeah, that's where the unattainable endings come from. I suppose technically, the final endings for Ahmose and Sterling would be considered unattainable at this point, but I never changed the number from 15 to 17 due to wishful thinking XD.
  11. OOOOH~ I didn't notice there was a tips thread on here due to its age. Well, I posted this on tumblr a few weeks ago, but I'll post it here too: · Play the game on easy mode unless you’re going after the normal and hard difficulty achievements. Save yourself the pain · Sterling’s route is by far the hardest, so I recommend not playing his route first. Relationships and Endings · You have to have at least 30 relationship points with a guy by Christmas to be able to activate his Dream route · You don’t start going out with Nigel or Sterling until after Christmas · Don’t worry if Felix’s dream route doesn’t feel like a dream route, it’s intentional · The 0-9, 10-19, and 20-29 relationship endings cannot be viewed in-game due to needing 30 relationship points to activate the friendship event during Christmas · There are actually 121 endings · The 100 dream endings are drastically different from the others · Approximately, the 0-50ish endings are similar and the 51-99 endings are similar Skills You Should Ignore · Poker is never used. EVER. Just ignore it unless you’re going after achievements · Riding is only used three times, two of which you can use Animal Handling instead. Just ignore it unless you’re going after achievements · Animal handling is only used seven times (which sounds like a lot, but it isn’t), and most of those you can use another skill. Just ignore it unless you’re going after achievements · Since you want your stress to be 0 almost constantly, ignore raising the stress skills and instead use inspiration cards for obstacles where stress skills are the only option Skills You Should Raise · Raise perception, deduction, and problem solving early on in the game. The best way to do this is to choose ‘Look out over the City’ in New York as it raises perception and deduction. There isn’t a good way to raise problem solving in New York until after you beat The Serpent Empire Adventure, which unlocks ‘Search for Other Raeks Artifacts’, which raises problem solving and occult lore Stress · ALWAYS start your caper with 0 stress. Always continue capers with 0 stress. Stress impacts obstacle skills drastically, especially on higher difficulty modes. · For example, if the easy obstacle should need 10 to pass it, but you have 2 stress going in, now it will take 11 to pass it. On normal mode, if it took 25 to pass it, but you have 2 stress going in, it will instead take 27. On hard mode, if it took 60 to pass it, but you have 2 stress going in, it will instead take 63. · Since you want your stress to be 0 almost constantly, ignore raising the stress skills and instead use inspiration cards for obstacles where stress skills are the only option · If you really want to raise stress skills, I’d raise awareness the most and fisticuffs the least Capers · An obstacle being ‘red’ on the caper requirements list in-game doesn’t always mean that you have to pass it. Sometimes if you fail it it just moves on, sometimes it makes you rest and retry, and sometimes the obstacles are perfectly normal and the game is just showing it in red due to an error. · You have to beat The Main Adventure in Peru for The Albino Alligator Adventure to unlock · You DO NOT have to do all of a guy’s capers to get their capers to activate. You just have to follow along with their main adventure. For example, you can view Roland’s main adventure events in Egypt, not do his Egypt caper, view his main adventure events in New York, and then do his Australian caper even though you didn’t do his Egyptian one. HOWEVER, Sterling is the exemption to this (Sterling is usually the exemption to rules). You must finish his Egyptian adventure to unlock some of his main adventure events, you must finish his Indian adventure to unlock some of his main adventure events, and you must finish his Peruvian adventure to unlock some of his main adventure events.
  12. August 11, 2017 edit (already added to the list): In Sterling: The Australian Adventure, if you pass the 3rd obstacle using Magic Tricks, it says +1 Stress even though it's really +1 Wits. In The Anna Adventure, if you pass the 3rd obstacle using Dodge, it says +1 Resolve, but it's really +1 Athletics
  13. February 15, 2017 edit (already added to the list): Felix's Christmas newspaper can only be seen if you start his Christmas caper, yet at the end decide to continue the Dream of Family
  14. I've made a few different threads about different errors/bugs I have noticed and read about a few through Steam. I figured a cumulative list of known errors would be beneficial as it would combine them all into one easy to see spot. Feel free to list other errors you have noticed. For instances where the text goes behind characters or is invisible, I have a list started here: http://academagia.invisionzone.com/index.php?showtopic=3323 Please Note: The majority of this list is things that I have personally noticed or have checked. There will be a section for things others have noticed. EDITED: August 1, 2019 Caper/Interface Related The final Nigel newspaper, what I call the 'Dream of Nigel Newspaper' or the 'Nigel after Turkey Newspaper' cannot be seen due its code placement Felix's Christmas newspaper can only be seen if you start his Christmas caper, yet at the end decide to continue the Dream of Family The 8th obstacle in Sterling's Indian Adventure is skipped over. This may also make you miss +1 Relationship with Sterling, impacting Sterling's endings and achievements Failing the 1st obstacle in Sterling's Indian Adventure makes you lose -3 Relationship with Sterling In Sterling's first 'Run around with Sterling some more' event, after completing the event, you get +1 relationship points but it is not visible during the event The last relationship point gained in the first part of Ahmose: The Australian Adventure is not visible during the event If you save in The Quickfinger Adventure at the choice 'well I don't think/ I suppose/ Oh, it's all for the good' or 'you don't look/ I'm sure if you look/ oh...so my best friend', the game stops, goes to a blue screen, and tells you that you either have to quit or rollback (I do have a screen shot of this if anyone needs to see the traceback) On January 25ish, if you have The Albino Alligator Adventure available, Felix's Main Adventure, and part of The Anna Adventure, they cannot all fit on one screen If you load really quickly, the game often crashes, but this seems to be a person dependent error so it most likely cannot be fixed. The game also seems to crash more some days than others, almost like Steam isn't loading it properly or something. In Sterling: The Australian Adventure, if you pass the 3rd obstacle using Magic Tricks, it says +1 Stress even though it's really +1 Wits. In The Anna Adventure, if you pass the 3rd obstacle using Dodge, it says +1 Resolve, but it's really +1 Athletics. A lot of the time, in the code, if you raise 'empathy', it is classified as a 'dream' skill instead of a 'relationship' skill. This happens in Egypt, Australia if you choose 'Play Poker', and India. All other locations empathy is correctly labeled as relationship. Needless to say, this makes raising empathy really confusing, especially for new players as it only impacts the early locations. Achievement Related The Bonded with Anna, Bonded with Evelyn, Bonded with Roland, Bonded with Sterling, Bonded with Felix, Bonded with Nigel, and Bonded with Ahmose achievements cannot be unlocked to to a file naming error Bonded with the Bandit, Sparring Partner, Strange Circles. Turkey Expert, and All Adventures! all require you to fail the 5th obstacle in Two Adventures Together due to code placement ^To get the Dream of Dead Bakers, you would have to fail the 5th obstacle in Two Adventures Together due to code placement as well, but since that would mean you failed it, this inspiration card is not achievable (or at least is shouldn't be) The Driven achievement cannot be gotten because the automatic caper in the Library of Pergamum, considered Sterling's Turkish Adventure in the code, has been marked as 'drivenMainOnly = False', making it count against the Driven achievement. Not Certain, but Questionable Loved by All, Romanced by None and Everybody's Best Friend seem as if they cannot be obtained since you can only view one Christmas and Easter event per play, but a lot of relationship points are gotten during those events Loved by All, Romanced by None requires you to also get 100 Dream of Family along with getting 100 relationship points with the guys. This doesn't seem wrong per say, but nothing about the achievement description suggests that one would have to get 100 Dream of Family. Bonded with Ahmose. At this point, I am almost 100% certain that there are 4 Relationship with Ahmose points missing in the game. Ahmose is literally only in 7 capers (and The Kheper Conversations). I can't imagine I'm missing 4 points somewhere. If I am, it is most likely in New Orleans or his main Adventure I would bet. Poker is never used anywhere in the game ^Also, The Serpent Empire Adventure (part one, before Egypt) does not have a false flag for the driven achievement. Neither do Ahmose Main or Ahmose Australia-Turkey. This makes sense in that you can't do Ahmose's other capers unless you do Egypt, but there is no false flag for his main adventure, so you could meet Ahmose and it not impact Driven. I rarely get the Dream of the Crossroads inspiration card from The Quickfinger Adventure, even though I pass all obstacles. I've only gotten it one time and I have no idea why ^This also happens for me when playing The Anna Adventure There is no 'Dream of Roland Newspaper/Roland after Turkey Newspaper'. This could have been intentional though During the ending interview, The Main Adventure in Australia is never mentioned (though since it involved Roland and Sterling doing questionable things, I could see Sadie not wanting to mention it) The journal for Sterling's Turkish caper never appears, or at least I have not been able to make it appear. There may be a certain combination that works though. The Albino Alligator Adventure only unlocks after you have beaten The Main Adventure in Peru. The two are hardly related so this seems odd to me Others Have Mentioned If you finish a caper the night before leaving a location, the journal entry often doesn't appear That is all I have for now. If I notice anything else, I'll add it to the list. If anyone else notices anything, I'll add it as well.
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