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Showing content with the highest reputation since 09/21/2018 in Posts

  1. 2 points
    I see the test run of the new torpedoes was successful.
  2. 1 point
    Fallen London is more of an ongoing CYOA with plenty of padding than a game, so once you run out of free content it runs purely on the strength of its universe (paid stories, Sunless Sea/Skies, etc) and the (hopefully) charming community. I am fairly certain player interactions work even if you reply to them several years later, but they aren't that interesting by themselves until recently, and even then it still leans on both parties putting the effort in to RP. The Scroll of Taiwu! Of course Nyaa is already doing a LP of it 😂 It's probably the most depraved game I have seen so far, though, both on NPC and player behaviors. It is a Wuxia game on the surface, with elegant Chinese prose and full of wholesome inane life skills (no Greengrocery and Drive Carriage, but close enough), but NPC tends to enjoy autonomous crime, adultery, incest, graverobbing, while the player quickly degenerates into being a bodysurfing horror that eyeball anything as their next prospective suits of flesh. There's already horror stories where a player poisoned a friend, tracked down the friend's reincarnation, adopted the friend, gave the friend plenty of support and sent them to be a Shaolin monk, only to poison the friend once again when they became a famous monk, tracked down the reincarnated kid once again for the grand finale of hijacking a body with some measly Kung Fu that get stronger based on the karma of previous life.
  3. 1 point
    How miniaturized can clocks be in setting? I know pocket watches exist but they're expensive. Could a working person afford an alarm clock?
  4. 1 point
    I wonder if the issue is feature creep (common with complex projects) or having to re-invent the previous engine if major parts stopped being usable due to license or obsolescence issues. One of the major ways to cope with either situation is to just enforce a pared down version with enough hooks for major updates. Given the digital distribution system, that seems quite doable. Balancing is another possible issue and (given the previous removal of a planned class) sounds like a present concern. The thing is, trying too hard to balance a game can actually be wasted effort. The previous pattern of patches and DLCs make balancing by accretion a viable strategy. The inclusion of user-generated adventures and rewards is inherently going to change whatever balancing calculations are made at launch.A lot of that initial balancing can be achieved in a closed alpha or beta that allows the most obvious things to be mitigated. Later DLCs offer the ability to mitigate some of the later variance. The next biggest cause for delay that I can think of is writing all the little bits of lore and keeping them consistent. That is a real challenge and disclosing it would risk getting the fan base emotionally invested in features. That said, the seeming lack of continuity can be explained by ... magic. And storylines explaining why some seemingly significant feature of year one is not visible now. "But I saved the school from pirates five times! Why aren't you trusting me to go to the marketplace on my own?" "You say that, Prof. Ayentyre said that, but do you want special treatment and all the doubts that come with it or to allow even Phillipe to be allowed near the Magical Snakes vendor?" Change of faculty and bad record-keeping is another way to explain a seeming lack of respect for the adventures in year one.
  5. 1 point
    There's definitely some obscure events, but mostly I think it's a matter of there being a ton more non-character events that end up having more easily met conditions.
  6. 1 point
    I'd be glad to just have a screenshot even if stuff changes. I am more disappointed with the uncertainty than in the specifics. Additional tweaking can be done via DLC (see Stellaris). Academagia's text-based nature means that modifications should be far simpler than in a graphics heavy game. If classes are to be cut, why not have a "prep class" adventure chain for the class to be included in the next year.
  7. 1 point
    If the team replace Kung Fu with Martial Arts then you not even need a Eastera for it because things like Pankration existed also in Europe.
  8. 1 point
    Who’s your favorite NPC? (Either student or character who shows up in adventures) I really like Cirillo Laziosi, I don’t really know why, but he’s a fun character. I absolutely love his adventure (Cirillo Laziosi’s gamble) My favorite non-student character is the Captain of Mineta (I don’t exactly know if I spelled that right)
  9. 1 point
  10. 1 point
    Hood and Camica Nera swimsuit artist https://www.deviantart.com/renardart
  11. 1 point
    Romances be wrecked Before they begin By a hair On the coat Or a lot on the chin Burma-Shave Option 5 please.
  12. 1 point
    The other maps that I'm aware of are: The continents / isle of Elumina Academagia it self (with no real care about the surounding) I think there is one more Academagia map but that should be all that are public for year 1... I suspect with year 2 we might get new maps.
  13. 1 point
    https://www.deviantart.com/sapiento/art/Academagia-Mineta-183284347 should be the best map for this