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Showing content with the highest reputation since 04/25/2023 in Posts

  1. Dani; These teams are separate, but VB will definitely need to settle into a rhythm (whatever that might be!) Our next is intended to be Year 2, though.
    3 points
  2. Dani and Good Coyote; "1. This is a case where the mechanics themselves suggest the answer to the question: you come into the game 2% more likely than you would otherwise be to fall under scrutiny at any given time. It reflects the fairly simple truth that you were associated with a fairly suspect institution... but you left it at age 11 or earlier. People are a little bit wary of you, but the assumption is that you didn't learn anything too dangerous. Engaging in Purple Academy-themed activities later in your academic career might change that balance, though. 1.5. In the long term? If you don't get into any future trouble, it will probably be assumed that your time at the Academagia taught you the error of your ways (or your parents/guardians/tutors' ways, more to the point). Though there are certainly some courts out there where even a hint of childhood association might inspire dark whispers. 2. In the general population, saying you went there would probably just inspire confusion - and maybe a bit of unease. The glory days of the Purple Academy were centuries ago, and it was officially shut down; most people probably aren't aware that it was reopened, given that its current scale is quite small. That said, the Purple Academy of old is largely remembered for collars of enslavement and various sinister kinds of enchanted chains. It's not presented as the big bad guy in folk tales, but it's the mysterious place where tyrants would go to get magical equipment to dominate the local peasantry. (Now, are these folk tales good history? No, not really - if only because the old Purple Academy and its graduates didn't really have a lot of time for venal lordlings.) If you go around bragging that, actually, you were a student there, a reasonable subset of the population is going to assume that you're not really suited for polite company. 3. Why would Highborn Royals send their kids to the school? Because it's actually quite good! Combining enchantment and astrology is just not easily done, and the modern Purple Academy has tricks that even Vernin would envy. Moreover, the whole reason the school was allowed to be reconstituted is that it did so under the auspices of the Von Hengst family, and their history of fighting against Mastery mages is absolutely impeccable - and they have more than a few drops of royal blood in their veins as well. If your family has blood ties to the current Headmaster, Sarabine Von Hengst, then sending a child there for tutoring for a season or two before going to Mineta would be a sign of political support as much as anything else. You might then ask, how does that square up with the Purple Academy as we experienced it in the story? The sinister, shadowy version that seems to call back to the bad old days? We would then chuckle knowingly and change the subject. ... How's the weather in your part of Elumia? 4. [Redacted] 5. That's really subjective. We can't really say that being the Black Sheep of a Family Descended from Traitors (or maybe Descended from Heroes?) with an extra dose of Prodigy: Bad Luck Magnet is the worst of all combinations, but we would find it a pretty complicated life to live. Especially if your Familiar is a rock. In terms of a happier narrative, We'd lean towards following up Black Sheep with having been a page, or having been apprenticed to a local wizard - something that implies that you made a different kind of home for yourself once the bridges with your starter family were burned. 6. Rock salt is fairly common, as it happens - ironically enough, there's reason to believe that a significant percentage of the landmasses on which humanity now dwells were underwater for extended periods of time in an age before the world got ripped apart. There are also alchemical specialists who extract particles of sea salt from the general atmosphere; sea-level magical volatility ensures that there's a fair amount of salty vapor getting blasted upwards pretty much constantly. All that said, Mineta certainly consumes more salt than it locally produces, and it imports from various sources to the north. (Durand's family controls a salt mine or two.) 7. Debtors' prisons and workhouses, per se, aren't as common in the Renaglian-speaking territories as they are further north, but there are debtors who've been put to work in the Isola Triste (formerly a wizard's fortress and now the Captain's very own prison, not too far from Mineta proper) and in the surrounding farms. You also sometimes see them clearing roads or improving existing ones; maintaining ease of non-magical transport is one of the Captain's minor obsessions."
    2 points
  3. TP; Well, ymmv, but at least for us it's real enough. But can't say I blame how you feel. As usual with these kinds of things, probably best to check in every now and again. When we announce, we'll make it as loud as we can.
    1 point
  4. Can't (easily) confirm if it's been fixed since or not, but checking the DLC 15 Mod Base I happened to notice that despite the descriptions claiming that Rhetoric and Zoology are graded on a Curve and Hybrid Curve respectively they're both actually set to be graded on a Distribution.
    1 point
  5. Dani; "We can't believe we capitalized "von." Anyway, yes, the von Hengst family is originally from Staade, Vilocian is Sarabine's first language, and a royal from Staade could well be related. And the family - or a branch of it, rather - was given control of the region in which the Purple Academy now resides precisely because of their anti-Mastery credentials. The von Hengsts led a company of wizard-adventurers/mercenaries that secured a degree of peace in the region a generation or so ago, and they were granted local titles and a decent chunk of land in exchange for continued service. (That's not to say that they were unfamiliar with the place even then - von Hengsts were involved in the siege that broke the original Purple Academy. They've historically been a very active campaigning house.)"
    1 point
  6. A Few in Game Question Page 109 + from like 10 Years ago How would a first year magic his clothes clean then? A special spell for every stain? Ah, no- I thought you meant to change one material into another. For something like cleaning, you are separating out something from an ideal. In this case, the ideal of your worked fiber's 'clean' state. Technically, you would need a different Spell for each piece of clothing you own, but since you want something to be generally clean, some minor errors are fine. So... Cleaning via magic (Revision) would still be limited to it's duration though? ..Right? No, because you are not changing anything, you are just separating things. If you Revised your your desk to mud, it would eventually revert back. If you revised all the dust off your desk, nothing would happen at the end of your Spell, apart from the ability of new dust to settle there. So a combination of Revision and Incantion would be the best to get the dirt away? Revision to get the hard to remove dirt/stains away and Incantation to blow it all out of the window. Or on to your friend, yes. etc. etc.
    1 point
  7. Fitness 20 Finnesse 17 Charm 30 Strenght 13 Intelligence 35 Insight 32 Luck 22 100 % Attendance Merit: 924 Unlocked all Favor Phemes and Abilities used Favor for random +1 Max 17 times Unlocked all Merit Prices above 100 Money: 5232 Pims , did not Sell anything Familiar Rock was not touched Total Skills: 390 Classes Calligraphy : 44/200 History 61/240 Dialectic 51/195 Arithmetic 26/230 Music 90/250 Astrology 39/400 I Did all Student Adventures except Vettor(I do not like him) and the negative Phillipe one and also almost every other Adventure (all Adventure i could unlock). I did finished my Goal to do all Student Adventures, but i have to admit it was not that much fun. It was more grinding and list checking than anything. I unlocked the Master spell in the first or second Month and then Spammed it to no end. I also used Perform epic for the Relationship boost and found out way to late that the Level 3 Gossip action was way more useful. But i did end with more than 2/3 of the Student Body with a Relationship above 5. Suprisingly it was not that optimized especially towards the end of the Year. Due to all the grinding i just wanted to finish the run. I did noticed after Midterm that i would have to spend all Actions towards Student Adventures if i wanted to do all. Which unfortunatly resulted in me not be able to do anything else. I wanted to Exchange my familiar and work more on my skills. I could get a lot higer skill number because a lot of them lack one out of three to get higer. It was also rather annoying that Adventures tend to reward the same Skills over and over so that like 1/3 of Adventures at least got no rewards for my character. I also got stuck on the trials of the inventor because, after you fail it one time you cant buy the items again and so the exit is the only thing you can do ( Even though the items where in my inventory). Seems to be a bug, same happend in another playthrough with the negation wand. The positive is that i learned a lot about the game and lore + i found out that you can spam weasel words as often as you like and not just once a week like i originaly thought.
    1 point
  8. Add it for now to my wish list on steam
    1 point
  9. Dani; Alas, no. But, they did agree to give some hints... "Avila: Badcrumble's has demanded a Literature credit, so her girls will be moderately well-rounded as individuals. Durand: "Negation and Incantation" is the proposed first in a series of specialized seminars. "A History of Magical Conflict" has been discussed as an offering from an unusual Professor. Godina: Is the Regent a lunatic? Certainly, his interests can be unique. Hedi: The college is well known for including curriculum on languages and customs. Morvidus: An adjunct professor has suggested an "Introduction to Magical Medicine." Vernin: Certainly, Heraldry will be of use to students in this college.
    1 point
  10. For Rhi: "Have a look at Uliva's portrait! " For Metis: "As a rule, it depends on the power of the spell, and on the caster's history with that particular magical pillar. A wizard's magical essence or aura tends to be shaped by what they specialize in, and at a certain stage of one's magical progression that can have awkward consequences. Someone becoming increasingly specialized in Incantation magic will retain traces from the creation of a column of fire for longer than a habitual Glamour mage who did a one-off, for example. That said, eventually, one will have cast so many fire spells that the residuum of any single one will blend into the rest almost immediately. All of that having been said, for most spells, most traces dissipate by the next sunrise or sunset (unless you have a really good Astrologer on the job - what we're talking about with "conventional" detection is more along the lines of Negation). More powerful workings... maybe a week or two, as a baseline. And then there are really epic feats that can be with you for the rest of your life - sometimes to the extent that even people without magical training might notice a certain glow about the eyes or strange smell in the air. There's a non-trivial chance that somebody like Orso has to use Glamours just to keep from standing out in a crowd...."
    1 point
  11. How long does it take for traces of having cast spells of a specific school to fade away from someone, assuming they stop casting spells from that school?
    1 point
  12. @Rhialto face app, is also nice to play around even on free version
    1 point
  13. @Rhialto i used this website, https://www.pica-ai.com/ai-art-generator/, uploaded her picture there and selected the enhancer filter
    1 point
  14. Modern stethoscopes, no, but the earliest incarnation thereof (namely a hollow tube of either paper or imported bamboo) does exist. It's discovery is credited to a Merillian doctor named Courvaise, and as a medical tool it has spread within specialist circles. Second question no clue, but the first one I remember asking about before .
    1 point
  15. Would that be something BCS would do or something the players could do ? Would it be possible to play a Y1 mod in the Y2 Engine and then Import the character to Y2 ?
    1 point
  16. If it's the map I've saved a local copy of for reference, it cuts off Auncesay/Oncestria and Staade to the north(?) and Strozza to the south(?). I'm actually not sure how to orient the map since it shows the river in Mineta going left to right, but Mineta's map itself has the river going top to bottom . Broadly: Staade is NE of Meril; Auncesay/Oncestria is NW or Meril; Meril is N of Mineta; Pievre is a mid-south section of Meril's island; Mineta is roughly centred; the Wall is shown E of Mineta; S-SE of Mineta is the Renaglian chain of Strozza; Strozza proper is S of Mineta and S-SW of the Renaglian chain; Monteon (or at least what's left of it) is W of Strozza's northen mainland, SW of Mineta. Thei I actually can't find on the map, at least at a glance, but there is a place called Theil in NW Meril. Not sure if that's related. I'm guessing the wiki is outdated there. Work Until you Drop has that effect at least since DLC 15, though it had a different effect in the initial 1.0.0 release.
    1 point
  17. Do you still have the Map of All the Islands ? It seems the old Map on Deviantart no longer exsist.
    1 point
  18. lets see if I no longer lazy and make a mini mod out of before that time comes
    1 point
  19. Dani; We're still thinking about a final DLC. I don't think we've entirely made up our minds yet. You certainly can mod Y2- if you export all the content, you could 're-create' Y1 using the engine, yes. I wouldn't say that it's any easier to find Locations, but it's a bit more directed in Y2- so, if there's something you're after, you'll find it easier to get to.
    1 point
  20. The short version is that "mid" terms happen earlier than the exact middle of the academic year, and the 1.0.0 version of the game is significantly harder/less forgiving in terms of how difficult adventures are, how many opportunities you have to train up your skills/study levels, etc. Obviously experience helps, but even that only help so much when most adventures require parent skill rolls against 20+ thresholds by the end.
    1 point
  21. Rhi; Not as an official cross-over, no. But Gates could lead you anywhere, so...
    1 point
  22. Still who would do something if it turns out that one student is clearly placed in the wrong college and never would grasp the core skill of this college while it looks like (s)he will be suitable for the core skill of a other college?
    1 point
  23. For what it's worth I'm pretty sure that accurately describes Zoe's Y1 student adventure, at least as far as I recall it.
    1 point
  24. There are some who have decried this game's long preparation time considering the various other games out there now. But yet, that long prep time reveals something that few of the other games have; Lore on each Belle in the game. Specifically, stuff related to their quirks or traits that come up in each of their stories. How Yubari grows or how Hans Lody matures in interaction with her crew... Just a few examples I could name of how well developed the Belle stories are. Another factor is the voice actor differences; as one who has played world of warships, I can tell first hand that It is disconcerting for me to hear an American ship speaking primarily Japanese... Sure I get that its due to licensing probably, but that doesn't make it any less annoying. French commanders should speak French, not Japanese regardless of the licensing factors.. This is why I like Victory Belles. Italian Ships speak Italian, etc... If you are having trouble with Voice actors for other languages or dialects, perhaps try looking and asking some of the more popular youtube content creators if they'd be interested. I know of a popular French content creator by moniker of Dooms; she's quite into theatrical and such like that. There's plenty of possibilities, but I don't necessarily know of what your needs are if in that regard. I'm just floating suggestions here. Anyway, while the game is frustrating at times due to drops not really cooperating or squishy ships. I do enjoy it. Thank you for the great effort you've put into this venture.
    1 point
  25. I wanna see if I can get research funding to explore making an Academagia themed Minecraft mod and it's impact on the community. I can't believe I got funding to hire three undergrads to update my little chess game, so anything's possible!
    1 point
  26. Rhi; The response: "We'll say that that's not how she would describe herself, but it's exactly how Tabin would describe her. :)"
    1 point
  27. I think about making an Apprenticeship: Researcher background what gives:- a Ring that give +1 Luck and +1 to all Research Action and Abilities - Lucky Research action that Give a complete random SS, a complete random Research Topic +1, on a luck + Research roll vs 5 and 10 each a Research Topic +1, but with a CoD of 5 - Decipher Handwriting +1 - The Early Empire +1 Background text: As an apprentice you where assisting a researcher who is responsible to catalogue the written reports from different dig sites. Most of the time you got the boring task to read through reports, make a summary of them and mark if there is something unusual. The focus of the dig sites you got reports about is the early empire so natural you got some understanding in that skill. Also having to read reports made with different handwriting improving your skill in decipher handwriting. (Decipher Handwriting +1 and The Early Empire +1) The Researchers Luck ring is permanent lend to you but remain in the ownership of the dig site sponsors. You can give it back through many, if not most, merchants in Mineta, if you want to do so. (Researchers Luck Value 0, Luck +1, all Research Action and Abilities +1) And most important you learned the Lucky Research action that works best if you have an overwhelming big source of material to use for the research. (It is suggested that in Y2 Lucky Research is expanded with the new way of research added in Y2 with a Luck based roll fitting Y2)
    1 point
  28. If the Belles see their predecessors in terms of class as 'mothers', and Canarias was derived from the County class, would that make Canarias Exeter's aunt? I would like their input on that, if possible. *laughs uncontrollably*
    1 point
  29. can we hear about what the belle's themself feel about using foreign equipment i.e. how would mississippi feel if you gave her some british 16" rifles
    1 point
  30. Since I've been told that it has never been asked, what happens to a Belle whose ship is being retrofitted or radically modified? For example, what would happen to Queen Mary's Belle while her ship is being converted to an aircraft carrier?
    1 point
  31. question i remember from a past report that some belle's think that we captains belong to them do they know how to share
    1 point
  32. ok a question about damage. we know a belle is linked to her hull but does damage tranfer to the belle. like for instance if her range finders are knocked out is said belle now actually blind. if so how long does this last, and does this apply to just battle damage.been thinking about Accidental Fire if a fire starts on her hull will the belle also be on fire. I.E. ( on the lexington trying to convince her to let other belles use her hanger bay as a film studio, she has 33,528 square feet of enclosed space, when suddenly lexington's hair is on fire. " lexington you'er hair is" lexington interjects " on fire i know one of the new hands spilled oil in the gally. its under control should have the fire out at any moment." fire go's out but hair still smoking " see")
    1 point
  33. Back again for my bi-yearly posts here when the urge to replay this gem hits me This time with the following question - Is it in some way possible to play Academagia only with content the developers wrote and not with fan-written stuff? I know they were included here and there in DLC's and in the last DLC's rather massively. It's great that this game motivates writers to participate, but if I want the original 'dev-vision/consistency' as it were, is it possible somehow? Or has the fan-made stuff gotten into canon/game mechanics/bug-fixes so much that it would be impossible to untangle? Maybe it is possible to only install certain DLC's or to manually remove adventures? Or, yes I guess, the easiest way would be to just skip adventures not made by devs, but is there a list of fan-made content in that case? This question is not to step on anyone's toes here, I've played with all of the content for several years now, I do like much of it, but personally I'd like a little less content and a more uniform writing and vision in the adventures. If this is possible to do via modding, I'd try my hand with it myself, but I don't know if it's all a big entangled whole by now, nor do I know what content was made by who.
    1 point
  34. Hey everyone, I've made a cheat file for use in my subsequent playthroughs now that I've beaten the game several times. Plus my bf kept failing at the obstacles and was getting mighty frustrated so... this one's for you! XD I'd like permission to post the file here, otherwise I guess people can pm me and I guess I can email the file ^^ edit- since I got permission, have fun! Drop the file into your Scheherazade\game folder. You must start a new game for this to work I believe. Basically what it does is add +90 general skills to all inspirations; obviously this makes the game ridiculously easy.
    1 point
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