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ShiningCity

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About ShiningCity

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  1. Hey, I managed to crack Dance of Fools the first time! But mostly it was pure luck. Yeah adventures are a bit of a newbie trap. But if you know what to do, the benefits of the new compressed adventures are MASSIVE.
  2. It seems like a bad idea to have to unlock caps. How much time are you going to spend? Unless the unlocks are much, much more common then.
  3. I was given to understand that your skills automatically unlock to 20 in year 2 but you keep bonuses and that bonuses are super useful and increase in number. So maybe you can unlock some stuff to 14 in year one and to 28 in year 2.
  4. That's a rather massive buff to adventures. It sorta feels like the designers are blatantly favoring one playstyle in a really unfortunate way. Granted, post midterms with adventures taking an average of 3 time steps I could do 20 adventures a week, 80 a month. That's insane. Are there even that many adventures?
  5. Why are you guys so into adventures? Years ago when I played this game a lot and you still got +3 Charm I maxed out study levels and a ton of skills and had all 6+ attributes by midterms and then from there I did a lot of adventures and raised skills in fun places between. I did like 20 adventures or something the second half of the year and I could have done more. Why are you all in a hurry to do adventures early?
  6. 20 rolls to get someone in clique? I just spend 3 actions on the same person charm first. befriend + charm is the clique roll. Usually doesn't take long.
  7. Your post is horribly confusing. So 13. Okay. +1 per cast. Sounds inefficient to me. Especially since you have to do adventures to get attributes. Still I could be wrong cause I have no intention of playing a whole game to figure it out.
  8. How many actions though? And how many actions per adventure?
  9. How early on can you get cleanse and remake? With effective class skipping I can get all attributes to 5 or 6 in the first month or so, so I'm curious as to whether adventure attribute bonuses from cleanse and remake is comparable on the same time scale.
  10. I take it Sphinx spamming is still the got to dominant strategy though?
  11. But checking for negativity is so easy... Anyways, Astrology seems to be worthless in any case. Although you can score some wicked buffs it seems to wear off a couple days after you use it. Having +1 - +4 in an attribute for a couple days is mostly pointless compared to scoring permanent buffs which any smart player should focus on. The only thing Astrology does that I am curious about is skill changes and phemes. It says it increases or decreases steps in random skills a lot. Presumably the game can't track that so in fact those changes are permanent. I would also assume the knowledge you gain of Phemes is permanent. You can get quite a few decent ones from the various constellations. Personally I feel like Astrology bonuses should be permanent unless you use the action again to change them. Otherwise its basically like casting a random spell where most of the results aren't very useful, excepting phemes of course.
  12. Well if I get the right combo I can get a buff of 7 points total across 4 of my attributes with the current combination of constellations. I am now going to stop using astrology and wait to see if stuff times out on its own. Having a super high astrology skill level seems to have little effect on whether I get negative or positive consequences, though.
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