

Blind Gardener
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Ah, I see. This happened because I shrunk the modtools window into my toolbar to hide it from view.
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Well, which five or so would you recommend?
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Does anyone want a mod wherein the familiars can be selected instead of acquired randomly? I plan to make one.
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Looking through the modtools I discover that the research action doesn't accept values. How did you manage to get it to perform 10 steps of research in one fell swoop?!
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Blind Gardener started following Published and lost
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So I built myself a quick little mod (A version of the cheat mod that fitted my needs better, no offence to the creator of the cheat mod) and I hit the publish button, and Acedemagia modtool said I successfully published when I checked it in the morning, but I cannot find the published file anywhere. This is rather confusing to me.
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I know this is going to sound greedy, but it it possible to get a multiple adventures cheat? (I vaguely recall creating my own cheat mod once with multiple adventures, but I cannot find it, and I had found it unsatisfactory due to the lack of options:cheating for adventures, cheating for events, a 6x study and a 6x sub-skill increaser both of which made things go up by 1 only because I was scared of breaking the game if I made things go up more then that, and no researcher since I didn't know research existed then. Also nothing to affect my familiar.) And possibly one with an event-forcer that forces you to experience an event? For the record: Events are called by "Invoke" "Event: Random event" or "Invoke" "Adventure: Choice of adventure" "Target: Player" Also, in theory it would only take about 45 min to upload the file in, say, starbucks or some internet cafe I think? << Is not sure
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Just curious here but... what is your big O efficiency for mod-tools? Would it be possible to build a version that 'flags' new or changed entries while you work, and only checks them and their references for inconsistencies and differences in order to publish them?
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I've been looking through the mod base file, and I have been surprised to see that in many of the "Familiar training" and "Familiar escapade" the target is missing from the expansion orders for some of the sub-entries. This is also true in one of the Heretage ones, under the subclause of "Expand Romance" Is this normal/fine? How does it know what target to asign it to if the target is empty? Or is this related to the "Default" check?
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The rapid share links did not work for me... could you maybe mirror them in megaupload? Thanks!