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About Tallgeese

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  1. I am confused by this statement, since Character->Player can be set as a target in the Mod Tools. You couldn't go "Expand Attribute to Character->Player" and then "Expand Attribute to Character->Self" if Familiar is the initiator, thus giving bonuses to both Player via the first effect and the Familiar with the second? Or does Character->Player not work how it would seem? EDIT: ...Oh wait. I see it. If you make a cliquemember raise up their bond ability, the attributes would go to the player. Whoops. Never mind, I forgot that point.
  2. Ah, really? I forgot about that... bah. My apologies. Well, I should test it myself just to be sure sometime.
  3. Someone on another forum that is currently doing a Let's Play (public runthrough with viewer participation) commented that the "Bond of X" skills don't seem to award their bonuses. I checked in the mod tools, and several of the attribute expansions have no targets. Perhaps this is causing them to not give the proper rewards? Specifically: Expand Fitness and Finesse in Bond of Iron Expand Intelligence in Bond of Silver
  4. This is probably getting annoying to you now, haha. In "Channeling your Inner Artist", on the first page, Everwine's character link occasionally messes up, sometimes covering a whole sentence and generally being random. A similar thing occurs on a successful use of Puzzles to craft a story, with "His hangs on your every word". I assume the issue is that his links are set to use a random property.
  5. Here's another one that's somewhat different: when you start "A New Level in Art" (Everwine Adventure double zero), Everwine is described as "Him" in the sentence "And now here Him is", as opposed to "And now here He is".
  6. Ahhh, I see. Thanks for the heads-up on that one. I checked the zombie ones in the Mod Tools and it turns out the text is spaced in the actual adventure, so it was the engine.
  7. Next typo: In "Saving Sima", you have a Courage option that says "Gather your wits before you go." Successfully using it states "Hopefully the amulet will prove useful now tha tit's complete!" The "tha tit" typo is there. It also makes a mention of "corling" shadows, as opposed to "curling". EDIT: Here's an even more minor one. First page in "The Temple of Castello Soara", the word after the first "seance" sentence does not have a space. EDIT 2: Same issue as the first edit in "The Unexpected Guest". Fourth page of the beginning, the zombie walking towards the Great Gate has a speace missing between sentences.
  8. Erm... I'm not sure where to put an outright "bug", so I might as well mention it here: In "The Charming Plan of Cyrus Dawes" adventure, you have an option to use Reason to figure out why Cyrus needs your help. The first line of a successful use of Reason is supposed to go "You're not sure why Cyrus needs your help..." but instead of displaying Cyrus' name, it displays your clique's name. The link still goes to Cyrus' info page. EDIT: Another one. When you use The Special Summoning ability and select Strength, in the "day results" page, it says "You increased your BLANK by 1". There's nothing where the stat should be, but it still gets raised.
  9. Well, I tested it with Patch 68, so it should work with it. All the mod does is add some new options. Did you put it at the top of the load order?
  10. Fixed version uploaded, see the edited post. Thank you for the report.
  11. A question... I noticed that you can select both Station: Wealthy and Station: Well-to-Do simultaneously. Should you really be able to get both, since Wealthy implies being at a wealth level higher than Well-to-Do?
  12. Yeah, that's in the caveats. It would take forever to manually add all the prereqs, so I did not bother.
  13. You are welcome! I don't suppose anyone who's downloaded the mod has found any glitches, typos in the descriptions, et cetera?
  14. Updated to 1.0.1, fixes the selection of the Doll familiar. This is an Exotic Familiar Selection Mod. No longer do you have to roll the dice hoping to get that one familiar you like out of the 21-entry random list in the Exotic Familiars table. Put this AT THE TOP OF THE LOAD ORDER WHEN YOU START A NEW GAME. YES, THE TOP FOR ONCE. Load it "before" the official content. Three caveats: 1) This mod does not stop you from selecting multiple familiars, since you have to manually add every single mutual exclusion as a prerequisite and the mod tools sadly do not allow quick-and-easy copy/pasting. In this case, the game is quite smart and will give you whatever you picked first, after multiple naming windows (the proper window shows up last). You'll still burn multiple background points though, so refer to the window on the right as you pick your backgrounds to make sure you only chose one. 2) The Legate did say that they were considering allowing you to choose an exotic familiar by spending two points, but they had trouble figuring out an elegant presentation that didn't involve a massive list. You can simulate this effect by selecting your desired exotic familiar, then selecting Familiar Bond: Exotic. 3) I have no idea how this will interact with Year 2 and its background checking. The Legate has told me it shouldn't cause any glitchiness, since they're more likely to check what familiar you have instead of the background. Enjoy! http://www.mediafire.com/download.php?xa91f1obvga9po2
  15. Thank you for checking! Well, I'll just publish the custom backgrounds and release it tomorrow I suppose. Thanks for all the help!