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Lira

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  1. A Bump on the Road is easy and quick. Splash is absolutely hilarious and for my chars usually easy. Scenes from Dialectic Class isn't too hard. They are more like random events. If you "fail" one scene, you still go forward to the next. A few weeks in, once you have a basic knowledge of the four main magic skills, try The Much Rumored Tower. Hearing is Believing can be done with no skills at all but if you do it with some basic Revision/Negation skills, the rewards are better. I found Carnage on the Fields another good early adventure. Other relatively easy and short adventures are Community Service and Cloudy Skies.
  2. Thanks. *runs off to try it*
  3. Any good ways to raise the history-skills you get not taught about in class? (Other than the spinx and similar, of course). I'm trying for a scholar-char with good knowledge in history and languages and history-class completely ignores about half the subject.
  4. Lira

    Trumpet Merit

    I'm probably not the first to report this but in case no one else had it happen yet: I just gained the Merit Prize XXXI and wanted to try it at once. But when I did, every time I tried to select the instructor, the game crashed.
  5. Lira

    weird detention

    I had something even weirder happen today - though I suppose you already know about that also: I got reprimanded and the game added detention for a day in the past. When checking my history, I still had adventure but the calendar showed detention. (At least I didn't get reprimanded for not casting a time-spell to do the detention three days earlier!)
  6. Lira

    weird detention

    Wow, that was a quick reply. Thanks.
  7. Is there a maximum number of boni I can have to a certain skill? I noticed with two separate skills that it didn't add up: I have +5 from random items or passive abilites as bonus to Move Silently which is maxed at 10 - but the skill shows as 13. And I had +6 to Perception from items and passive abilities - but the skill showed as 5.
  8. Lira

    weird detention

    Sometimes when I get reprimanded, the instructor gives me detention for the very same day which I obviously won't ever show up for - and then I get half a screen of messages that I got reprimanded for skipping detention - ending in Hall Sessions. Would it be possible to change that you can't get detention for the very same day?
  9. Lira

    rings?

    How to get good rings? I know of one adventure that gives a ring (Bump in the Road) I ran into two random events that gave me rings (the Hedi cat - though I would guess that's limited to Hedi students - and some weird altar with a skeleton that gave me a useless silver ring) Any other adventures that give rings? I know of two nice rings with the shop you get from Oan. What other shops have good rings? Can you make rings yourself if your enchant/forge/artificer-skills are high enough?
  10. Finishing Oan's Adventure-line is worth it in my opinion (Request a Meeting with your Mentor till "One More Meeting with your Mentor"). The smaller sub quests sometimes open up new skills and in particular Oan shows you one of the best shops in town (it's the best place to unload unwanted caramel chews and whatever other random things you gain that you don't have a use for). If you finish the last one, it gives +1 Int and +1 Ins and you gain the ability Hang out with Oan (-1 Stress, +2 random School Survival Skill). The following are adventures that I remember as being quick and relatively easy: The Rumored Tower can be done in two or three steps if you have some basic skills in the four mage schools. It gives you the Sword of Kush and +1 Ins. Community Service can be done rather quickly. Once it gave me +1 Fit, the other time +1 Int. Carnage (or something like that) is quick and easy. Gave me +1 Luck. Cloudy Skies can be done in one step. +1 Fin Pop Quiz doesn't take many steps, +1 Int. Exploring for the Sake of - I think it gives you study levels. But the only time I tried it, all my study levels were maxed already. Bump in the Road - Ring of Sweet Summers At the Cafeteria - doesn't really need any skills to do if I remember correctly I also like Scenes from Dialectic Class. They take a few steps but they are relatively easy. Adventures that you might want to be doing (even though they aren't as quick and easy): the adventures that pertain to the members of your clique. According to what I've read, finishing their adventure line maxes the relationship level, allowing you to go beyond 10 - though I'm not sure if that is really important. (there is a list here http://academagia.invisionzone.com/index.php?showtopic=2017 showing the adventures and how they are unlocked)
  11. The start of the adventure is "Discovery of a Secret Text", one of the cat familiar adventures. The last part of the adventure was "A Second Rescue". The internal name is Cat Bond Adventure 8.
  12. Okay, thanks for the infos. Guess I will have to learn Gossip after all. I never have raised it with any of my chars. I only used it once a few times when I absolutely wanted to add a char to my clique and the rest of my clique wouldn't accept her (and when I finally managed to get her into the clique, the clique broke upon with a few days.) (I finally fixed it by going back to an earlier save, losing myself about an hour of progress - since most of the time I simply overwrite my latest save, only making a new save to actually keep every half hour and sometimes less than that.) But well, once I'm done with my current char, I intend to try out a Social Butterfly with a huge clique and all Social actions maxed. Not sure yet what college to go with for her, though. Morvidus and Vernin make it easy to get the Merit Prizes without spending days on end competing. Hedi has no rival college - and I haven't yet tried a char in there.
  13. I'm partially overwhelmed and partially impressed with this game. When I first got it shortly after it came out, I gave up mid-year. Partly it was because I was so overwhelmed with the many options, the "tutorial" from Gera's letter and the Mentor Adventures were hard to read (and really take in) for me - as the part of the screen devoted to the actual writing is very tiny. Partly it was the fact that it took half a minute or even longer for anything to load because my computer was too old and slow for the game. I recently got a new computer and "just to see if it ran", I tried the game again. Once I found that it did, I also made sure to check out the forums for some basic hints. I basically haven't stopped playing since them (too bad there's work to interrupt me). There are quite a few things I haven't tried yet and I know that this game can occupy me quite a loooong time with the many options available. You really managed to build a world with an outstanding depth. But this very depth of the world is very, very overwhelming when you start. There needs to be a better tutorial, maybe a start with a pre-made char even or a char with less options, showing you the first couple of weeks and the options you have. (I am saying the thing about pre-made char because two thirds of the back-ground options are basically worthless and you only figure out once you are playing how little you got out of the points you spent and how much more you could have gotten out of some of the other choices - even if they don't quite fit in so well with the rpg of your char. Also unless I'm totally blind there is absolutely no explanation during char creation what the seven attributes do for instance. And if you did not think to put any points into fitness, your char will be pretty much useless at the start.) For me the game feels too much like "throw the baby into the water, we'll see if she swims". The many, many options are absolutely drowning at first. I also found it very hard to find things: for instance an adventure needs Courage to complete and I want to train. Now I know it's a Forge skill but it's anything but obvious. It was rather frustrating to have to check through all my skills to find where this little skill was hidden. And while the long list of skills makes for lots of diversity and depth, even now that I'm used to it, makes for lots of annoying scrolling. And I'm still fighting with the Adventures: whenever you complete a part of the adventure, the next one has a new name. My chars always have good relationships with half the school, so I have lots of possible adventures. If I don't recall exactly where in the list an adventure was, I have to scroll down all of them to see where more than one name pops up in the list. It would be lovely if started adventures were moved to the top of the list to be more easily to find - as the color of the adventures is already given to their difficulty. Btw, I really like how started adventures are color-coded. It would be nice if you also got some pointers at the beginning which ones are best to start out with. The very first time I played, the very few adventures I tried were way too hard for my poor little mage and this also made me want to give up. That said, I find the whole idea very impressive and am looking forward to many more happy hours with Academagia and hopefully its sequels.
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