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evaporate

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About evaporate

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  1. I made sort of an ultimate/catch-all cheat mod for subskills. You play an adventure and it basically expands 90% of the subskills available. It took about 6 hours to publish, but when I tried to load it ingame, my game just crashed immediately (system error occurred; application will be terminated). Any thoughts on why this might happen? Edit: To expand on how I modded it: It's an adventure, and one of the Exit options basically has a whole bunch of Benefits (Expand subskill => Specific subskill for 90% of the subskills available) embedded.
  2. evaporate

    Running this game in Windowed Mode

    I've been trying to wrangle this game so that it can run in windowed mode. I have a huge monitor, and tend to frequently multitask, so all this wasted screen estate really bothers me. I've tried DXWnd but it doesn't seem to work on Academagia. Can the devs give any suggestions on how to do this with other programs? What engine does the game run on? I'd rather not use virtualization software if I can avoid it.
  3. I've been a long-time fan of this game, and it just occurred to me that this is the type of game that would do really well in the Android market. are there any plans to expand to these other platforms?
  4. evaporate

    Custom Title Images

    Nah, they weren't painted by me , all I did was alter them a little to fit the theme of academagia images. I got permission to edit them however.
  5. evaporate

    Custom Title Images

    I made a few background images for those of you who are writing your own adventures or random events. Enjoy! They should fit the format of the title images.
  6. evaporate

    A few in game questions

    I'm in the middle of writing an adventure, and have a few questions about the lore. Is it possible to magically create clones of yourself? i.e. Use revision to shape a hunk of metal into a copy of yourself, use glamour to make it look like you, and finally enchant it to give it sentience? You wouldn't be controlling its actions. Your magic would keep it alive, but it would become a separate entity (i.e. it has free will). This would be different from a golem, because I assume golems (once created) have to obey your every command. I'm talking about animating an object, and giving it free will. If this is possible, how likely is it that a 4th year student can accomplish it? And does the animated clone have any rights?
  7. evaporate

    A few in game questions

    What does breaking the dueling circle do?
  8. Just wondering how I can adjust the chance of being reprimanded (for skipping class) in the modtool. Chance of Discovery doesn't work, as that only affects the chance of being reprimanded for trespassing. I tried creating an emotion with the effect "Prevent Reprimandation/Self", but that doesn't seem to work either. Any clues? Also, what does 'Chance of Sticky' do?
  9. evaporate

    DLC 15: Chaos and Regeneration

    Does this add new options in Character Creation? Like 'Wands'?
  10. evaporate

    (Random Event) A Lesson on Altruism

    Leoshi, I agree, perhaps the failure dialogue is a bit too harsh. I'll think of a way to reword it. Adrian, My bad! I was writing this with my current character in mind. Yes, it should be miss/mister depending on your character.
  11. Right now I'm on a playthrough where I never go to class. After the first month or so, I started getting reprimanded for skipping class on a regular basis. I read on the forums that this is an intended feature, as your professors will peg you for a troublemaker and start giving out detentions more often. However, I noticed that the reprimandations sort of "reset" every month. i.e. Near the end of the month, I would get reprimanded almost every single day, but as soon as a new month starts, it's like I've been given a blank slate, I can skip for a week or so without getting a single detention. The same applies for suspensions. Just curious, what's the reason for this?
  12. My first time writing a random event, hope you guys like it! Inspired by something that happened in KOTOR 2. --Edited on 27/10/12 Prerequisite: Character 1 or Ethics 1 or Insight 4 ================================== You decide to spend your afternoon at the Admiratio market, hoping to find a replacement for your favourite Quill. While you're here, you might as well wander around a little and check out that new pair of Rimbal footwear everyone's been raving about. Out of the corner of your eye, you spot a familiar figure. It's Professor Sido! Now there's someone you didn't expect to run into. It's too late to pretend that you didn't recognize him. He spots you, waves, and strolls over at a languid pace. It's always awkward running into a professor outside of class, but you figure you'll just make some small talk and then excuse yourself. "%PlayerName%, what a pleasant surprise," He smiles. The two of you walk and talk for a bit. The conversation mostly consists of him regaling you with all sorts of worldly stories and parables from his travels. You're so engrossed in his tales that you barely notice the two of you have ended up in the poor side of town. The slums east of Admiratio market: The Beggar's Corner. You take in your surroundings: the buildings seem older, more decrepit-looking. A couple of beggars have taken up residence around the area. Suddenly, one of them stands up and walks up to you. "5 Pims is all I need, miss," He croaks. "Please, I'm so hungry." Perception. What does Professor Sido think about the situation? Character Study. What can you observe about the beggar? Danger Sense. Just give the poor man 5 pims. You have more than enough, and being generous always makes you feel good. Besides, Professor Sido is here; you don't want him to think you're selfish. Politely refuse. You have your own philosophical reasons for doing so, even if your professor might judge you for it. (always succeeds) ================================== Investigation 1: Perception. What does Professor Sido think about the situation? (Insight/Perception v.11) Success Something about this situation seems a little 'off' to you. Why did the beggar ask you for money with the professor right there beside you? You sneak a sidelong glance at Professor Sido. He seems to be watching with a curious, almost contemplative look in his face. Perhaps you're overreacting a little, but still, you get the feeling that this is some sort of a test - whether it was planned by the professor or not. Knowing this makes you a little more careful in making your decision. => Increases chance of success by 2 Failure Something about this situation seems a little 'off' to you. Why did the beggar ask you for money with the professor right there beside you? You sneak a sidelong glance at Professor Sido, but his face is a pleasant, impenetrable mask of calm. You can't tell what he's thinking at all. ================================== Investigation 2: Character Study. What can you observe about the beggar? (Insight/Character Study v.8) Success You quickly analyze the man's appearance. He seems to be in his mid-30's, and has a weary, tired, unshaven face that suggests he hasn't had much luck in life or love. He's not wearing rags, but his clothing looks plain and worn - it's clear he hasn't purchased new attire in a long time. His hands seem rough from labour-intensive work. He looks weak and fairly brittle, like he might snap if the wind blew too hard, and you guess that he's in fairly poor health. Knowing this makes you a little more careful in making your decision. => Increases chance of success by 2 Failure You quickly analyze the man's appearance, but don't notice anything particularly noteworthy. He seems like any other beggar. ================================== Exit 1: Danger Sense. Just give the poor man 5 pims. You have more than enough, and being generous always makes you feel good. Besides, Professor Sido is here; you don't want him to think you're selfish. (Fitness/Danger Sense v.15) Success You decide to just give the poor man 5 pims. You have way more than enough, and being generous always makes you feel better about yourself. Besides, Professor Sido is here, and you'd rather not have him think of you as a selfish student who can't even spare 5 pims for a down-on-his-luck citizen. The man beams at you and thanks you profusely for your generosity. You walk away feeling good, but a little uneasy - you're in a fairly secluded area of the Admiratio market, and even though the Professor is with you, who knows what's lurking in the alleyways? As you're walking away, you suddenly hear a rush of commotion behind you. Since you were already alert and on your toes, you immediately turn around and run back to where the beggar had been standing. The other onlooking beggars have ambushed and attacked him! Luckily you were ready for this sort of thing. You quickly trace the correct Phemes in the air with your wand, a forceful push spell forming in your mind. As soon as it's ready, a blast of wind discharges out of the tip of your wand and into the mob of beggars, throwing them back and away from the one being attacked. As soon as it's safe, you help him up. He seems to have sustained a few minor bruises, but he's all right. "Thank you so much for your help," He grunts. "I don't know what would've happened to me if you weren't here. I'd better get out of here." After the beggar walks away, you are chided by Professor Sido for being selfish. You're shocked and indignant at his response, but he calmly explains that the act of charity is not as selfless as it seems. "If you gave someone five pims, you have to work harder to get that money back, whereas the beggar didn't have to work at all for those 5 pims." "Your charity weakens their struggle while strengthening your own." Still, you saved that man's life with your quick thinking. You can see in the Professor's eyes that he's proud of you for doing that, at least. -5 Pims +1 skill step to Incantation Spells +1 Natural Philosophy +1 Ethics +1 Character +1 Relationship expansion to Tarivixio Sido Inform Location - Admiratio: Beggar's Corner Failure You decide to just give the poor man 5 pims. You have way more than enough, and being generous always makes you feel better about yourself. Besides, Professor Sido is here, and you'd rather not have him think of you as a selfish student who can't even spare 5 pims for a down-on-his-luck citizen. The man beams at you and thanks you profusely for your generosity. You walk away feeling good. As you're walking away, you suddenly hear a rush of commotion behind you. Confused, you and the professor head towards the direction of the noise, back where the beggar had been standing. You are shocked by what you discover. The other onlooking beggars have ambushed and attacked him! Professor Sido quickly steps in and casts a minor air Incantation spell, pushing the other beggars off the man. The beggar looked seriously wounded. Quickly, you contact the Minetian guards and have him carried off to an emergency healer. After the guards depart, you are scolded by Professor Sido for being selfish. He explains that the act of charity is not as selfless as it seems. "If you gave someone five pims, you have to work harder to get that money back, whereas the beggar didn't have to work at all for those 5 pims." "Your charity weakens their struggle while strengthening your own." -5 Pims +2 Stress +1 Natural Philosophy +1 Character Inform Location - Admiratio: Beggar's Corner ================================== Exit 2: Refuse. (Always Succeeds) You lie and say you don't have enough pims on you. The beggar clearly doesn't believe you, but walks away. The Professor looks at you for a moment, then continues regaling his worldly parables to you. Inform Location - Admiratio: Beggar's Corner
  13. evaporate

    A few in game questions

    What, REALLY? Dammit, I never knew that. Wish there was a notification message informing you that your items have been confiscated, then I could've just reverted to an earlier save. Is there a way to get confiscated items back? I know there's a thread in the spoiler room about it, but no one seems willing to divulge any information
  14. evaporate

    A few in game questions

    I have a few questions about the book 'Diavesque the Living'. I found it in one of the adventures, using Gates, but I forgot what it was called. Does anyone remember the name of the adventure? More importantly, I had it in my inventory for a while, but after a week or so, it just disappeared! The heck? What exactly happened here?
  15. Not quite a traditional roleplaying game, definitely not a Harry Potter ripoff, and not quite a life sim - I'm not sure how to classify Academagia, but all I can say is that it's truly unique. Unique, and FUN. I've sunk way too many hours into this game and its DLCs, and I'm definitely looking forward to playing Year 2 when it comes out. The idea behind Academagia isn't particularly original, but as part of a generation of people who grew up with the Harry Potter books, I was hooked on the premise immediately. Although I quickly realized that this was nothing like Harry Potter (despite the many elements and characters reminiscent of the books), I kept playing - the game was too much fun. I can't say for certain why this game made such an impression on me, so I'll just rattle off a list of what I liked about it. For one, the lore makes roleplaying easy. The world is richly developed, there's so much lore, and it definitely feels like I'm a student in another universe. Ironically, I felt more immersed in the world of Academagia - a text-based game - than I had in most modern RPGs, like Skyrim, which touts itself as an 'immersive' experience. Also, the game feels very polished. The soundtrack and artwork are fantastic, especially the scenery/landscape artwork that pops up in random events and adventures. I remember encountering a random event where I was in the library at night, full of floating candles - the accompanying artwork for that event was simply breathtaking. The skills and spells are a lot of fun (especially Gates), though I wish Gates and Mastery options popped up in adventures more often. I also wish there would be other first year students (even if it's just one or two) who also dabbled in the illicit arts - I mean, how likely is it that I'm completely alone in my unbridled curiosity? Finally, the random occurrences and adventures are definitely the best part of the game. Most of them are SUPERBLY written and just a pleasure to play and read. I do have a minor gripes about the game. For one, it feels like there's no reliable way to increase the maximum relationship between yourself and another student, and some of the student descriptions/events are misleading. For example, I had a random encounter with a male student who had been secretly drawing portraits for my female character, but I could never build their relationship high enough to get the 'Love' emotion. Another is the strangeness of the game's learning curve: to a new player, it's not quite apparent that the adventures and random events are the 'meat' of the game. I know there's an expansive tutorial adventure that explains everything, but even then, that takes a long time to complete (and requires development of skills). Overall, the game is amazingly addictive. Just wanted to say thanks for making such a unique game.
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