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Svinik

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Everything posted by Svinik

  1. The game has a truly vast number of REs, just adding the adventures took a loooong time (and is still not complete), so I suspect that REs will remain mostly absent from the wiki. I work on the assumption that most adventures offer +1 ss, +1 relationship, or +1 shiny thing, often at a chance of +1 stress or -1 health if you fail. I tend to pick up the vanishing dorm key & vincent eins asap so get tons of REs and although some crop up game after game I routinely come across new ones even after many games.
  2. Hi Free, I was being a tad tongue in cheek, you just kinda did Hermione to my Ron
  3. Svinik

    Academagia Wiki

    I meant that if someone on the forum wanted help then I could easily be contacted, either by me visiting (which is most days) or by direct email. If someone on the wiki wanted me then they'd have to think to check here I guess, I wouldn't want to put my email address in a wiki For the adventure edits (on the 'to the fields' page as the 'an interesting weed' page needs deleting, if you let me know the alternate paths I will put them in, the variations will either by entered as alternate paths (if the text and options are different), extra options with pre-requisites if the differences are in outcome options, or differences in outcome if the differences are purely in outcome.
  4. Svinik

    Academagia Wiki

    I have moderate experience with wiki's and although less active now than in the past, I am happy to be an admin for the wikia age if you want. Black chicken has my private email so can always contact me.
  5. I suspect this is why I haven't seen comments about the other 'club' adventures I wrote I thought I was filling a gap when I wrote them, I hadn't realised it was a deliberate void.
  6. Dying wish 5, line 3 - 'past' not 'passed'? Enjoying despite my pedantry
  7. Well that makes her adventure a late stage adventure then Getting Emilia as a clique member increases your charm by 1 though doesn't it?
  8. Those are equal or less than signs - meaning that I did the adventure with conceal 26 (on a straight ability+skill roll) and the option was blue for example. The actual difficulties might be much less. Since I don't have the modbase the only way I could estimate difficulty of rolls was by noting the colour I had and comparing that to a flat roll. And of course it might be half ability+skill, and so on.
  9. Picotti. 2 points of charm from recollection plus potions. http://academagia.wikia.com/wiki/Out_of_Charm_(Adventure
  10. Schwarzbart, I suspect that they are going for the old-school approach to maps, 'show the important/cool stuff roughly where it would be as you travel and leave details/accuracy for people to discover' A lot of old maps are 'wrong' from a modern map-making point of view because modern maps are effectively a compressed image of georgraphy, older maps however worked more on the basis of 'you travel to here from there so here comes after there' so were much less fixed in outline with distances and angles much less important than they are today. I note though that a lot of old maps had 'here there be dragons' stuck here and there to fill out space or warn people about going off the beaten path so these don't mirror old maps in that fashion, of course that warning might get taken the wrong way in the setting
  11. Makes sense Metis, I was thinking though of aiming to up charm by 3-6 points through adventures, and pick up some useful skill boosts in passing. Emilia's adventure is awesome for charm points from recollection.
  12. I would just save the college adventures until you are a few months in,once you get your stats up a bit and random boosts to skills it should be easier. Otherwise you need to have someone with the right skillset join your clique. It will be a little harder than colleges with softer adventures but should be do-able.
  13. soo, did you like it? Sorry, have to ask as it's one of mine I had been meaning to ask Legate if any of mine got in so thanks for letting me know that at least one did. How did bookworms compare to other adventures? Was the progress succeed/fail approach good or bad? Did having multiple phases each action slow it down or make it more fun/useful? Was it monty haul, too stingy or about right? I'm thinking of writing some follow-up adventures for Yr 2(if the club approach fits) or Yr 1 (if Yr 2 gets put on hold and we get another DLC for Yr 1) so would love some feedback.
  14. Great work Metis. I would however note that I generally fail the interims exams completely and have never noticed a reprimand. I do each study skill one by one to get the +1 stat bonus / other cookie, rather than doing them all at the same time so I generally go into interims with 3-4 of my study classes at zero.
  15. Much of the wiki information for adventures comes from my play-throughs as I created most of the wiki pages. Tht's why you see stuff like DC <17, because the colour meant that the DC would have been less than 17 on a straight ability score + skill level roll. Since however rolls can be half ability plus skill, or I understand even just skill based, the wiki is only indicative. Plus as people note things could change between DLCs. If you see the wiki say 'stage' or 'phase' please note that I used 'stage' for an adventure action, but 'phase' for a chater within one adventure action, so a 6 stage adventure requires at least 6 adventure actions, a 5 phase adventure could be done in one action.
  16. Hmm, first time I've seen this thread. I was asked by a friend if I could beta-test a game he was writing, and maybe write a few 'lores' for him. Oddly I didn't play the actual game for a while after, but I've made up for it since. The lores needed a <lot> of writers, which is where the number of writers (50) mentioned in the early posts probably comes from (although I'm not on the list so maybe not). Year 2 is legendary not mythic, legends have a root in reality in the odds are high that Yr 1 exists and the developers have spoken of a Yr 2...
  17. I routinely flunk mid terms with my characters, since I tend to raise study level to 10 in one class to get the boost before training the next, I still cruise the end of year exams - if you want to smash the opposition without spells, ability bumps, items or cheating at the final exam you'd want to do well at mid terms, but... I have better things to do with my time in the early game
  18. Any kind of psychological injury should be resolvable by either approach. Sync and mastery would also be able to alter the perception of the stimulus as that is all created in the brain. In terms of actual physical injury I can see either being used to trigger the placebo effect, encourage people into a comatose state, and indirectly affect the body by calming emotions, easing sleep, etc but suspect that detailed mind-over-body stuff would be beyond the knowledge of the era - in practice phsyical healing is so straight forward with negation that the much slower method of finessing the brain to manipulate hormone releases, etc to encourage the body to repair itself at a faster than normal pace or in directed ways, which are in theory quite possible with either mastery or sync, wouldn't have been discovered.
  19. Looks nice Schwarzbart, like you I tend to neglect research. Is that +1 to 3 research subjects overall? +1 random and +1 to 2 research skills already known?
  20. Hmm, I can see Rupprecht doing so - purely to 'aid the young prodigy achieve their best' of course.
  21. If looking at the physical side of carnie life you could say: +1 strength and +1 to 3 of animal handling, conceal, transport and drive carriage If looking at the rogue with the gift of the gab sort of carnie perhaps +1 charm, +1 to 3 of acting, lie, flattery and wit If looking at the more acrobatic type: +1 finesse, +1 acrobatics, schoolyard education, wrestling, endurance, I suspect that gambling should feature as well If you want to balance it a bit you could drop social status in some way, or perhaps -1 on etiquette, art appreciation, any law skill or other 'upper-class/wealthy' skills.
  22. Looking back at my school days, and those of my parents, a certain degree of bullying/hazing/pranks/competition were considered desirable to teach resiliance and moral fortitude. There were unwritten rules on who should/should not be targetted (physical violence by a boy on a girl or someone crippled was a big no-no for example) what methods were acceptable (any sexual interplay was totally prohibited) and on how far it was acceptable for such rivalry to go, but 'mollycoddling' students by protecting them from any strife would be seen as causing more harm than good. I suspect that each regent watches over their charges, and will try to encourage 'weaker' students to stand up for themselves (perhaps encouraging favoured students to help the weakling gain in self confidence and strength), or perhaps will encourage the weakling to leave the Academagia (since the rigours of magic study may be too much for them if they can't handle a 'little childish rivalry'), some less protective regents may even encourage students with potential to seek to dominate their fellows as part of learning to become 'strong'.
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