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Metis last won the day on February 12

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About Metis

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  1. Would commoners have access to bulk amounts of that stuff? I mean it is pretty much the cutting edge of military tech, other than a mage army anyway, so I imagine it'd be too expensive if nothing else...
  2. What kind of weapon supply would even be useful for a Dragon invasion? Tthe kind a civilian could reasonably keep several crates worth in their basement "just in case", I mean?
  3. I'm assuming, Legate can correct me on this, allegedly corrupted save and the seemingly clear Pramidi save, please.
  4. @Legate of Mineta, would the Team be interested in looking over Grue's save?
  5. CoF doesn't care about statistics. If it procs the roll fails, or at least, it should. So it sounds like the Mark is bugged. I mean it wasn't exactly foolproof to begin with, but...
  6. Sounds to me like the Mark is bugged. Or maybe your savefile, I honestly couldn't say. For JtIT, I've no idea. It has no hidden failure chance that I know of, no cooldown, nothing. At this point my only advice would be to Rest, since practically all afflictions that don't last a given amount of time last until you Rest, and see if that clears the inexplicable failures.
  7. IIRC CoF is checked before anything else, so the Master's Mark should prevent those shenanigans. That it's bugged doesn't come as a surprise, though. CoF against Mastery type spells only comes up once otherwise, and as a spell that the player is never going to have a reason to cast, so go figure. Antonio not having Adventure is because NPC students don't automatically start with 1 rank in every School Survival (sub)skill, since the action is technically unlocked by Curiosity 1. He has AI_Aces_up_the_Sleeve, but that doesn't hand out the basic actions.
  8. Afflictions might be listed in your list of possible Actions/Abilities and Emotions, second tab from the left on the left window (or what is the left window by default, at least). If not there, I don't know. Passive abilities are listed there in gray/grey, at least. I've used Judge the Instructor's Taste quite often, but I've never had it outright fail when I had at least 5 Character Study. It can outright fail if you tell it to raise a study level that you've already maxed out and both of the skill step increases land on skills you've already got maxed out as well, but... EDIT: Actually, technically I've had JtIT fail at 5 Character Study before because I had Cleanse and Remake active, but that clearly isn't the issue in your situation. It might give a false positive if you try to test this early game with 5 Character Study and forget about C&R's -1, though. Not that I nearly did exactly that a moment ago, no sir .
  9. Still Mastery, as limited as it's actual uses are ingame. Problem solving is just so much easier when you can cut through needless politics and polite rituals in favor of "get it done". A slippery slope, to be sure, but omelettes, eggs, etc...
  10. Just to check, did you set hidden folders to be visible? More'n likely it's in a hidden folder somewhere, and searches don't find stuff in hidden folders if they're not set to visible ('least on Windows 7, no clue 'bout 10, but...).
  11. The plan is that any savegame made on any version of the game, even the initial v1.0 release, can be imported into Y2, provided that the mods used can be fed to the importer as is necessary. In practice I wouldn't hold onto that much hope, but honestly there's little to no reason to play any version other than the latest or DLC 16 (for the class skipping bug) anyway. As for older save files, I like to think that recent additions are enough to justify another playthrough, at least.
  12. There should be an Academagia.log file somewhere with more detailed info on why the game crashes. Not sure where it's located on Windows 10, though. On 7 it should be in C:\ProgramData\Academagia, same as the game's cache.
  13. What skill you need to craft something is actually based on the item, but as a general rule I think you're going to need Brew to brew up some potions. Don't expect much from Y1 brewing (crafting in general, really) and active item use, though. They're thoroughly meh.
  14. Ana's new wand does change, but I'm honestly not sure if that's going to be significant or even relevant for anything. And if it is, Garibaldi sells a Planer Shift wand for 990 Pims, no need to trade a unique item for it, so that angle I see as being covered either which way. As for who ends up with the part, well, that's obviously going to be different, but I was curious whether giving it to Badcrumble was in some way different solely because that option doesn't require you to roll for anything. Which apparently it is . I was I was going to toss it to the Sphinx or keep it for myself more'n likely regardless, but...options.
  15. So about The Disaster Looks for a Cure: Is there a meaningful difference between giving the [redacted] to Professor Badcrumble as opposed to, say, throwing it at the market, purely because the former doesn't require any sort of roll whereas the latter does? Obviously there'll be a difference insofar as that a different person ends up with it, but does the (absence of a) roll matter at all?