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Everything posted by Metis

  1. That would depend on how Y1 handles duplicate entries and IDs. Either way I wouldn't suggest using this mod if you're concerned about Y2 importing, assuming that the mod is as Schwarzbart mentioned.
  2. Assume, no, not with something that was made on such a (now) outdated version of...everything. You can certainly still try it, though. The caveats outlined in the OP will still apply, but that might be it.
  3. That's what Oan has to say about it. 'Course mechanically speaking that explanation fits about as well as a square peg in a round hole, but...
  4. There's a singular adventure I can recall off-hand where you need to have a specific item equipped to do it, and you get the item the stage before you need it, so don't worry about that. Shops are as important as your ability and desire to buy stuff from them. So, useless to essential, depending. Just if the item description says that it is, otherwise there's no ingame indicator. Food items are fine to carry, just keep in mind that most food items spoil. So use or sell them in time.
  5. Y1 crafting basically boils down to "use your imagination".
  6. Avila definitely got new stuff in DLC 17, but that's all I can recall off-hand.
  7. There is no penalty to walking around with less than max vitality as there is with stress, except that a string of bad luck will drop you to 0 vitality or lower, forcing you to skip an entire day due to injuries.
  8. It's a bug with the Family: Sports background increasing your Fitness (and, in turn, Vitality Max) but not your starting Vitality score. Call it a sports injury you got right before Juvenalia or something. There's plenty of stuff that restores various levels of vitality, but nothing other than Rest that always restores it to full IIRC.
  9. It's on the cards, whether those card'll ever be put on the table though...
  10. It's a bug, IIRC NPC students who miss their exam due to detention don't have their score posted.
  11. Here's to hoping this doesn't blow up. So it's been pointed out on Steam that the ingame tutorial is incomplete, the game's learning curve is steep, and the myriad of options available, while great, really doesn't help newcomers figure out just what they're supposed to do. This, I can personally confirm, is entirely on the mark. I figured I'd try and collect and explain some of the basic mechanics that the game doesn't, and hopefully shed some light on them as I go into more detail. If that turns out to be wasted effort than, eh...go read Bobbin Threadbare's LP I suppose, 'cuz I sure as Fish can't help ya'. Anyway: (IMPORTANT) F12 Function: (Advanced) Familiar Training Strategy: (Advanced) The Forbidden Arts (Imagination/Improvisation 101 required): Adventures: Attributes (primary): Attributes (secondary): Character Creation (Mechanics): Character Creation (reference lists): Character Creation (tips on creating a character): Chance of Success/Failure, Chance of Detection, Glory, Parental Approval, Re-Rolls and Skill Substitution: Class Skipping and Detention: Cleanse and Cheesemake Remake (Or: Cheese and Remake): Cliques: Dealing with Bullies: Exams (or: Study and why it's (not) important): Exploring: Merit Race: Pheme Buffing: Random Events: Research: Rolls and Color-Coding: Romance (Or: Why a Lack Thereof?): Skills (Basics and Tips): Stress Bonus:
  12. That can happen if your best roll goes from blue to green, for instance. I don't know if the adventure list updates every day or every time you check it, but it keeps itself up to date.
  13., I don't see an error in what I said? The list of adventures is color-coded the same way that rolls are, but since adventures tend to start with a stage that doesn't require any sort of roll the initial adventure stages (there are exceptions) tend to show up as green. Anything beyond that depends on what skills you have. I've had at least one situation where a green adventure opened up with a wall of purple after what's usually called the "zeroth" stage. That was fun.
  14. Pretty sure the Legate already confirmed, if in vague terms, that Cliques in Y2 won't be as simple as they are in Y1 and that making cross-college (or, even worse, rival college) Clique members will have some sort of downside to them that same college Clique members won't have. Something to do with difficulty of keeping the Clique intact, I believe.
  15. There's no adventure in the game that's as easy and rewarding to complete as Oan's adventure, actually. Those green adventures aren't going to stay green, so focus on Oan.
  16. As a general rule you're automatically/easily informed of most of the easy to find locations in the Academagia and the Academagia Grounds, so until you get high Explore levels those two can be ignored. Once you get high Explore levels (around 10 or 15+, up to the effective cap of ~30) there's a few less easy to find locations you could try to search for there. Each Region, as they're called, contains dozens of locations. If you're getting many repeats it's either because your Explore levels are too low to find new things or you've just found a ton of locations already.
  17. It's not something you really need to keep track of, but if you really want to, Notepad. Or if you're going whole hog on the old-school aspect, an actual, physical notepad.
  18. Not to my knowledge, no.
  19. Did you mean Disorder the Heavens? On 3, it depends if you're a mundane craftsman or an Enchanter of some sort. Use of magic is generally considered to be the line between what is and isn't an acceptable job for nobility, IIRC.
  20. That's certainly interesting. Hearts Hallow doesn't have a Research topic associated with it in the latest modbase that I can access, so I can only assume it was a DLC 16 or 17 addition. Meaning that a certain @Legate of Mineta is going to have to check the mod tools on this one.
  21. So obscure that the wiki doesn't list the research location. Could you relay that information? I'd check the mod tools, outdated though they may be, but without the research location I've got nothing. Hint: Research is done on location, meaning when you research a subject you spend a turn at that location. The end-of-day report should, as such, display what the research location is.
  22. Extra Credit adds to your exam score. And yes, the game is intelligent enough to assign extra credit to a class you have if you gain it for a class you're not enrolled in. As for whether it's worth it, REs don't exactly give you much choice on the matter. Take what they give you and be happy it's not just a trip to the infirmary.
  23. Actively spending time to raise PA through Correspond isn't worth it, since you only get allowance every other week.
  24. Abilities can randomly be lost for a day after using them, if that happens than they'll return after that cooldown day has passed. To my knowledge there's nothing that influences the odds of any part of that, it's all just random.
  25. Check the skills section in the quick mechanics topic, more than likely you've confused a skill step for a skill level (or rather a lack thereof).