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graublau

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About graublau

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  • Birthday 06/23/1984

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  1. If the Mr. Pebbles in game is the same introduced here in the forums ... then he does come with disadvantages which made me decide against him. And I'll stay with Spy for this playthru (since I allready had started one and .... well ... it's like the 10th time now ) Is there a way to check which backgrounds I did take once the game has started? (just to check if I loaded the right one >.<)
  2. Well I think I'll keep the Platypus for my future familiar-playthru. Does Mr. Pebbles come with any disadvantages? (The 'depressing side-effects' mention in the description? As in the emotion?) I'm open for 'save-scumming' (that's why I was considering taking Deed: Negated - hoping you could just reload there as well?) but Apprenticeship: Page and Spy are mutually exclusive, I'll have to think about it I guess.
  3. Allright, I'm rerolling *g* but a few more questions: if I don't really plan to ... well "do anything" with my familiar (as in raising the bond and training him) the familiar package doesn't really apply, right? (Yes, there's still the +1 Luck and a really cute starting adventure ^^ just, for my understanding) But why would you choose Station: Well-to-Do - +2 in three Random Skills. Allowance of 25 pims per two weeks, start with 50 pims. over Station: Wealthy - +1 Courtly Fashion, +1 Court Hairstyles, +1 Perfumes, +2 Etiquette, +1 Art Appreciation. Allowance of 50 pims per two weeks, start with 200 pims ? Are the skills from wealthy 'that bad'?
  4. I did consider taking History: Artisans of Skill for my Finesse-Background, but I'm kind of thinking about creating a real crafter in another playthrough and the spy one informs me of Observation which I would need for the trick with finding the rare frog *g* and taking both is a bit hard on my points. Would it be the 'better one'? Hm ... so money is that useful? The few times I started a playthrough (never really did get far :/) I never really needed money for anything. And since there's ways of earning money IG I just figured blacksheep is basically a freebie. Hmmmmm ... mah *G* ok, maybe I'll just start again right away (this is what happened to me like at least half of the time with the playtroughs I started! Found out something new, stopped playing to research and ... didn't have the time to start again >.<) with ... bitter rivals and history of traitors? It just ... feels so ... dangerous I guess *G* I'm afraid!!! Could I just start the game with both backgrounds, check if I rolled Phillipe and/or Joana as a minus relationship and if I did start again with the same backgrounds, but a chance of getting somebody else? Ah, but if I don't take blacksheep I'd have to reconsider taking Tutoring: Grifter, right? Though I REALLY like the 5% social CoS.
  5. Ah, thanks for the clerification about stress! And Prodigy: Center of Attention is on my list as well ^^ (got one background for every attribute except strength)
  6. thanks again all of you! Stress is still an issue for me though ... I really do want to take the History: Descended from Heroes background, but with Fitness 2 (1 base + 1 from Family:Sport) only gives me a max of 4, which leaves me with only 2 then x_x Do I lose all my actions ON or ABOVE the maximum (i.e. at 2 or 3) ? (Either way I'd at least not risk running in to the debuff from graverobber that's a plus ... I guess) I do hope to get Silke to join my clique, which would basically solve that problem (and I'd like to get Honors too) but it's probably not a good idea to build a char who would really NEED clique members, is it? And if I do I should probably get the 2% Social CoS from Prodigy: Social, right? The other options I see is raising Fitness with my last point or getting either Apprenticeship: Student at Arms - +1 Logistics, +1 Tactics, +1 Famous Battles, +1 Maximum Stress, +1 Maximum Vitality or Exploits: Shipwrecked! - +1 Maximum Stress, +1 Patience, +1 Temperance, +1 Leadership, +2 Composure but I guess the point in fitness would be worth more, right?
  7. Wouldn't it be more useful to reduce stress by working in the fields since you get money? For money in generall I thought about using Cyx tip and pray for it. Is there a way to verify if confidence counters the stress-debuff from graverobbers? And to find out how much confidence you'd need? Taking a background would probably not be enough, right? Family: Favored Child - Start with 500 pims, +2 Confidence I was considering Negated, because I thought 15% on casting spells wouldn't be too bad, since I expect to mostly be casting Cleanse and Remake, maybe From Nothing, Knowledge or Revision of Skills now and then, but nothing time critical - maybe I didn't understand it right in the wiki, but I thought if I messed up casting the spell I can always reload and try again? (Maybe cast it in a different slot / on a different day?) And with wealthy you mean Station: Wealthy - +1 Courtly Fashion, +1 Court Hairstyles, +1 Perfumes, +2 Etiquette, +1 Art Appreciation. Allowance of 50 pims per two weeks, start with 200 pims ? How would this calculate with black sheep and/or Grifter-Tutor? Would I end up getting the 200 pims plus 25 per 2/weeks? And will backgrounds still have effects on the coming years? (That would be really cool )
  8. I was thinking about getting Ana Flavia Bessa as a friend to unlock the Theory of Incantation (with the relationship +2 from Deed: Negated that shouldn't be to hard, right?) Maybe an aditional 2% for social (to the 5% from Grifter) from Prodigy: Social?
  9. I would hope to not need the CoS for hostile actions as well, since ... I'm just not into confrontation I guess But I'll see if there are other CoS 'options' - Tutoring: Grifter sounds good. Is there a list of "academic actions" to evaluate how useful this might be? Prodigy: Curiosity - +1 Bonus to all Academic Actions, +1 Study Habits, Work Until You Drop (Action) What about backgrounds that give me back Max Stress, like Exploits: Shipwrecked! - +1 Maximum Stress, +1 Patience, +1 Temperance, +1 Leadership, +2 Composure ? Or maybe items? Am I thinking correctily if I mean that "everything else" is worth more than just getting some skill points?
  10. Ah, thanks again added the info for battle-born and corrected the Danger Sence value (just copied it from the wiki ^^) So atm I'd start with Omen: Shattered Mirrors - +1% Chance of Success, +1 Intelligence, +2 Leadership, +1 Oratory Prodigy: Spiritual - +1 Insight, +1 Awareness, +1 Ethics, +1 Art Appreciation Astrology: The Comet - +1% Chance of Success to all Actions, +1 Luck, +1 Pure Luck Prodigy: Center of Attention - +1 Charm, +1 Leadership, +1 Flirting Apprenticeship: Spy - +1 Finesse, +1 Poisons, Inform all Espionage Subskills, Inform all Blackmail Subskills Family: Sports - +1 Fitness, +1 to two Random Rimbal Skills, +1 to two Random Athletics Skills Deed: Lonely Sentinel - +1 Strength, +1 Hunting, +1 Scouting, +1 Relationship with Gwendy Zuyder Family: Black Sheep - Parental Approval level will never rise above 0 and you get an additonal point for use on other character creation picks. So I'd have another 4 points (if my math is correct ) left And I consider taking: History: Descended from Heroes - +1 Luck, +1 Glory, Vistation Rights for the Temple of Iudocia and the Imperial Reserve. - 2 Stress Maximum Deed: Negated - +15% Chance of Failure for any Spell, +2 Relationship with Joana Lio y Rossollo, +2 Relationship with Ana Flavia Bessa Would it be best to put those 4 points in attributes or into more backgrounds which would give me skills/unlock stuff?
  11. I read somewhere that beginners should maybe leave familiars for laters, that's why I was thinking about not getting one and rather creating a "familiar centered" character later on. Ah thanks. I guess I disliked the graverobbers to much because of the penalties once you get stressed (2+). And the battle-born one doesn't seem to be in the wiki yet, guess I'll have to check that out IG.
  12. I hope it's ok to keep using this thread for my newb-questions x_x I'm still working on the backgrounds. I think I've sorted out the attributes, at least if I haven't missed one. Intelligence: Omen: Shattered Mirrors - +1% Chance of Success, +1 Intelligence, +2 Leadership, +1 Oratory Family: Graverobbers - +1 Intelligence, +1 Anatomy, +1 Archeology, +1 Biology. But when Stress>2, you will suffer -1 Confidence, -1 Composure, -1 Temperance and -1 Luck Insight: Omen: Islandquake - +1 Insight, +2 Theory of Negation Prodigy: Spiritual - +1 Insight, +1 Awareness, +1 Ethics, +1 Art Appreciation Luck: Astrology: The Comet - +1% Chance of Success to all Actions, +1 Luck, +1 Pure Luck History: Descended from Heroes - +1 Luck, +1 Glory, Vistation Rights for the Temple of Iudocia and the Imperial Reserve. - 2 Stress Maximum Charm: Family: Sky Pirates - +1 Charm, +1 Acrobatics, +1 Knots, +1 Navigation, +10% Chance of Discovery Prodigy: Center of Attention - +1 Charm, +1 Leadership, +1 Flirting Finesse: History: Artisans of Skill - +1 Finesse, +1 Artisan, +1 to two Random Forge Skills Prodigy: Life of Avarice - +1 Finesse, +1 Conceal, +1 Composure, +1 Move Silently, +1 Negotiate (Temperance and Character Skill Maximum at 9. Unlocks A Hot Time adventure) Apprenticeship: Spy - +1 Finesse, +1 Poisons, Inform all Espionage Subskills, Inform all Blackmail Subskills Fitness: Omen: Blood Moon - +1 Fitness, +1 Archery, +1 Wrestling, +1 Command Family: Sports - +1 Fitness, +1 to two Random Rimbal Skills, +1 to two Random Athletics Skills Strength: Omen: Island Lights - +1 Strength, +1 Brute Strength, +1, Courage Deed: Lonely Sentinel - +1 Strength, +1 Hunting, +1 Scouting, +1 Relationship with Gwendy Zuyder Prodigy: Battle-born - +1 Endurance, +1 Strength, +5% CoS at Hostile actions. So, if I want to push all my attributes via Background I need to take the Omen: Shattered Mirrors one, which rules all the other omens out, which in turn leaves only one optio for Insight, Fitness and Strength each. As for Luck I'd say the comet is an easy yes, but I'm a bit unsure about the Heroes-History - how much do the -2 Stress Maximum hurt? (And the Imperial Reserve is not where the Sphinx is, is it?) Charm-wise the Sky Pirates would give more boni, but the +10% Chance of Discovery is something negative, right? And with the 3 options for Finesse, they all seem valid, but if I want to keep the option to get all attribute skill boosts Life of Avarice is no good, since Temperance 11 gives bonus to Charm, but on the other hand it gives an adventure, so it might be worth while to try. All the abilities I found giving attribute boosts (at least I hope those are all boosts? In the wiki most of them say 'Increase' which term wise would be a temporary thing, not permanent) Understand Strategy (War 2) - Expand Insight Goose Bumps (Ambush - Danger Sense 3) - Increase Insight Learn From Mistakes (Compete - Planning 2) - Increase Insight, Increase Intelligence Mind for Numbers (Arithmetic - Theory of Arithmetic 10) - Increase Intelligence Mild (Befriend - Temperance - 11) - Increase Charm Trap Cunning (Ambush - Traps 10) - Increase Finesse Athletic (Sleight-of-Hand - Acrobatics 3) - Increase Fitness Well Toned (Athletics 8) - Increase Strength, Increase Fitness Backgrounds to get points back are Family: Black Sheep - Parental Approval level will never rise above 0 and you get an additonal point for use on other character creation picks. History: Descended of Traitors - -2 Relationship with 10 Random Students and you get an additonal point for use on other character creation picks. Deed: Negated - +15% Chance of Failure for any Spell, +2 Relationship with Joana Lio y Rossollo, +2 Relationship with Ana Flavia Bessa Prodigy: Bad Luck Magnet - +5% expansion of your Chance of Failure and you get an additonal point for use on other character creation picks. Friendships: Actually, Bitter Hatred - Add 2 stress, -5 Relationship with a Random Student from Morvidus Black Sheep seems a good choice, since you can work for your money. The two -relationship ones are ... difficult, at least for me personally, I'd rather get along with people? And - as weird as it might seem - the 5% generall chance of failure seem worse then the 15% on spells, plus that one gives relationship boni. But what I'm really wondering about is: are there any backgrounds that you guys think are a "must-have"? Like things that other wise are really hard or maybe not at all available in game otherwise? The Gate and Mastery things seem to be something like that? Or maybe the Discoveries: Libraries? Thanks again for any insight
  13. ah so Arcadius would do just fine, since I'd get Prayer (to 5) and Piety (to 7) and could use the Cleanse and Remake, right? (Sry x_x this is just really confusing at times and so much to take in - but it's great!)
  14. Oh, ok, then I guess the Wiki is outdated, it sais Expand Religion - Piety there: http://academagia.wikia.com/wiki/Arcadius's_Temple I guess I need to try how badly the 15% failure chance will hit thanks a bunch!
  15. I basically changed everything around now to Morvidus: Revision, Zoology, Glamour, Negation, Music, Dialectic (for the stury attribute boni) Planning on getting all the attribute-boosting clique members (Vincent might be difficult since he's from Vernin?) Still juggling the background though *g* I need more points! I have 3 questions though: 1. Cyx tactic with the temple of Iudocia works just as well with Arcadius's temple (unlocked by Music - Voice 2 or the background Deed: A Singer's Gift) and making pims by working the fields, right? 2. everybody here would probably cringe if I even consider taking Deed: Negated (+1 Point) - +15% Chance of Failure for any Spell, +2 Relationship with Joana Lio y Rossollo, +2 Relationship with Ana Flavia Bessa ? 3. If I'm in Morvidus myself are my chances on getting on the bad sides of the bullies there lowered?
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