MegaDissu

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About MegaDissu

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  1. Can I get a bit of help with Felix? I'm doing my runthrough with him and my dream is only at 53 even though we just got back from New Orleans. I'm worried that I won't be able to get to 100 by the end, and I'm pretty sure I missed something since I can't find his next New York event. Any tips? Edit: Question retracted! I reached 100 dream and finished my run. Now I just have to get my Nigel and Family runs done and I'll have gotten all the 100 dream endings!
  2. Well, I don't think it's the sheer number of saves I have (more than 2000 now), because I was waiting for it to happen in my Roland run so I could send you a save file with the issue, but the error never showed up! Maybe one of the recent updates fixed it? I can still give you one or two of the save files that did have the error if you'd like to double check.
  3. And once more into the brink! This time it happened on my Roland run, in the New Orleans caper involving going to find Felix and meeting Baron Samdi at the crossroads. I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 261, in __call__ renpy.save(fn, extra_info=save_name) PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\ast.py", line 785, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\python.py", line 1382, in py_exec_bytecode exec bytecode in globals, locals File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> $ ui.interact() File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\ui.py", line 247, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\core.py", line 2149, in interact repeat, rv = self.interact_core(preloads=preloads, **kwargs) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\core.py", line 2750, in interact_core rv = root_widget.event(ev, x, y, 0) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\layout.py", line 846, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\layout.py", line 846, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\layout.py", line 846, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\screen.py", line 626, in event rv = self.child.event(ev, x, y, st) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\layout.py", line 846, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\layout.py", line 183, in event rv = d.event(ev, x - xo, y - yo, st) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\layout.py", line 846, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\layout.py", line 183, in event rv = d.event(ev, x - xo, y - yo, st) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\behavior.py", line 762, in event return handle_click(self.clicked) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\behavior.py", line 705, in handle_click rv = run(action) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\behavior.py", line 274, in run return var(*args, **kwargs) File "renpy/common/00action_file.rpy", line 261, in __call__ renpy.save(fn, extra_info=save_name) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\loadsave.py", line 275, in save dump((roots, renpy.game.log), logf) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\loadsave.py", line 43, in dump cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL) PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed Windows-post2008Server-6.2.9200 Ren'Py 6.18.3.761
  4. They started after maybe a few days of playing? I can't remember clearly, but the problem became more than just a minor annoyance a bit before Christmas on my first play through. I might be able to go back and see how many saves I had around that time, but it'll probably take a while.
  5. Sent it again. I hope it gets through because if I have to comb through all my saves to find it a third time I may just toss my computer out the window!
  6. If you still need the save files it's happened on, I could email them to you, but I'd be sending you at least a few hundred save files.
  7. So sad Sterling only got one vote on this! Makes me wish I could go back and pick him for my first run, because I fell utterly in love with that sweet scoundrel.
  8. All different. I can reload a save multiple times and not have it happen every time, and it seems to have the potential to occur on any save file. It's happened on both the runs I've done so far, though I'm probably exaggerating it's frequency at least a little bit.
  9. Sent it! Took me a while to find the save file, since I have way too many via my 'save early save often' gamer training.
  10. This is the part of the forum for reporting bugs, yes? Well, here's one of the more annoying ones I found in the steam version, which happens 1/3 of the time when loading a save, and causes the game to crash. I'm sorry, but an uncaught exception occurred. While running game code: File "game/valentine.rpy", line 759, in script call File "renpy/common/00start.rpy", line 67, in script label _after_load: File "renpy/common/000window.rpy", line 76, in _window_auto_callback if not store._window_auto: NameError: global name 'store' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\bootstrap.py", line 289, in bootstrap renpy.main.main() File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\main.py", line 357, in main run(restart) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\main.py", line 77, in run renpy.execution.run_context(True) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\execution.py", line 598, in run_context context.run() File "game/valentine.rpy", line 759, in script call File "renpy/common/00start.rpy", line 67, in script label _after_load: File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\ast.py", line 728, in execute statement_name("label") File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\ast.py", line 41, in statement_name i(name) File "renpy/common/000window.rpy", line 76, in _window_auto_callback if not store._window_auto: NameError: global name 'store' is not defined Windows-post2008Server-6.2.9200 Ren'Py 6.18.3.761
  11. I can if you can tell me how to find the the save file and get it into the email! I'm not the best at figuring out that sort of thing.
  12. So um, I'm encountering the same problem on my Sterling run in Peru... the code that it spits out seems to be the same as far as I can tell.I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 261, in __call__ renpy.save(fn, extra_info=save_name) PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\ast.py", line 785, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\python.py", line 1382, in py_exec_bytecode exec bytecode in globals, locals File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> $ ui.interact() File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\ui.py", line 247, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\core.py", line 2149, in interact repeat, rv = self.interact_core(preloads=preloads, **kwargs) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\core.py", line 2750, in interact_core rv = root_widget.event(ev, x, y, 0) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\layout.py", line 846, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\layout.py", line 846, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\layout.py", line 846, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\screen.py", line 626, in event rv = self.child.event(ev, x, y, st) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\layout.py", line 846, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\layout.py", line 183, in event rv = d.event(ev, x - xo, y - yo, st) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\layout.py", line 846, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\layout.py", line 183, in event rv = d.event(ev, x - xo, y - yo, st) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\behavior.py", line 762, in event return handle_click(self.clicked) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\behavior.py", line 705, in handle_click rv = run(action) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\display\behavior.py", line 274, in run return var(*args, **kwargs) File "renpy/common/00action_file.rpy", line 261, in __call__ renpy.save(fn, extra_info=save_name) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\loadsave.py", line 275, in save dump((roots, renpy.game.log), logf) File "C:\Program Files (x86)\Steam\steamapps\common\Scheherazade\renpy\loadsave.py", line 43, in dump cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL) PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed Windows-post2008Server-6.2.9200 Ren'Py 6.18.3.761
  13. It's just like you say. Romance=Romance Sociable=Friendship Practical=No Change
  14. Ohhhhhh... That explains quite a bit actually. What's the max you can get on the romance path, then?
  15. How do you get the boys' relationships maxed out post-christmas? I finished my Ahmose run a little while ago with 50 relationship and 100 dream, because I couldn't seem to do anything that raised his relationship after christmas. Is there something special you have to do to trigger relationship raising events after you change your dream? I know must have missed SOMETHING near the end because I was practically tearing my hair out trying to find his next event after getting the Eye back, but it never showed up, leaving that particular story arch with hardly any closure! Can anyone tell me what I did wrong? I'd really like to get his and the other boys' best endings and unlock the achievements for maxing their relationships!