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Fifrein

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About Fifrein

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  1. Fifrein

    KS Update 186

    Since persistence may inevitably yield reward: I request an introduction to Avrora or Kersaint's belles, as they were mentioned in previous updates! If we have to stick to belles that fave been formally introduced, can we get a word from one of our American capital girls or from Kirov?
  2. Fifrein

    KS Update 185

    Can we get introductions to Avrora and Kersaint, soon? On the topic of the actual update, quite the interesting set of stories. Curiously, the Morgana mist seemed to have a universal weakening effect on crews instead of the unique named effects mentioned way back in the earliest of updates. I was rather drawn to the Morgana as a unique antagonist due in no small part to that particular aspect. Shame not to see it. Overall though, good update!
  3. Thanks to the BCS team, good update for D'Aosta. Also I'd suggest Douglas.
  4. Fifrein

    KS update 175

    It's nice to see Mahan back again. Bulli Wichita, utilize those skills! Kirov next time?
  5. Fifrein

    Update 166

    interesting update. not sure if I approve of her methods, but I can't deny her results! Shame we didn't get any questions answered.
  6. That reminds me! because of my unintended break from the forums, I never did get this posted here!
  7. Speculation leading to a question to answer one of Urza's questions in the thread for the update. (164 for later reference): Theoretically, Belles know how they work. they know everything about themselves from their top speed to the range of their guns and the amount of shots they can fire continuously before overheating. Perhaps the "Captain of the Fleet" drastically improves a belles potential by being a man who can interact with the crew and has an incentive to keep the ship and all men on it afloat. Naturally belles have been smart enough to figure out naval tactics out on their own, but they aren't necessarily empathetic to the crews on board in a way the skipper would have to be. A belle cannot act on any ambitions she has without a crew loading the guns and working the radios. So what I'm thinking about is the Morganas' effects/auras. I Imagine captains are chosen in part because of these. Most, if not all, naval crews have shown vulnerability to the Morganas' effects. As stated earlier, a Belle cannot fight without her crew, so this would be somewhat infuriating for a belle without a Captain. But perhaps a Captain of the Fleet is chosen because he does not lock himself in his stateroom or jump ship at the sight of a terror-class battleship. Perhaps he stands tall while the crew all collapses hunting down an Asphyxiation-class submarine, and maintains the level head required to disengage and finish it off another day. So the question if used for an update is: To what extent are Captains affected by Morgana auras?
  8. Let's look at the wording a bit. "...the presence of a chosen captain can double or even triple performance..." If we take that on its own, as I believe it's supposed to be taken, it's not a 16% to 45% increase. A captained belle gets a 100% to 200% increase in performance.
  9. Given the recent update, what's the state of classified materials? Or rather, how are nations reacting to the understanding that Belles from any other nation can intuitively understand, integrate, and utilize their most secret of projects? I ask because Japan in particular--and there are examples of this sort of thing from each major nation--took incredibly great care in hiding the type 93 "Long Lance" torpedo. They even went so far as to send divers searching for hours or days to recover a single torpedo after test firing. It worked well too, with some US admirals believing the Japanese torpedoes had almost identical performance to their own through 1943. Imagine their surprise or horror when an american or british vessel is photographed in harbor with some brand-spanking-new oxygen torpedoes! So how do the nations react to the realization that any or all of their secrets may fall into the hands of the foes they're still at war with, and at any time? And to take that the other way, to what extent can a belle from a less developed nation integrate technology that is not known or understood to any of her designers or used on any of her sisters/colleagues? When Kuma was designed, Radar was a pipe dream for even the British. How well would she be able to integrate an american 1940 or '41 SC set as found on Atlanta or Helena?
  10. Don't mind the lack of update if you're doing major testing. That's a good sign the game's still moving forward, and possibly in the later stages.
  11. https://www.youtube.com/watch?v=EkNK2rf1ms0
  12. Fifrein

    Update 163

    As an actual sailor, I'll have you know that traditionally navy food is supposedly not terrible compared to army food. that said, it's still somewhat worse than civilian food for distribution and uniformity purposes.
  13. Though it has been long since I posted, I came up with something a couple days back while on the road and only now have been able to translate it to the forums. The deadly Morgana submarine: Complacency. She's a submarine, and does what submarines do, trailing their target for some time before making their attacks. But her aura's what's most dangerous about her. It's simple; as with any other Morgana aura it amplifies the trait she is named for. In this case, complacency. It starts within the first couple hours. a couple crew members go to sleep early, cause it's been a long day and they really deserve it. Then it becomes alright, because it's easier and they feel safer that way, to leave more ready ammo in the turrets or by the AA guns than designed for. There's nowhere to store it, so they just leave it around where they can reach. Maintenance starts to drop off. Patrols become less frequent. Each sound in the water is dismissed as biological life, cause the lookouts haven't spotted anything. After a little while, they stop zigzagging. They'll get to their destination faster and they haven't heard hide nor hair of a sub for days, what could go wrong? And of course, that's when she strikes. When half the crew watches aren't even manned so the crew can get more rest, when the convoy is sailing straight at a constant speed, when the machinery is malfunctioning, the paint isn't chipped, and the ammo is stowed everywhere they can fit a shell. And now, a pair of disclaimers! 1) I'm well aware game progress has developed past inserting new enemies at will. This is mostly for fun on my part. 2) I have a rather embarrassing reason i haven't posted to the forums for a while: I forgot my password! I kept locking my account trying to guess it and didn't have the damn common sense to press the "forgot my password" button! But I'll be more active again from here on out!
  14. Etc.) I drained the coffee, picked up the gun, and earned my $200 back. or alternatively I had a lot of fun reading through this one. Sportsball isn't my strong suit, but imagining the story the cap was telling is leading to endless fun.
  15. I would add a couple more to the CCCP and USA, Korky. USA: San Francisco, San Diego and Seattle are well-developed american Naval bases on the continental West Coast. Nothing saying we can't have more than two bases for a nation, where possible or necessary, correct? Edit: More info after a little research: San Diego and Seattle are up and running in time, but Hunters Point base in San Francisco wasn't actually purchased or developed until 1940, so that one will have to wait a little. However, San Diego was a major, MAJOR repair port, and NAS Seattle was well developed and busy. Speaking of necessary, your choices for the CCCP left the Baltic out, which was where the Soviets kept a pretty big chunk of their navy. so, in CCCP: St. Petersburg, for the Baltic, and Murmansk in the Arctic.
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