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LaughingHero

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LaughingHero last won the day on April 26

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  1. Let me guess - because it was a known practice and people knew how to use it. Hence less randomness, since it wasn't people using something that they don't know as much about, esp. the theory behind it.
  2. The best one would be the Team admitting they forgot what they had written earlier and either outright retconning what they wrote previously or detracting their latest statement and going back to the no corporeal punishments they had before (I'd prefer the latter, but we'll see!). Since the line, "You only know her name because she's still famous for having tried to bring back corporal punishment..." is very clear and it's hard to imagine how can you both have corporeal punishments and at the same time someone who is famous for having tried - the keyword being tried, not succeded - at bringing them back, which means they are still banned/not allowed. But yeah, let's see what the Team says!
  3. Isn't it kind of strange how Legate hasn't said anything about the topic since we started debating about those two quests? Esp. as they bring evidence which does contradict what he just stated about the corporeal punishments.
  4. Thanks! That's how I meant it actually from the start, when I was mentioning having more marks on it than on the wand (since SvR refers to it as a mark).
  5. Interesting, the -Vitality is notable. Although I thought it'd give you more -Stress than Vitality since SvR did say it was meant to induce stress temporarily. Personally I thought that having had the rock for a long time would've put a stronger impression on it, and thus make it easier to track, but the Team could perhaps answer that question for you, since both quests are from the base game right?
  6. He's not punishing you at all though for that, he's simply using the method to be stressed so they can find your wand. I mean, one could say he enjoyed doing it but it wasn't the punishment for losing it, that was the Demerits and (technically) the shirt. And it doesn't involve any kind of beating, one could argue it isn't really what one'd imagine under corporeal punishment? Although it's definitively not something you'd want to do, esp. not repeatedly, that would be torture. Is the keepsake rock the pet rock familiar or a normal rock? If it's the latter, then saying it's his keepsake rock would make it obvious why they're good at it - it's got plenty of marks on it from the PC if they've had it for years, compared to the new wand.
  7. However if the quest says she's trying to bring it back, and it's worded exactly this way, then it's a contradiction. How does Von Rupprecht punish you if you choose the wrong exit at the adventure? If it's not corporal punishment, then it's possible Legate and the Team either forgot what they originally wrote or they are retconning it. Personally I much more prefer no physical punishment school, so I'm going to go with the former and pretend I never heard/saw Legate say this.
  8. What, really? How does that work? And what happens if the student fights back and esp. if is successful? (eg. talent, Gates etc.).
  9. Has anyone heard of this one? It seems like an interesting text RPG, and it looks like it might not be a roguelike at all. There's reviews of the demo on PC Gamer. https://moral-anxiety.itch.io/roadwarden
  10. I think you told me before but I'd prefer to just select one and start with it so I can do the adventures, since getting a random one later is almost the same thing, except you keep reloading a more advanced save rather than char creation. It would be probably faster though to keep reloading until you got hte one you wanted at Z11 than going through char generation though, however I think it's nicer to begin the whole game with the familiar. :)
  11. Since not everyone wants to keep on redoing a character just so they can play through the familiar adventures! :) Exotic familiars only trigger their own specific adventure, right? It'd be great if in Y2 they'd affect more (and regular ones too), like familiar-specific steps and exits for adventures, due to people interacting with them and familiars being able to help you using their skills and abilities (and personality! :)).
  12. BMTmicro usually sends you a working link quickly if you email them that you need to redownload it again. By the way, the Steam version has DRM so they'd need to remove it first before being able to sell the game elsewhere (unless they have a working copy without the DRM they could upload right away), which would be a great opportunity to push a no-DRM update for Steam as well.
  13. So I checked the files with Irfanview (some of them, since there are about 1550 files in there) and the largest ones couldn't be opened, however almost all of the smaller ones would show a message that it's a PNG file and if you let Irfan automatically add the .png to them, they'd open and you'd find the ingame backgrounds, character and famiilar portraits and some UI graphics when you sorted them according to size and checked out several files of different sizes. Unfortunately the location backgrounds were the same like ingame, only 500x200, however the familiar portraits were much more bigger (1920x1080p) if someone wants to have a larger version of those.
  14. What is ED8? Ifranview is just an application for viewing various image files, so in case it's in format that's not supported by the Windows viewer, it could work in it. I have it, so I'll try it and let you know.
  15. Not even IrfanView works? Oh well. Maybe Legate could chime in or suggest software tools we could use to look at them? I just checked my Steam and you can only save the cards if you own them by looking at them, or alternatively, going to this website: https://www.steamcardexchange.net/index.php?gamepage-appid-533480 By the way, is the Library of Matilda a real thing? What is it? How can I find it in the game? Hints only please, so I can let myself be surprised as to what it is! :D
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