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Marcus

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Everything posted by Marcus

  1. Marcus

    Any plans to try a release at GOG again?

    GOG is my preferred source of games, but their business model for choosing/accepting games can be... less than transparent.
  2. Marcus

    Can I use Botany to brew potions?

    The Library of Manetele is one way; among other things expands a random Forge subskill. The library is unlocked by having library knowledge 9, this is a good skill to have for other reasons as well.
  3. Marcus

    Favorite Pillar of Magic?

    Hmmm... tough choice. I'll go with Gates. Teleportation and summoning in one pillar, not bad, and what's magic without a little apocalyptic gamble. Kinda curious how Y2 will implement this chaos factor.
  4. Marcus

    A few in game questions

    Well, in this case either the pheme doesn't match the spell type and thus doesn't trigger (using an offensive pheme on a buffing spell, in which case the targeting might not work correctly) or this truly is a bug. You could try the standard solution of clearing the cache, and see if that fixes it.
  5. Marcus

    I did it!

    I meant in general. For some skills you can use favors, that's true, but not all skills have those and some skills also lack boosts from research thus capping progress. I don't think there is a repeatable way of raising relationship with instructor faster than 3 per action. So 'Weasel Words', which you're already using is one of the best.
  6. Marcus

    I did it!

    Attributes as far as skill gain is concerned reach their peak fairly quick anyway. Their main value in Y1 is in adventures, but who knows how adventuring works in Y2. I hope spellcasting features more prominently in Y2, which it logically should. Yeah, I don't raise skills beyond their "natural" level, because the time cost quickly turns extreme and there's a maximum level which can't be surpassed in Y1. Also the gain is much smaller than raising attributes. Also, I'm spying 'Create Formal Invitation' ability on that screenshot: another falls for the sweet tempation of 'fake' Mastery .
  7. Marcus

    A few in game questions

    Are you perhaps using the spell straight from loading without resetting the phemes? Saves don't lock in the phemes in spells and they need to be reset after loading.
  8. Marcus

    A few in game questions

    Just tested this in-game, seems to be working for me? You sure you saved the pheme selection? Also the fire-pheme is in opposition to water-pheme, but apparently this only affects enchanting and artifice, so perhaps it has no bearing here. A little unsure on that last one...
  9. Marcus

    I did it!

    What kinda attributes? I wonder which is more important for Y2, high attributes or skills at 17 or so? Personally I don't try to force the skills through research yet, although I hear it's mandatory for Y2, but I tend to prioritize attributes. All attributes min 10 and that's without emotion or item buffs.
  10. Marcus

    Thoughts on an Idea

    IMO, the current system works well enough to balance the gains and time-cost of time-slot spells. What I'd hope is for a more fluid system for casting spells within an event/adventure for later years.
  11. Marcus

    I did it!

    Ah yes, the "legal" Mastery alternative of Calligraphy. Personally never made much sense to me, so I don't use it. Obviously very powerful, but still... I also find it curious you have any money issues (not that we have a final figure what that library would cost), usually I have money piling up uselessly. I tend to play meta with a very specific list of things to "achieve" in Y1, so that limits what I can achieve in terms of stats and adventures, but insures I have my things in order for Y2.
  12. Marcus

    I did it!

    Awesome stats! These always make me think of the balance for later years. How much is reasonable and how much is overachieving. How to avoid turning the later years into simple walkthroughs, but still achievable for more relaxed players. How many adventures did you finish?
  13. Marcus

    Exotic Familiar Selection Mod

    Wouldn't the fact that it's loaded before the DLC in the mod order make it still valid? I need to empty my cache to use it, but I've had no other problems with it.
  14. All adventures are done through the adventure action. What dyrhet meant is that by having zoology as a class certain adventures are unlocked. For Zoology these are: Naming Beasts, The Chipmunk Problem and Splash. Never had Zoology as class, so can't tell you anything about the adventures themselves. Apparently there is talk that in Y2 there will be more random events involving your actual classes, but I'm not sure even those are as involved affairs as adventures.
  15. Catalogs are the Academagia equivalent of net shopping, you buy stuff and it's delivered to you, but you can't sell items to them. It's a more secure way of buying stuff since you can't get caught with illegal stuff on you. There's also a time lag between purchase and delivery. Catalogs are discovered the same way as most shops, through skill level ups. List of catalogs: http://academagia.wikia.com/wiki/Category:Catalog_Shop and while I'm at it all shops: http://academagia.wikia.com/wiki/Category:Shop
  16. Marcus

    Attend Class: Random rewards?

    The Academagia equivalents for say January and June, month names.
  17. Marcus

    Attend Class: Random rewards?

    If you want to make the most of your time slots, skip exam period lessons (Cheimare and Kaliri), since those don't teach anything. Edit: Oops, no idea where Chemaire came from.
  18. Marcus

    Attend Class: Random rewards?

    Yes, what Schwarzbart mentioned is that it may give you skill steps, but not notify you if it did not reach a full skill level. As an example, let's say your skill level in theory of incantation is 1 and the required skill steps to level to 2 are 0 of 2. The morning lesson may give you a skill step, but since it will become 1 of 2 and not a full skill level, it won't notify you of any skill gains. The afternoon lesson would then possibly give another skill step and it would become 2 of 2, in another words a full skill level, and inform you all gained phemes etc. Note that incantation (or any class) is only taught once a day, so my example is purely theoretical. So, to maximize your time efficiency you'd need to check your gained skill steps for all class sub skills, so... not really worth the pain and effort.
  19. Marcus

    Schwarzbart's Mini Mods

    @Schwarzbart Do these work with the new DLCs? Meaning specifically the class fix mod. Seeing as how the new mod base is broken for the old mod tools or do the new DLC even matter for the classes? Kinda curious as to how it balances out with how BCS intended things.
  20. Marcus

    Attend Class: Random rewards?

    Yes and no . You'll always learn the same skills and phemes from a class, if you attend all of them. In which classes you'll learn these is the random part. That's the optimal way of doing it, however that'll require an ungodly amount of save scumming, so not for me. I believe the rewards are fixed at the start of the week, so once you'll know which classes will give those out they won't change.
  21. Marcus

    The Academagia Gradebook (Year 1)

    One of the 42 people here . This is a great tool for people that wish to have a fuller picture of what's going on in their Academagia. So, thanks for your effort and time in making it. After all, without it I'd never know Zoe Melis somehow managed to skip her Zoology midterms by being in Hall Sessions. I have no idea whether this is a bug, she really took the exam and I was merely not informed of her score, or what.
  22. Yup, but fixing the exploit wouldn't really fix the issue with the time slots. So, I tend to use the exploit as compensation for the time slots.
  23. This is the best way, although it also borders on being a cheat/exploit. Logically it doesn't make sense; you give the merchant the item and they tell you what it is and what they'll pay for it, and then you'll tell them: "Oh, so that's what it was? Thanks, I won't be selling it after all." and walk out the door. I can imagine the look on the merchant's face. Identifying/using items takes a whole time slot, so it's needlessly time consuming and thus decreases the value of active items. This in turn forces to use exploits, such as the merchant thing. I really hope items are buffed in Y2 for time slots, this would also improve crafting.
  24. Marcus

    Explore quesion

    This is meta gaming, but since you asked... I generally explore for two locations. The Incantation classroom, if I don't have the course, and the Imperial Palace: Grand Library. The incantation classroom (region Academagia, surprise ) informs you of the 'Theory of Incantation' subskill in turn needed to enroll in Esteban Contu's School of Incantation, the best place to learn Incantation. The Imperial Palace: Grand Library is a good way to unlock the The Library of Longshade (region Imperial Reserve), without the RNG of the Venalicium Library. The Imperial Palace: Grand Library can be found even with a fresh character, but if you want to find it in one go, some save scumming is needed.
  25. It's more stable, and who knows how the cliques will work in Y2, but I'd imagine purely one college cliques would have less trouble. That said, cross-college clique are certainly possible. I'd avoid rival college cliques.
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