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Good Coyote

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  1. 1. Are there any faux dragons in the Wortham Fens? 2. Why does Blackheath give a point of Riding? Are you Riding anything more interesting than horses out there? Is it just the only way to travel in that area? 3. What is the quality of student life like in the background schools? Do any of them approach the Vernin dorms? Any of them anywhere close to the Avila boys' dorm? 4. I assume full scholarships are theoretically possible to any of the background schools, but if I was a kid in Elumia and didn't know if I was going to get any scholarships yet.. how rich would my family have to be in order for me to feel like I didn't have to worry about it, for each of the schools? 5. Is it common for people to travel great distances for the background schools, or is the student population generally more local than that of the Academagia? 6. Does graduation from Safaviore's usually come with an expectation of actual military service afterwards? Is it owed as part of the tuition? If so, can you buy yourself out of the obligation if you have the resources? 7. Does the term "second fiddle" exist, with the same etymology and implication of resentment, or if not then does an equivalent term exist? (Also, thank you very much for your answers to my last questions.)
  2. I like to imagine my Morvidus with faux dragon was invited because of it, given Storey's interest in rare lizards. Maybe it caused few problems with the student population because Storey helps out in keeping her unobtrusive? She does a lot of sneaky in the adventure too. Of course the Morvidus kids are gonna be the first to ask "where's your familiar, bro?" but the most curious ones are also quite likely to understand and not make a fuss about it, I think. 1. Does that belief also relate to Durand's -1 for dragging him into the dragon costume on the feast of fools? I never thought it needed more explanation, but that would make a lot of sense. Sort of like "this almost certainly isn't enough to put us in the power of dragons but why tempt fate." On a different topic (and apologies if this has been covered before, a search of the forums didn't turn anything up but I have a feeling there was something in this thread that I've read before): 2. How much information do the Secrets and Silence voices have (or seem to have from the character's perspective, in hopes of keeping this info unredacted) about the character? What I mean is... can they react (or seem to react) to things in the world around the character? Even things the character isn't aware of? As in, could you get a warning that Rui was behind you? Do they seem aware of everything that the character is aware of, but only after they're aware? Or only aware of things that the character intentionally tells them? Or do they not seem "aware" or talk directly to the character at all, but seem to change in response to the character, but it's more like tuning into different radio stations, and you pick up something different than usual because you feel sad? Could the character suddenly hear a series of words that sounds like a warning about pranksters, right at the moment when that warning would be helpful - but it's still more like the radio signal analogy, and it's the character's own Luck that caused them to tune into that station at the right time? 3. Assuming that 2 is redacted, could I please have any other random information about what the character's experience of the voices is like? Just would like a little more of a starting place for working on characters, but I understand if not.
  3. Late catching up on this thread, but... Does this belief apply at all to the faux dragon species, since it has the form of a dragon, though not the internal plumbing? Or does it actually have a distinct enough form (like the difference between monkeys and humans) and only vaguely resembles dragons to a human who isn't very familiar with them?
  4. Yes, as far as I can tell, the game usually considers adventures unsuccessful if you fail the first stage and have to stop the adventure and try again. You get text about the failure, but you're really expected to go back and try again, and then narratively in a lot of cases, it's like you didn't fail the first time at all. (Like in Aaran's adventure, when you fail and then he breaks the fourth wall a bit and talks about how you will have to go through the whole thing again, as though the first attempt had never even happened.) The problem is that with Carnage On The Fields and Once Discovered, you can fail at the first stage and then continue all the way through the adventure, including getting the final reward (or "reward"), and narratively it makes sense for that result to stand as what actually happened to your character. But failing the first stage still leaves it marked as "unsuccessful" which means you could go back and try again. The fact that this is possible seems like it might be unavoidable as part of how the engine works. But it's easy to work around, by just not choosing to play through the adventure a second time. My concern is just whether the game will actually remember what you did, if you use that workaround and leave it standing as "I got Diavesque but in a way that left the engine toggled to unsuccessful."
  5. Does the game remember how an adventure was completed, even if it was in a way that the year one game doesn't register as completed? It's possible to get all the way through Carnage On The Fields, and to get Diavesque from Once Discovered... but still have the game consider it "unsuccessful", with the adventures still appearing on the list of adventures, so that you could go through them again. If you get Diavesque, and then go through Once Discovered "successfully" and turn him down, does the game only remember the successful adventure? If you never complete the adventure "successfully" does the game treat it as though you never did that adventure, or does it always remember the last version that you went through? (The only way that I like to get Diavesque is the version where you fail both rolls, even though I usually have to deliberately nerf myself/savescum in order to pull it off, because it's just so much more dramatic and appropriate imo, but I'm worried I'll have to choose between the game acknowledging that I made an oath to Diavesque, or that I got my face kicked in first.)
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