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Iselwin

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About Iselwin

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  1. Is the .NET 4.0 required or previous one will do?
  2. 1) Nope, not in this demo. I was developing it for a different game, but it integrates seamlessly. 2) Rudimentary one. Run towards the player and attack. More difficult ones can be developed when real game variables kick in (morale, loyalty, intelligence etc.) 3) Ah, three column view in such sense is completely supported already, as long as columns are not too wide. 4) Nope, I've been under the radars for a long time already. Perhaps we should move to the PMs? Also, we can communicate through Skype, GoogleTalk or ICQ, whichever service you prefer.
  3. Mhm, mouse is not totally out of the question, although console mouse is rather painful to use . Hotkeys would work better most of the times. ASCII maps and exploration are already supported as well . Also several types of combat - Fallout-style AP-based with a map and turn-based without moving around while in combat (A'la Wizardry or Final Fantasy series). Graphics: too much hassle. Pain to implement support, pain to create all the assets. I won't be doing it for certain, so it's only possible if someone volunteers to do it and also migrate all my menu stuff to graphical output (since those menus are used everywhere). What do you mean by three column format? In theory, I can try utilizing something different than default 80x25 console, although I'd prefer not too - text looks the best while it's 80x25.
  4. Press <Escape> to confirm your choice of a character. Source code - sure. Restriction: zero graphics .
  5. Take a look: http://rapidshare.com/files/433345708/Demo.zip It is pretty functional already, even though this exact project has almost no content in it (I am really bad at making game content). But there's some pretty beefy stuff supported internally; the only problem is, all current dialogues\events are hardcoded, since I had no need for externalizing data in one-man project. The bright side: syntax for dialogue\event files wasn't decided yet, so if you ever take on the offer, we can work out a universally convenient description format. Bad side: you aren't getting any GUI, all the writing will have to be done in good ol' text editor, though I will be able prepare some templates. Dialogues themselves can set\read global triggers and counters, take in account your spells, items, skills, stats, make RNG rolls, call trader window and combat mode, and, of course, can always be expanded upon, so you'll most certainly have more than enough to play with . p. s. Music and sounds are supported, graphics are not and won't be.
  6. I'll chime in with a remark that if a project ever comes to halt due to Academagia modding limitations, I'd be much obliged to offer my (ASCII, console-based) Academagia-imitating engine and my coding skills as a much more flexible alternative .
  7. Honestly, there is simply not enough coverage of Academagia, and that's a real shame. Perhaps it's worth considering some additional promotion channels like joining indiedb (http://www.indiedb.com/) and cliffski's ShowMeTheGame? (http://www.showmethegames.com/) Also, buying ads on some large Harry Potter related site like MuggleNet (http://www.mugglenet.com/) should make wonders in publicity . Guys, anyone got some other ideas?
  8. Rapidshare mirror: http://rapidshare.com/files/431472212/Acad...atch_111710.zip
  9. Hey, stop giving ideas to devs how they can make our life even more miserable :-P
  10. http://rapidshare.com/files/427842352/Acad..._102810_10a.zip Unfortunately, only the patch, since it's the only thing I have at hand. Legate, perhaps you should create a (free) rapidshare account - then you will be able to host files for more than 10 downloads. Also, if mods get torrented, I'll help to seed.
  11. Mirror: http://rapidshare.com/files/427487916/Acad...atch_102710.zip
  12. School Survival (Schoolyard Education, to be precise). See here: http://academagia.wikia.com/wiki/School_Survival
  13. Rapidshare mirror: http://rapidshare.com/files/426594769/Acad..._Hotfix_10a.zip Is it cumulative or should the Patch 10 be installed beforehand?
  14. Where is the graphical representation of save slots? Can't find 'em. Also, it seems that the hotkeys haven't been swapped :-P. Also, currently the only way of knowing the hotkey is the patch release notes, which are not included in the latest patch. How about finally updating the game manual or including the hotkey info somewhere in the game itself? Sticking the "Hotkeys.txt" file into the next hotfix\patch would do as well, though .
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