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Synel

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About Synel

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  1. Ya know, that actually sounds right. If you don't get it from spy than sleight of hand would probably be the right choice.
  2. Well, it is a 10% chance of raising fitness so, as it is with most abilities that raise stats, it also comes down to how willing you are to reload in order to get your stat increase. With 3 or 4 points in the associated attribute it still takes more than one skill step to raise most skills above the range of 7 or higher, so in terms of efficiency you would probably still want more than a one or two skill step increase. I would ask exactly what you consider to be wasting a turn? Honestly before I was even halfway through year one I was pretty much choosing what skills to raise on a whim, not including those I was increasing for adventures. Are you focusing on the attribute increase or is there some other criteria you use when building your character?
  3. It's a 3 point increase to the running skill step per use of run a potentially crippling course, although I don't know if you can increase a sub skill by more than one per action. I didn't continue to use that ability after i maxed running, nor did I use any of the other abilities listed after the associated skill steps were maxed. I used them while they still had a purpose. Estaban Contus skill of incantation for instance, increased every sub skill in the incantation skill set by one skill step, except incantation spells which increased the actual skill by one. I used that to max out incantation, than I never used it again. As far as I could tell, run a potentially crippling training course is the most efficient way to increase running, the fitness increase chance was just a bonus. As I ran the course probably about 8 times at a 10% chance of increases fitness per time, I was pleased with how well it worked out. Look, I think it's fairly obvious your proud of the cleanse and remake method of increasing your characters abilities as well as the other methods you've discovered but you're imposing qualities onto that skill that have no objective reason to be linked together. If you see yourself as a good student, that's great. However keep in mind, for one, most every one of the skills I've increased have come up in random events/adventure one way or another and there are still times when I run into situations in which every selection is red or purple. Studying a wide variety of skills, imo, is equivalent to being prepared. That aside, reading through the first conversation with your mentor it was hinted that selecting a certain skill set (which may be completely unrelated to magic in fact) was something you can and eventually should end up doing. She used increasing onces skill according to what a spy would use as an example. So specialization is also a factor for future concerns. With all that in mind I'd also like to say that even with the wide range of skills I've developed I feel under prepared. Some adventures have had instances where magic wasn't even an option while others revolved around skill sets such as carpentry and traps. So I don't really have any skills I would consider wasted.
  4. I believe they were from the Spy skill set. The parent skill is at 9 and for the sub skills, hide and lock pick are at 6 while lie is at 9. I believe it would be hide you need to increase, if not the parent skill.
  5. Blend into surroundings is an ability that decreases your chances of detection by 3%, only for a single day though. Than there's another ability called wrist flick which gives a 1 in 3 chance of your actions being obscured, which I guess means no one sees you.
  6. Actually I got the full 3 points for running a crippling course and I managed to increase fitness by two over the year as well. But good god **** I didn't know that cleanse and remake combo worked so well. Going to have to look into that.
  7. Sry but it's not something that happens consistently. I've since overwritten the save although I've had the issue happen again at a later date. Here's the rapid share for the file. [redacted] BTW sry it took so long to respond. Didn't notice the save request. And rapid share takes awhile to upload.
  8. Laclongquan@ I do use the spells to increase attributes when trying to train a skill im low on but even then, with a 2 point increase, it still takes 2-3 training on some once they get to lvl 10. And presumably were going to go higher than that later on. Also Ranielle/Schwarzbart@ That's pretty much exactly what I do (with the abilities that train more than one skill at a time.) I maxed out astrology and revision just from training up other specific skills I wanted and what I basically have, aside from the classes I took being maxed out, is a spy character. War, Plot and Spy are pretty much all tens. Couldn't get espionage and Sleight of hand up though, cause I didn't have all the sub skills available in sleight of hand. Also I had to train for some of the adventures I wanted to do. Basically these are the abilities I used: Study at the Library of longshade Study at the Library of the Mantle of Stars Study at the Library of Manatele Study and Estaban Contu's school of Incantation Help Around the Imperial Rangers Outpost Study the fields Help Around the Stables All four of the Chauranglaith Path abilities Walk the Path of Fire Go outside the fences Care for Arms Run a Potentially Crippling Training Route Cast your arrows Oleapias Orange Grove Still don't have an incredibly usefull skill set as not all the spy like ones have been increased but Negation, Incantation, Botany, Dialectic, Grammar and Zoology are all maxed out. And yeah, magic is definitely a must. Everything but enchant is leveled to max, with the exception of Mastery.
  9. (About the temporary success increase) Really? Cause there were several adventures where I waited till that message came up and I had success with a purple selection. Actually that's exactly how I finished some of the adventures, trained skills up to max (generally that meant a red text selection) and it worked pretty much without fail but only after I got that message.
  10. I'm trying to decide whether training up a wide variety of skills is something realistically useful in the long run. If the difficulty in training skills continues on the same curve it has than it's possible that, eventually, training those skills that don't accommodate your attributes will be inefficient to the point that you simply can't keep up with certain skill checks for some of the random events/adventures; Even after having put a substantial amount of time training those skills. Perhaps it would be better to simply concentrate your characters skill set?
  11. When attempting adventures generally maxing out whatever skill you need is a must. After that I usually make use of skills and spells that increase overall success rate at everything like Question Self and Revolution of the Planets. Those two together increase your chances by 14% which is a lot when you consider the difficulty of the quests. I did have to choose someone to screw over with Revolution of the planets though so Philippe Merchant was my punching bag there. Then there are often times throughout the game when you'll end a day and in the summary you'll get a message saying you increased your chances of success by some substantial number like 20 or even 30. That's a good time to attempt adventures. There are skills that increase specific sub skills as well such as efficient research. When casting spells in particular adding phemes or whatever the optional spell effects are can maximize your chances of success. I think I increased my observation by 8 once casting awareness and adding an extra pheme once or twice but it might have been something else. Now that I think about it I believe I had the negation parent skill up to 18 at one point so it's not impossible to get some of those skills up to a substantially high level.
  12. This actually happened to me as well and i just reloaded the save and it reset back to normal. and I mean on one occasion i loaded a save and there was only rest, reloaded the same save and all my actions were back.
  13. Played through another year after applying consolidated patch 3 and at the end of the year Pamela still has only one option, which is basically to walk away without doing anything. In the last post where I reported this bug it was suggested that there should be three options, one for just walking away, one for passion and one for awareness. Again there is only the single option of walking away.
  14. I see. Ty for revealing that. I always assumed red meant you had the worst chances possible.
  15. When my observation was at 6 a skill check was purple. Once I raised observation to 9 and used efficient research i tried the quest again and it was red. Chances seemed to have gone down. This time it happened on Pamelas second adventure.
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