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Schwarzbart

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Everything posted by Schwarzbart

  1. about Beatrix von Wetgen it was mentioned either here by the Legate or ingame that she is one of the person that can freely enter the Imperial reserve. (Think via a background the player can have this to)
  2. While year 2 special stand for Academagia, players of Holdfast and Scheherazade also waiting for the 2nd year of their game to be released that why I worded it this way.
  3. Happy New Year to all! Although its not the game I personal hoping for, its at last a new game from BCS that will see a release in 2020 ^^. With the crunch and bugfix phase of VB planed for for this year I have high doubts BCS will release any other game this year what is natural sad for the people of the other games that wait for the 2nd Year of the initial planed series.
  4. Did you clear both Academagia catch before you did start the new game? (I personal suspect that the catch also became corrupted during your game with the familiar selection mod) Also did you run the game with the familiar selection mod with or without the official content also enabled? If I remember right familiar selection "mod" contain a dated version of the official content and you really ask for trouble if you run 2 ore more official content at the same time. (a real mod is only a few Kilobyte big while a total conversion that contain the official content is some Megabyte big)
  5. In case you want it to expand more then 1 or 2 misc familiar slots have a look how pathfinder 1 have handled it for ideas how to set the beast slot templates. https://www.d20pfsrd.com/Magic-items/#Magic_Item_Slots_for_Animals
  6. Hmm equipment slots for familiar that will be problematic! For each beast (type) you have to set what equipment slots it can use, unless we just talk about 1 or 2 misc slots and maybe the neck as slot.
  7. Although Philippe is bad I would try it if I want the familiar, one problem with Philippe is his familiar (2 point of dmg)! So you have to spend some actions to get him from -4 to 0 or 1 as soon as possible but with luck he not taking actions against you till that is done.
  8. @Rhialto For Drinking straw I personal would make them a usable item that give a boost to 1 use potions the player have in the inventory. I suspect it should be possible to call a "adventure" using the straw and in this adventure you check for maybe one dozen different 1 use potions if they are in the inventory and allows to give the player an improved version of their effect while destroying the potion and maybe the straw. (I already used the inventory check to enable / disable different exits in my year 1 adventures)
  9. Why would drinking straws need their own itemslots when there are hand, and misc itemslots?
  10. according to this German "News" the wreck of the Kreuzer SMS Scharnhorst from the 1st WW was found 180km away from the Falkland Islands. (because I usually not follow this kind of news I don't know how up to date this news is, but at last it was posted only 1 day ago at this webpage) https://www.wissenschaft.de/geschichte-archaeologie/wrack-des-kreuzers-sms-scharnhorst-entdeckt/
  11. There should be no Brew or Alchemy class in this list because the lack of a teacher this year but when we play year 2 there should be one of this 2 as class from Vernin.
  12. At last in the last working Mod Base they are of Type Forge/Workstation Materials - Tools that have no slot, at last to my knowledge. Given the description to giving you +1 to the Forge skill its most likely one of the many crafting related items where no one ever reported that is is broken. It natural also could be that the +1 Forge work only during crafting a item what would also make the item (next to) useless in year 1.
  13. https://squeakywheel.itch.io/academiaschoolsimulator Found this when looking at the sales over at itch.io . At last its a similar name and share the Academy topic . Because its Early Access I only had a fast look at the shop info,so I can't tell if it is any good.
  14. Is there a chance that we see this before Christmas?
  15. If you don't do the excluding of the other familiar its a bit of work to add 21 new background but its still possible to do with the mod tools we have. But adding the excluding of the other familiar once you have select one is something that can only be done with published as official content what means it is limited to a quite dated game version, beside that is far from trivial to be done to have this many backgrounds to be disabled or enabled. (Metis don't forget that there was 2 familiar added after 1.0 and this 2 familiar are exact the reason I never decided to make a small version of this mod where the autostarted familiar are removed from the random table and instead added as separate 1pt. entry in the backgrounds)
  16. @Metis Its in the Tutorial Adventure exits might be called Instruction Letter or something like that. In the past I already checked it out.
  17. Yes I think the doll is one of the familiar that have 1 of the 2 quest autostarted at the 1st day and so can't be done if you get this familiar later. (If I remember right it was doll, shadow and 1 more but I no longer have the mod tool installed to look)
  18. Welcome to the Forum @Eludrian Year 1 is a timeslot management game that have many great adventure told like chose your own adventure books. In my personal opinion the best rewarding way to play this game is at start to split your time between forming a clique of friends, study for your class and going on adventures. Once your done with your studies for year 1 you the can focus mostly on the adventures. But there other ways to play this game as well! I.e. want to be the most popular kid at school? Maybe learn an instrument and perform with it in front of your fellow students. Even the aim to be the bad apple that want to be thrown out of the school is a possibility although that is probably one of the most difficult paths you can chose. As you might have seen when checking Steam and this Forum there is no Year 2, at last for now, despite Year 1 was published long ago and this have discouraged some people. So it is best to take year 1 as a standalone game even if it sadly means there is no good real ending for this year! But that simply also means you can set your own goals what you want to reach in year 1.
  19. If you learned a spell that you can't cast then in nearly all cases you didn't learn one of the Pheme needed to cast this spell so far.
  20. @Rhialto you also have to make sure that it not conflict with the Y2 adventure to join the summer class between Y2 and Y3. You can find my adventure writing for Y2 and some of my other ideas regarding this cave in this thread (there you also find out about the test I talked in the posting before):
  21. The crystals in the cave are not alive from my imagination after all its "just" a hidden away beginner library and the test you have to do is against a "simulation" of a mind. (The team might view this different) But with a adventure already in year 1 where a toy become alive there is the chance that after century if not millennia of wear and tear a mastery related device can become alive, especial when there was no maintenance. I think one or more of the crystals you can use to train your magic could have this problem. If you don't mind that only few players will ever see this adventure, as the place is supposed to very difficult to find, I don't mind if you write something.
  22. Any update on the class list from the "previous" year 2?
  23. Yes Metis is right its from the Dialectic class adventure where you get Theology this early. Didn't play Academagia for way to long that even such basic info start to fade away 😞
  24. Not sure if it is my Class Fix mod or normal that you get Theology 1 very early (Week 1-2) with Dialectic class and resulting from this the unlock of the Temple of Iudocia
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