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Schwarzbart

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Everything posted by Schwarzbart

  1. Not sure if someone, maybe even I am, suggested this already but allowing to visit the shops by region so that multiple (unlocked) shops of the same region can visited with one time slot use could improve the shopping system. For catalog shops I think the best would that you could order at them all during one timeslot if the downside that you can't sell to them and the delivery delay stays. Beside delivered goods need a better reporting as I always was surprised to find the ordered items in my inventory at some point. A message like a parcel have arrived yesterday would be great.
  2. I also would prefer a 2nd year over a different College 1st year but that is how Hanako have decided to go with this Series.
  3. https://store.steampowered.com/app/974910/Magical_Diary_Wolf_Hall/ Magical Diary: Wolf Hall is out at Steam! Itchi.io sold the early access for longer already but now its the release version so it also could be bought at Steam.
  4. I suspect I had heard to much Nightwish by now, although the new song is still good it feel like more of the same and bands like Metalight or Within Temptation have better music. But the Brothers Metal sound great. Edit: that this post isn't without music, this one is also great:
  5. Are this debate also for each player suggested addition & change?
  6. I'm sure there also changes and content that was added just because of some "Player" suggestion in the Suggestions & Improvement thread so you have to look there also. Beside I'm also not sure if all my bigger suggestions are in the writer corner, I think one or 2 where delivered in a more direct way. If I remember right some of the integrated player created adventures are supposed to have a continue in the 1.0 release version of Year 2, but we have to see if the team actual manage this. (Especial the player Created Familiar and Students will sure need content added in a 1.0 Version)
  7. I doubt you still can get the real 1.0.0. Version anywhere and even if this is possible you will miss out on a lot of bugfixes. To get a 1.0.0 Version of just the content you could try to Publish the AMO as official content with the mod tools and use the result instead of the official content. Just keep in mind that no one can guarantee you that this will even work. (There will be lot of strangeness if it works because Adventures where only 1 step per adventure call despite written as if many step happen at the same day or the complete location bonus was working different then it works now) If you don't have the AMO or the Modtools check out if one of the downloads at this thread still works:
  8. personal I suspect sometimes 2021 but even that might be to early for BCS. Reason why I don't think it will be 2020 is Victory Belles and BCS hoping to finally launch it this year. Although it was mentioned that VB and Academagia Year 2 have different team working on them, I suspect that until the 1st after release Patch many of the team working at Year 2 have to help with VB. Also BCS will most likely do at last a 1/4 year test of Y2 with some of the forum member before it will be sold to prevent some of the problems happened with Academagia 1.0
  9. about Beatrix von Wetgen it was mentioned either here by the Legate or ingame that she is one of the person that can freely enter the Imperial reserve. (Think via a background the player can have this to)
  10. While year 2 special stand for Academagia, players of Holdfast and Scheherazade also waiting for the 2nd year of their game to be released that why I worded it this way.
  11. Happy New Year to all! Although its not the game I personal hoping for, its at last a new game from BCS that will see a release in 2020 ^^. With the crunch and bugfix phase of VB planed for for this year I have high doubts BCS will release any other game this year what is natural sad for the people of the other games that wait for the 2nd Year of the initial planed series.
  12. Did you clear both Academagia catch before you did start the new game? (I personal suspect that the catch also became corrupted during your game with the familiar selection mod) Also did you run the game with the familiar selection mod with or without the official content also enabled? If I remember right familiar selection "mod" contain a dated version of the official content and you really ask for trouble if you run 2 ore more official content at the same time. (a real mod is only a few Kilobyte big while a total conversion that contain the official content is some Megabyte big)
  13. In case you want it to expand more then 1 or 2 misc familiar slots have a look how pathfinder 1 have handled it for ideas how to set the beast slot templates. https://www.d20pfsrd.com/Magic-items/#Magic_Item_Slots_for_Animals
  14. Hmm equipment slots for familiar that will be problematic! For each beast (type) you have to set what equipment slots it can use, unless we just talk about 1 or 2 misc slots and maybe the neck as slot.
  15. Although Philippe is bad I would try it if I want the familiar, one problem with Philippe is his familiar (2 point of dmg)! So you have to spend some actions to get him from -4 to 0 or 1 as soon as possible but with luck he not taking actions against you till that is done.
  16. @Rhialto For Drinking straw I personal would make them a usable item that give a boost to 1 use potions the player have in the inventory. I suspect it should be possible to call a "adventure" using the straw and in this adventure you check for maybe one dozen different 1 use potions if they are in the inventory and allows to give the player an improved version of their effect while destroying the potion and maybe the straw. (I already used the inventory check to enable / disable different exits in my year 1 adventures)
  17. Why would drinking straws need their own itemslots when there are hand, and misc itemslots?
  18. according to this German "News" the wreck of the Kreuzer SMS Scharnhorst from the 1st WW was found 180km away from the Falkland Islands. (because I usually not follow this kind of news I don't know how up to date this news is, but at last it was posted only 1 day ago at this webpage) https://www.wissenschaft.de/geschichte-archaeologie/wrack-des-kreuzers-sms-scharnhorst-entdeckt/
  19. There should be no Brew or Alchemy class in this list because the lack of a teacher this year but when we play year 2 there should be one of this 2 as class from Vernin.
  20. At last in the last working Mod Base they are of Type Forge/Workstation Materials - Tools that have no slot, at last to my knowledge. Given the description to giving you +1 to the Forge skill its most likely one of the many crafting related items where no one ever reported that is is broken. It natural also could be that the +1 Forge work only during crafting a item what would also make the item (next to) useless in year 1.
  21. https://squeakywheel.itch.io/academiaschoolsimulator Found this when looking at the sales over at itch.io . At last its a similar name and share the Academy topic . Because its Early Access I only had a fast look at the shop info,so I can't tell if it is any good.
  22. Is there a chance that we see this before Christmas?
  23. If you don't do the excluding of the other familiar its a bit of work to add 21 new background but its still possible to do with the mod tools we have. But adding the excluding of the other familiar once you have select one is something that can only be done with published as official content what means it is limited to a quite dated game version, beside that is far from trivial to be done to have this many backgrounds to be disabled or enabled. (Metis don't forget that there was 2 familiar added after 1.0 and this 2 familiar are exact the reason I never decided to make a small version of this mod where the autostarted familiar are removed from the random table and instead added as separate 1pt. entry in the backgrounds)
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