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Schwarzbart

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Everything posted by Schwarzbart

  1. I started this game with Patch 1a and updated it to Patch 2 around 1-2 months bevore the final exams. Curent I dont have a Thory why it hapens so I am not sure what I can test.
  2. Or you simply use the Big X Buton next to the File Name in Load or Save to Delet it.
  3. I think this is aktuall a good Idea to put the Moding Tool up in a Update that is spread over the distributers. As long there are only digital download sells this sould be working.
  4. Sometime when I reload (I.e. because I still failed a Adventure that I thry to train my skills up to) all Skills/Actions and Spells are gone. This only hapens when I load from a game not if I load from the start Screen.
  5. in my curent game after geting Brew to 10 (Chemistry to 9 & Poison to 8) with 2x Assistant Tonic Brewmaster I got a second Chemistry Subskill at 0 and I cant save any more after this hapend. Lucky I have saved right bevore this day so I can thry if I can reproduce it. Edit: Cant reproduce it sadly.
  6. Lol tell this the one who post above me because I already manualy patched my Impulse installation Patch 1a a vew days ago and short after relase of patch 2 to this ^^. But your right its wort to mention it because for other games it dont work to use the devloper patchs with a installation from Impulse.
  7. Can you increase the chance of a random adventure for the "Serendipity" ability? As it is now I think its even worse then go on a planed adventure with the "Adventure" action. First of all you cant prepare for the upcomming adventure because you dont know when or if at all one hapen. Second a chance of 33% per day is only around 70% chance to have a adventure in this time from the ability. (I know you have a small chance to get 2 or even 3 but you gain random adventures even without this and I dont think it add a second to a day) Third you cant chose what adventure hapens. So I think the chance sould be 50% per day, 75% per day for 2 days or increase the number of days with 33% to a full week. Even with this I am still not sure If I would use it instead of adventure maybe the 33% for a full week would be enough for me to use it.
  8. As fast as the team curent put out the Patches I think its better to collect a vew Patches because at last for Impulse it takes some time till they put it up after reciving the update. (For a other game they needed over a week after the Devloper send the Patch to them)
  9. I only have Trained Bond on my Familiar so fare and no Skills/Abilities/Spells or Phemes are Displayed at the Familiar Page Btw Observation that was used for my test if Selective Focus works is only once in the list.. (Train Familiar only add 1 Skill Point each time to the Familiar thats to less for my Tast to use it)
  10. Now Selective Focus have a selector with Patch 2 but some of my Skills are there 2 or 3 times what is confusing and the Bonds are also listed not sure if this is intended.^ Edit : Is the Modivier not displayed? Becuase bevor and after the Need for next Level of my Observation Skill is still 4 I got my Charm to 3 so the Need for next Level got to 2 and afterward I used Selective Focus and then use 3 times Study at the Library of Manetele but sadly only after the 2nd Step increas the Skill got improved so it not works!
  11. What I was Talking about is the Text to the Class Selection (in the Character Cration) there sould be what Attribute the Skill is Based. This would especial help People who complet new to the game andf have RPG expiriences but also it would help me so I dont have to look in old save Files/ my own list what Attribute each Class Skill is based. (Sorry that my first Post was confusing but I didnt whant to go to char creation just for writing the suggestion but now I haved to ^^)
  12. I dont know if it is already suggested, but it would be great if we can see the base attribute a skill is based on in the selection of the academy and the study skills.
  13. Is it intended that the Spell Alteration Of Inhuman Matter dont have a Selector for the Item to Enchant?
  14. I have the same Problem (Patch 1a) (Also the Action Failed maybe because nothing is selected)
  15. Asking the Universe grants 3 point Bonuses to all the caster's Actions and Abilities; the effects last about two days. The greatest astrologers understood that they could never really “know” anything. Once you believe you have everything figured out, you will lose your value as an astrologer. You might be able to accurately read what’s going on in the sky, but you can never assume to know how this will affect people. Each individual is different, and the signs will treat them differently. The spell Asking the Universe will keep you grounded, helping you to remember that you don’t have all the answers. So its a great Universal Tool. Sadly curently its Buged and will corected in patch 3
  16. Sadly I am failing to cast Asking the Universe, so do anyone know what Atribute and Skill is used for the casting and maybe how high the difficulty is? (Sadly its not mentioned in the Text)
  17. I found it kind of strange that I got my Ghost Familiar right at start (without spending points) but then there is a Adventure in the list that descript the first meeting. Maybe this adventure sould be forced on the first day.
  18. I saw one member of my Clique at last 2 times to have detention, so at last NPCs can get a dentention.
  19. That would be a nice to have a mouse over where the actual Temporary Bonus and the max Skill is showed.
  20. Curent I have all the Bound at 5 for my Familiar but I already needed to use 2 or more times Groom Familiar to increase a Single "Subskill" of Bound in the past levels and because the Display alwasy Shows 0 of 1 for Bound and the Subskills there I dont know when its maxed. I also fear that some my Character Skills did go over the max but with no display of the actual max value I dont know it. (Infiltration and Revision Spells all of the sudden where able to go to 11 and still are able to increase future)
  21. In my curent game with Patch 1 I have maxed Familiar Kinship (10) but the selector for Expand Bound only shows something to select in the Ability Groom Familiar. In the Actions "Go Outside The Fences" , "Entertain" and "Play" I only get a empty selector that can only be left with the ESC key, sadly all this actions cant be used because of this. (I use the Impulse Version with the Patch 1 from this Forum) Other things that hapend to me with Bond is that the Office Hours Action once increase Bond of Iron by one Step and the need for next level of all Bound Skills always shows 0 of 1 even if more then 1 time is needed.
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