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Schwarzbart

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Everything posted by Schwarzbart

  1. So for walking disabled the usual method to move around are small cart because they usual not had the money to pay for Revision healing to restore their legs when they got somehow disabled?
  2. In short you reloaded a looot to get good results on favors and action / ability that random give attributes + adventures.
  3. Schwarzbart

    Y2?

    To be blunt there is never a good reason to steal entertainment as they all come down to greed! If your stupid and going public about stealing things then you only make it awkward for the people reading your imagined reasons and dangerous for your self! All your other talk in the forum became worthless the moment you started to talk about stealing the game! Even worse you devalued any good criticism you might have here about the game for other with your talk about stealing. Beside that in my experience when people try to justify why they stealing a digital good they are always going trough with the deed when someone try to counter their reason.
  4. Schwarzbart

    Y2?

    @Vouru If you don't like it that there isn't a continue then just don't play the game! But public try to justify stealing a big bundle of "chose your own adventure" short stories, where the developer have put in thousends of man hours work into it, is just plain wrong! If entertainment have a value of 0 to you then steal it, even if there is other entertainment out there that you actual could get for free without stealing. But as you correct saying there countless other entertainment out there that 1 live time isn't enough to get trough them and that make me wonder why you bother at all with a game you say you don't like!!!!
  5. Schwarzbart

    Y2?

    I just wonder how you ever could read books or watch tv movies as near all of them have some part of the story unfinished so they can make a follow up while it is unsure if this follow up will ever be released. Currently I read a story about a magic school where even the 1st year is split over 7 books (each costing US-$8 as e-book). Compare to this 7 books your character in Academagia can live trough a lot more if you focus on Adventures so over all the price of Academagia is a steal. Sure some of the Story don't have a real end but for each adventure chain you can reach some kind of ending in Y1and although it is uncommon, it is sure not unheard of that students leave the school after the 1st year.
  6. there 2 reasons to it in my opinion: 1) Revision is about the most useful magic in Y1 2) You most likely be in the positive with 2 of the most annoying characters in the game.
  7. I don't remember what this adventure is about anymore but there some newer adventure that you can't do after you into the game for some month or that you can't do once you have a certain skill at > 0.
  8. Where can a young student get the authorization to visit the Vernin, Avila or Imperial Palace collection?
  9. Does Academagia or Mineta have a museum / exhibition about unusual products of artificer?
  10. Somehow I think that Necromancy would be the most interesting power-source here The clockwork would conceal the working undead and the undead could even work at the steam engines. (Beside that we current have interesting locations for Gate & Mastery but not for the also forbidden art of Necromancy )
  11. I remembered correct there is a step in the Main Quest Headmaster side where you can gain coordination but the roll is quite difficult if you don't have Coordination already https://academagia.fandom.com/wiki/A_Note_from_the_Headmaster_(Adventure)#Phase_2:_Duel
  12. How is the Palazzo degli Armeggi powered? Clockwork is only good for energy storage and transfer while steam engine need people to keep the fire burning what runs counter to "don't even need magic or servants".
  13. From a fast view in the wiki I would say Calming Air should be the most sure way. But coordination is also a skill used in adventures (i.e. I think to remember that the Legate side of the main adventure give it at a step) so that there sure better ways.
  14. When it comes to the supernatural then Chinese writer are quite different to the European one. This already start with what the traditional focus of the Alchemy was, in European history the focus was to make gold while in Chinese history it was to find a way to extend the live. While the European story more and more dropped the Alchemy part toward what we today understand as magic that use some kind of external energy source, rarely internal energy source, that is canalized trough words and gestures into supernatural effects. In Chinese story alchemy still stay strong and there 2 different versions of alchemy the internal and external one. The external alchemy makes lasting changes trough using different materials together. The internal alchemy, something we see in many cultivation story of the Chinese today, is how external materials make lasting change in the body, mind or soul (for lack of better word here) of a person so that they can do supernatural effects that go beyond what a normal person can do. Beside @Rhialto did you forget to put the link to the blog you talking about in your posting? (The reason I talk about European and not Western story are the superhero stories that mostly came from America where the initial change that make someone superpowered is more in line with the Chinese internal alchemy)
  15. 2) How complicated are the Mercenary contracts in the world of Academagia in the recent years? (Watched a TV show today that told that the mercenary contracts in the Italy city states did become more complicated over time and at some point advocates where needed on both sides)
  16. Anyway happy anniversary to Academagia, hopeful we have at last year 2 and year 3 before the next decade anniversary!!!!!
  17. If BCS planed anything for the 10. anniversary I think we would already know about it as the 1st release was at the 08-13-2010 and so 1 week ago.
  18. I supect the biggest chance is with the Pheme you can only learn from a Professor via Favor.
  19. So are the Dawn Games something that is planed for the player to help bringing back? (As Mahouka reader I love the 9 School competition there and so a big intra-school or inter-school competition where the player can join would be a nice thing)
  20. The Infirmary Library could be a place that change from the broad topics it offers in year 1 to be more narrow minded toward Negation, Brew and Theory of XXXX in a later year but in return it becomes useful for unlock skill level past 10.
  21. It sound like Negation magic will need to know the Magic Theory of all other schools of magic to be good at it so I wonder: Will later years allow to focus on the theory of the different magic schools? (For me in year 1 it is nearly as easy to become a generalist as it is to focus on all the theories because there is no action / ability to exclusive focus on learning the theory .. to my knowledge ^^)
  22. Sorry it probably got over wrong, I mean are some of the fight we can do just declared as simulations instead of real fights?
  23. Will some of the fights we can do in Y2 be simulation similar to the adventure we could do in Y1?
  24. the monster encounter that dropped out of 1st year are back?
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