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Posts posted by Schwarzbart

  1. Happy New Year to all!

    Although its not the game I personal hoping for, its at last a new game from BCS that will see a release in 2020 ^^. With the crunch and bugfix phase of VB planed for for this year I have high doubts BCS will release any other game this year what is natural sad for the  people of the other games that wait for the 2nd Year of the initial planed series.

  2. Did you clear both Academagia catch before you did start the new game? (I personal suspect that the catch also became corrupted during your game with the familiar selection mod)

    Also did you run the game with the familiar selection mod with or without the official content also enabled?

    If I remember right familiar selection "mod" contain a dated version of the official content and you really ask for trouble if you run 2 ore more official content at the same time. (a real mod is only a few Kilobyte big while a total conversion that contain the official content is some Megabyte big)

    • Like 1

  3. @Rhialto For Drinking straw I personal would make them a usable item that give a boost to 1 use potions the player have in the inventory.

    I suspect it should be possible to call a "adventure" using the straw and in this adventure you check for maybe one dozen different 1 use potions if they are in the inventory and allows to give the player an improved version of their effect  while destroying the potion and maybe the straw.

    (I already used the inventory check to enable / disable different exits in my year 1 adventures)

  4. At last in the last working Mod Base they are of Type Forge/Workstation Materials - Tools that have no slot, at last to my knowledge. Given the description to giving you +1 to the Forge skill its most likely one of the many crafting related items where no one ever reported that is is broken.

    It natural also could be that the +1 Forge work only during crafting a item what would also make the item (next to) useless in year 1.

    • Like 1

  5. If you don't do the excluding of the other familiar its a bit of work to add 21 new background but its still possible to do with the mod tools we have.

    But adding the excluding of the other familiar once you have select one is something that can only be done with published as official content what means it is limited to a quite dated game version, beside that is far from trivial to be done to have this many backgrounds to be disabled or enabled.

    (Metis don't forget that there was 2 familiar added after 1.0 and this 2 familiar are exact the reason I never decided to make a small version of this mod where the autostarted familiar are removed from the random table and instead added as separate 1pt. entry in the backgrounds)

  6. Welcome to the Forum @Eludrian 

    Year 1 is a timeslot management game that have many great adventure told like chose your own adventure books. In my personal opinion the best rewarding way to play this game is at start to split your time between forming a clique of friends, study for your class and going on adventures. Once your done with your studies for year 1 you the can focus mostly on the adventures. But there other ways to play this game as well! I.e. want to be the most popular kid at school? Maybe learn an instrument and perform with it in front of your fellow students. Even the aim to be the bad apple that want to be thrown out of the school is a possibility although that is probably one of the most difficult paths you can chose. 

    As you might have seen when checking Steam and this Forum there is no Year 2, at last for now, despite Year 1 was published long ago and this have discouraged some people. So it  is best to take year 1 as a standalone game even if it sadly means there is no good real ending for this year! But that simply also means you can set your own goals what you want to reach in year 1. 

  7. The crystals in the cave are not alive from my imagination after all its "just" a hidden away beginner library and the test you have to do is against a "simulation" of a mind. (The team might view this different) 

    But with a adventure already in year 1 where a toy become alive there is the chance that after century if not millennia of wear and tear a mastery related device can become alive, especial when there was no maintenance. I think one or more of the crystals you can use to train your magic could have this problem.

    If you don't mind that only few players will ever see this adventure, as the place is supposed to very difficult to find, I don't mind if you write something.

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